JosJuice
107a928452
Merge pull request #10748 from tellowkrinkle/SDL22Fun
...
InputCommon: SDL 2.0.22 init crash workaround
2022-06-15 18:02:59 +02:00
Admiral H. Curtiss
ac3920a0da
Qt/GameCubePane: Fix swapping memory cards mid-emulation.
2022-06-15 10:42:14 +02:00
TellowKrinkle
3fe1a1a3d7
VideoCommon: Don't add garbage to shader uids in debug builds
...
There wasn't anything stopping compilers from doing it in release builds either, but most optimizations would make the padding zero
2022-06-14 21:51:58 -05:00
TellowKrinkle
994210e369
InputCommon: SDL 2.0.22 init crash workaround
...
See https://github.com/libsdl-org/SDL/pull/5598
2022-06-14 21:02:45 -05:00
JMC47
431d757151
Merge pull request #10743 from tellowkrinkle/LargeBlockRVZ
...
Fix creation of rvz with > 2mb chunk size
2022-06-14 16:17:24 -04:00
JMC47
8a8e9c5ef6
Merge pull request #10742 from tellowkrinkle/Xcode
...
Improve incremental build time for Xcode projects
2022-06-14 16:14:54 -04:00
Pokechu22
41939eeaf9
DSPDisassembler: Fix disassembly of LSR and ASR
...
Before, both 1441 and 147f would disassemble as `lsr $acc0, #1`, when the second should be `lsr $acc0, #-1`, and both 14c1 and 14ff would be `asr $acc0, #1` when the second should be `asr $acc0, #-1`. I'm not entirely sure whether the minus signs actually make sense here, but this change is consistent with the assembler so that's an improvement at least.
devkitPro previously changed the formatting to not require negative signs for lsr and asr; this is probably something we should do in the future: 8a65c85c9b
This fixes the HermesText and HermesBinary tests (HermesText already wrote `lsr $ACC0, #-5`, so this is consistent with what it used before.)
2022-06-14 12:22:06 -07:00
Pokechu22
2d774010c3
DSPCodeUtil: Include the PC and hex in the "Extra code words" section
...
It's included in the section before, so it's helpful to supply here too.
2022-06-14 12:22:06 -07:00
Pokechu22
087d89225c
DSPCodeUtil: Give better output when comparing instructions with large immediates
2022-06-14 12:22:06 -07:00
Pokechu22
cad9801ded
DSPDisassembler: Fix out-of-bounds read when the last word is an instruction with a large immediate
...
For instance, ending with 0x009e (which you can do with CW 0x009e) indicates a LRI $ac0.m instruction, but there is no immediate value to load, so before whatever garbage in memory existed after the end of the file was used.
The bounds-checking also previously assumed that IRAM or IROM was being used, both of which were exactly 0x1000 long.
2022-06-14 12:22:06 -07:00
Pokechu22
693a29f8ce
DSPCodeUtil: Use fmt::print instead of logging in DSP::Compare
2022-06-14 12:22:05 -07:00
TellowKrinkle
25929789c1
VideoCommon: Don't pass State by inout
...
Spirv-cross's MSL codegen makes the amazing choice of compiling calls to inout functions as `State temp = s; call_function(temp); s = temp`. Not all Metal backends handle this mess well. In particular, it causes register spills on Intel, losing about 5% in performance.
2022-06-14 00:48:47 -05:00
TellowKrinkle
db6e928c8d
VideoCommon: Fix Intel GPUs on Metal/Vulkan locking up in ubershaders
2022-06-14 00:48:47 -05:00
JMC47
9315ac7071
Merge pull request #10587 from AdmiralCurtiss/memcard-path-unify
...
Raw Memory Card Path handling unification and consistency fixes.
2022-06-13 20:18:36 -04:00
JMC47
f96e91119a
Merge pull request #10735 from CasualPokePlayer/audio_dump_volume_fix
...
Have audio dumps apply volume
2022-06-13 17:09:58 -04:00
Jordan Woyak
1fc86cacd7
WiimoteEmu: Expose IMU pointing accelerometer weight setting.
2022-06-13 00:07:00 -05:00
Tillmann Karras
59dfc43949
Common: replace std::aligned_storage_t with alignas
...
C++23 deprecates std::aligned_storage_t while alignas works since C++11.
This fixes issue 12925.
2022-06-13 00:06:19 +01:00
JosJuice
62ec19c1ba
JitArm64: Remove redundant line in the EmitBackpatchRoutine comment
...
All stores clobber X0, so that stores clobber X0 when emitting_routine
is true is nothing special.
2022-06-12 11:03:38 +02:00
JosJuice
75e897c40e
JitArm64: Fix a minor mistake in the EmitBackpatchRoutine comment
...
X30 is used in fewer situations than the comment was claiming.
(I think that when I wrote the comment I was counting the use of X30
as a temp variable in the slowmem code as clobbering X30, but that
happens after pushing X30, so it doesn't actually get clobbered.)
2022-06-12 11:03:37 +02:00
JosJuice
3de49dee78
JitArm64: Properly reserve scratch register for soft MMU
...
Cleans up a hack from the previous commit.
2022-06-12 11:03:35 +02:00
JosJuice
3dce1df00e
JitArm64: Implement "soft MMU"
...
This is used when fastmem isn't available. Instead of always falling
back to the C++ code in MMU.cpp, the JIT translates addresses on its
own by looking them up in a table that Dolphin constructs. This is
slower than fastmem, but faster than the old non-fastmem code.
