Commit Graph

58 Commits

Author SHA1 Message Date
afb6468bdb Fix dubois anaglyph shaders on D3D11 2019-07-25 22:04:53 -07:00
c513bb5309 VideoCommon: Implement passive stereoscopic 3D 2019-05-04 22:58:00 -05:00
32a5bb2fb4 Replace dead 'oreillynet' url with Wayback Machine archive 2018-12-04 14:41:21 -05:00
5fc51b45a0 code adjustments in response to review 2016-09-13 10:52:14 -05:00
a6b3237211 lens distortion post-processing shader 2016-09-12 11:07:44 -05:00
0fdd3ecdfe add shaders for anaglyph Amber-Blue and Green-Magenta 2015-06-02 20:47:56 +02:00
262c3b19ec PostProcessing: Add support for user-supplied anaglyph shaders.
There are lots of different anaglyph glasses out there and there may be even more creative uses for stereoscopic post-processing shaders.
2015-01-25 22:07:03 +01:00
940c628eb7 Shaders: Remove fake stereoscopic shaders.
We have actual stereoscopy now, no need to pretend.
2014-11-23 14:27:39 +01:00
32fe37d834 Change all the post processing shaders to the new system.
Removes the README.txt file in favour of a new wiki page I'm going to generate.
2014-08-13 01:05:15 -05:00
bc9ef95643 Support Sampler binding in the shader.
In the cases where we support the binding layout keyword, use it for more than binding UBO location.
This changes it so it is supported for samplers as well.

Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10.
2014-07-18 17:04:03 -05:00
7853766a6b Update emboss.glsl 2014-05-21 17:09:26 -04:00
24027b78e3 Update emboss.glsl 2014-05-21 16:45:32 -04:00
12a9c5f0ce Update fire2.glsl 2014-05-21 16:43:55 -04:00
f5579d9816 Update cool1.glsl 2014-05-21 16:42:18 -04:00
cd6aa34979 Update acidmetal.glsl 2014-05-21 16:38:25 -04:00
c3864db4b3 Update 32bit.glsl 2014-05-21 16:36:46 -04:00
41f13f9c99 Update primarycolors.glsl 2014-05-21 16:29:25 -04:00
c2e5e030b0 Update asciiart.glsl 2014-05-21 15:15:48 -04:00
28c1e6c6ca Update 16bit.glsl
Sorry. Made a little copy and paste error.
2014-05-21 15:14:56 -04:00
9b022e023b Update firewater.glsl 2014-05-21 14:55:45 -04:00
dd91d86095 Update 16bit.glsl 2014-05-21 14:53:48 -04:00
d2a74bf294 Update chrismas.glsl 2014-05-21 14:52:46 -04:00
fd1d0e6e1e Update posterize.glsl 2014-05-21 14:51:25 -04:00
d8fe09e9b1 Update nightvision2scanlines.glsl 2014-05-21 00:11:11 -04:00
1fe8d1ae16 Update nightvision2.glsl 2014-05-21 00:10:07 -04:00
753a937289 Update auto_toon2.glsl 2014-05-21 00:06:38 -04:00
f59c7f25da Update asciiart.glsl 2014-05-21 00:05:13 -04:00
d13e9c5aa8 Update stereoscopic2.glsl 2014-05-21 00:00:50 -04:00
e43df47cd1 Update stereoscopic.glsl 2014-05-21 00:00:18 -04:00
349a7b59ea Update sketchy.glsl 2014-05-20 23:58:33 -04:00
92d0af2d18 Update sepia.glsl 2014-05-20 23:58:02 -04:00
980b5f8fbb Update primarycolors.glsl 2014-05-20 23:57:31 -04:00
0ef3a7f233 Update posterize2.glsl 2014-05-20 23:55:59 -04:00
8ddad21abc Update posterize.glsl 2014-05-20 23:54:52 -04:00
4c1ef9ba80 Update nightvision2scanlines.glsl 2014-05-20 23:54:11 -04:00
548d872843 Update nightvision2.glsl 2014-05-20 23:53:37 -04:00
d5fea64953 Update nightvision.glsl 2014-05-20 23:53:13 -04:00
134fdd0ef7 Update mad_world.glsl 2014-05-20 23:52:32 -04:00
51b0645963 Update invertedoutline.glsl 2014-05-20 23:51:34 -04:00
dc59012d5a Update firewater.glsl 2014-05-20 23:49:49 -04:00
a926a7c113 Update fire.glsl 2014-05-20 23:48:16 -04:00
00a09d60c1 Update emboss.glsl 2014-05-20 23:47:26 -04:00
2c3f3d63fb Update darkerbrighter.glsl 2014-05-20 23:47:05 -04:00
9218fe9764 Update cool1.glsl 2014-05-20 23:46:31 -04:00
7c3bfaaff6 Update chrismas.glsl 2014-05-20 23:45:33 -04:00
32caf7af19 Update bad_bloom.glsl 2014-05-20 23:44:49 -04:00
4a0150033f Update auto_toon2.glsl 2014-05-20 23:43:56 -04:00
8b0d4db1ac Update auto_toon.glsl 2014-05-20 23:40:18 -04:00
a26673163f Update asciiart.glsl 2014-05-20 23:39:48 -04:00
38669a1d16 Update acidtrip2.glsl 2014-05-20 23:34:56 -04:00