afb6468bdb
Fix dubois anaglyph shaders on D3D11
2019-07-25 22:04:53 -07:00
c513bb5309
VideoCommon: Implement passive stereoscopic 3D
2019-05-04 22:58:00 -05:00
32a5bb2fb4
Replace dead 'oreillynet' url with Wayback Machine archive
2018-12-04 14:41:21 -05:00
5fc51b45a0
code adjustments in response to review
2016-09-13 10:52:14 -05:00
a6b3237211
lens distortion post-processing shader
2016-09-12 11:07:44 -05:00
0fdd3ecdfe
add shaders for anaglyph Amber-Blue and Green-Magenta
2015-06-02 20:47:56 +02:00
262c3b19ec
PostProcessing: Add support for user-supplied anaglyph shaders.
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There are lots of different anaglyph glasses out there and there may be even more creative uses for stereoscopic post-processing shaders.
2015-01-25 22:07:03 +01:00
940c628eb7
Shaders: Remove fake stereoscopic shaders.
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We have actual stereoscopy now, no need to pretend.
2014-11-23 14:27:39 +01:00
32fe37d834
Change all the post processing shaders to the new system.
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Removes the README.txt file in favour of a new wiki page I'm going to generate.
2014-08-13 01:05:15 -05:00
bc9ef95643
Support Sampler binding in the shader.
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In the cases where we support the binding layout keyword, use it for more than binding UBO location.
This changes it so it is supported for samplers as well.
Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10.
2014-07-18 17:04:03 -05:00
7853766a6b
Update emboss.glsl
2014-05-21 17:09:26 -04:00
24027b78e3
Update emboss.glsl
2014-05-21 16:45:32 -04:00
12a9c5f0ce
Update fire2.glsl
2014-05-21 16:43:55 -04:00
f5579d9816
Update cool1.glsl
2014-05-21 16:42:18 -04:00
cd6aa34979
Update acidmetal.glsl
2014-05-21 16:38:25 -04:00
c3864db4b3
Update 32bit.glsl
2014-05-21 16:36:46 -04:00
41f13f9c99
Update primarycolors.glsl
2014-05-21 16:29:25 -04:00
c2e5e030b0
Update asciiart.glsl
2014-05-21 15:15:48 -04:00
28c1e6c6ca
Update 16bit.glsl
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Sorry. Made a little copy and paste error.
2014-05-21 15:14:56 -04:00
9b022e023b
Update firewater.glsl
2014-05-21 14:55:45 -04:00
dd91d86095
Update 16bit.glsl
2014-05-21 14:53:48 -04:00
d2a74bf294
Update chrismas.glsl
2014-05-21 14:52:46 -04:00
fd1d0e6e1e
Update posterize.glsl
2014-05-21 14:51:25 -04:00
d8fe09e9b1
Update nightvision2scanlines.glsl
2014-05-21 00:11:11 -04:00
1fe8d1ae16
Update nightvision2.glsl
2014-05-21 00:10:07 -04:00
753a937289
Update auto_toon2.glsl
2014-05-21 00:06:38 -04:00
f59c7f25da
Update asciiart.glsl
2014-05-21 00:05:13 -04:00
d13e9c5aa8
Update stereoscopic2.glsl
2014-05-21 00:00:50 -04:00
e43df47cd1
Update stereoscopic.glsl
2014-05-21 00:00:18 -04:00
349a7b59ea
Update sketchy.glsl
2014-05-20 23:58:33 -04:00
92d0af2d18
Update sepia.glsl
2014-05-20 23:58:02 -04:00
980b5f8fbb
Update primarycolors.glsl
2014-05-20 23:57:31 -04:00
0ef3a7f233
Update posterize2.glsl
2014-05-20 23:55:59 -04:00
8ddad21abc
Update posterize.glsl
2014-05-20 23:54:52 -04:00
4c1ef9ba80
Update nightvision2scanlines.glsl
2014-05-20 23:54:11 -04:00
548d872843
Update nightvision2.glsl
2014-05-20 23:53:37 -04:00
d5fea64953
Update nightvision.glsl
2014-05-20 23:53:13 -04:00
134fdd0ef7
Update mad_world.glsl
2014-05-20 23:52:32 -04:00
51b0645963
Update invertedoutline.glsl
2014-05-20 23:51:34 -04:00
dc59012d5a
Update firewater.glsl
2014-05-20 23:49:49 -04:00
a926a7c113
Update fire.glsl
2014-05-20 23:48:16 -04:00
00a09d60c1
Update emboss.glsl
2014-05-20 23:47:26 -04:00
2c3f3d63fb
Update darkerbrighter.glsl
2014-05-20 23:47:05 -04:00
9218fe9764
Update cool1.glsl
2014-05-20 23:46:31 -04:00
7c3bfaaff6
Update chrismas.glsl
2014-05-20 23:45:33 -04:00
32caf7af19
Update bad_bloom.glsl
2014-05-20 23:44:49 -04:00
4a0150033f
Update auto_toon2.glsl
2014-05-20 23:43:56 -04:00
8b0d4db1ac
Update auto_toon.glsl
2014-05-20 23:40:18 -04:00
a26673163f
Update asciiart.glsl
2014-05-20 23:39:48 -04:00
38669a1d16
Update acidtrip2.glsl
2014-05-20 23:34:56 -04:00