This is primarily useful for iOS, since that's the only major platform
nowadays where you can't reliably get fastmem. I think it would make
sense to merge this feature to master despite this, since there's
nothing actually iOS-specific about the feature. It would be of use
for me when I have to disable fastmem to stop Android Studio from
constantly breaking on segfaults, for instance.
Co-authored-by: OatmealDome <julian@oatmealdome.me>
2022-06-12 11:03:25 +02:00
OatmealDome
3e5f1a4f99
MemTools: Always provide a valid pointer in send_msg for mach_msg_overwrite
...
This cannot be nullptr in macOS Ventura and iOS 16.
2022-06-12 00:19:09 -04:00
TellowKrinkle
7cf5547b97
CMake: Make bundled MoltenVK optional
...
Adds ~20s to incremental build time in Xcode projects
2022-06-11 16:34:33 -05:00
TellowKrinkle
26fc167a44
DiscIO: Fix creation of rvz with > 2mb chunk size
2022-06-11 16:10:32 -05:00
TellowKrinkle
e4614067b3
CMake: Respect SKIP_POSTPROCESS_BUNDLE
2022-06-11 15:46:38 -05:00
CasualPokePlayer
ad892176d0
have audio dumps apply volume (fixes cases of audio dumps being "too loud" and in game audio controls having no effect)
2022-06-10 21:27:10 -07:00
Silent
7faf5ea170
Clear the UI after async shader compilation
2022-06-10 17:19:59 +02:00
Silent
dcad3ec892
Allow to interrupt shader precompilation by stopping emulation
2022-06-10 17:11:32 +02:00
JosJuice
bcc64a05b3
Memmap: Remove outdated comments for 32-bit
2022-06-09 19:51:36 +02:00
JosJuice
63283dcc72
JitArm64: Refactor EmitBackpatchRoutine parameters, part 2
2022-06-09 19:51:36 +02:00
JosJuice
27ed2a99a0
JitArm64: Refactor EmitBackpatchRoutine parameters, part 1
2022-06-09 19:51:36 +02:00
Pokechu22
27772e01d9
GCAdapter: Compare with LIBUSB_SUCCESS instead of 0
2022-06-08 15:30:22 -07:00
Pokechu22
83afaba785
IOS/USB: Use LibusbUtils::ErrorWrap and LIBUSB_SUCCESS
2022-06-08 15:29:11 -07:00
Pokechu22
5d301cc206
BTReal: Log warnings when libusb calls fail
2022-06-08 15:29:11 -07:00
Pokechu22
eeab51e3a4
Log warnings when LibusbUtils::MakeConfigDescriptor fails
2022-06-08 15:29:11 -07:00
Pokechu22
15cbb5c8f9
Log warnings when LibusbUtils::GetDeviceList fails
2022-06-08 15:29:11 -07:00
Pokechu22
91a7c4bdf2
LibusbUtils: Log warnings when libusb_set_option or libusb_handle_events_timeout_completed fail
2022-06-08 13:18:31 -07:00
Sepalani
d7135daff5
Socket: Fix some errors related to non-blocking connect
2022-06-08 19:06:42 +04:00
Sepalani
c53a4c8c1a
Socket: Keep track of the socket connection progress
...
Workaround for mbedtls handshake issues with partially connected sockets
2022-06-08 19:06:42 +04:00
Sepalani
cbadc6e81a
NetworkCaptureLogger: Move ErrorState struct to Common/Network
2022-06-08 19:06:42 +04:00
Sepalani
41ce3a83d5
Socket: Refactor WiiSockMan::Convert
2022-06-08 19:06:42 +04:00
JMC47
daf8e3ddde
Merge pull request #10462 from OatmealDome/steam-runtime
...
DolphinQt: Add support for a Steam Runtime build
2022-06-06 20:18:06 -04:00
Tillmann Karras
79a7bf02eb
CMake: rename minizip to minizip-ng
...
minizip-ng is the new name used by the upstream project as well as all
distros other than Fedora (but it looks like it will be renamed there).
2022-06-06 14:21:43 +02:00
Pokechu22
d03b277403
DSP LLE Recompiler: Fix LOOP and BLOOP when the counter is between 0x8001 and 0xFFFF
2022-06-05 19:34:31 -07:00
Admiral H. Curtiss
4fd18cf207
DolphinQt: Unify handling of raw memory card path.
2022-06-05 21:48:13 +02:00
Admiral H. Curtiss
deb9964333
Core: Unify handling of raw memory card path.
2022-06-05 21:43:48 +02:00
Admiral H. Curtiss
b1d1f2aa06
Common/StringUtil: Add convenience function for converting paths to use forward slashes on Windows.
2022-06-05 21:24:45 +02:00
Admiral H. Curtiss
2081e2f2a1
Config: Move ToGameCubeRegion(), GetDirectoryForRegion(), and GetBootROMPath() to new config system namespace.
2022-06-05 21:24:45 +02:00
JMC47
664663e8de
Merge pull request #10604 from Pokechu22/gcadapter-refactor
...
Refactor GCAdapter, part 1
2022-06-04 16:30:25 -04:00
Admiral H. Curtiss
96f9d1000d
Merge pull request #10721 from Dentomologist/fix_warnings_on_generic_builder
...
Fix warnings on generic builder
2022-06-04 21:51:58 +02:00