17231418ef
videosoftware: Added hack to bypass xfb just so fifoplayer works.
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Fifoplayer depends on the old behaviour of videosoftware (and the other
hardware backends in non virtual/real xfb modes) where the framebuffer
gets rendered directly to the screen.
Really fifoplayer should call BeginFrame/EndFrame when it finished
rendering a frame, but adding this hack back in is simpler.
2014-03-01 18:45:24 +01:00
7c93f2dc23
Fix the Windows build (broken in 315a8ba
)
2014-03-01 01:33:19 +01:00
315a8ba1c0
Various changes suggested by cppcheck
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- remove unused variables
- reduce the scope where it makes sense
- correct limits (did you know that strcat()'s last parameter does not
include the \0 that is always added?)
- set some free()'d pointers to NULL
2014-02-28 12:43:20 +01:00
f628695d31
comment fixes
2014-02-26 12:48:52 +01:00
aaaa5af0b2
remove (ATTR|VARY)(IN|OUT) macros
2014-02-26 11:37:29 +01:00
7f539b6033
ogl: optimize real xfb a bit
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Both nvidia + mesa seems not to optimize x / (2**n) to x >> n, so we do it ourself.
2014-02-26 11:37:28 +01:00
83b7bb64aa
Make Common/ mostly IWYU clean (and fix errors in rest of the project detected by this change).
2014-02-22 23:37:29 +01:00
6d8df311a3
Merge pull request #88 from lioncash/relative-includes
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Relative includes
2014-02-20 02:08:44 +01:00
425f9dcd51
Fix more header sorting issues in VideoBackends/ (now check-includes clean).
2014-02-20 01:01:11 +01:00
a18e8249a4
Merge pull request #79 from Tilka/nits
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Silence some Windows compiler warnings
2014-02-18 14:19:38 +01:00
2afe215271
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
3fd87a7636
Second and final pass of clearing out tabs.
2014-02-17 02:19:41 -05:00
b18a33377d
Merge pull request #55 from Sonicadvance1/GLExt-InitArray
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Change OpenGL extension initialization in to a big array
2014-02-17 02:16:16 +01:00
6b5f6ddaa1
Merge pull request #82 from lioncash/vertical-alignment
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Fix some vertical alignments
2014-02-16 19:12:42 -06:00
6c4ee1753a
Fix some vertical alignments
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ie. uses spaces for alignment.
2014-02-16 20:12:05 -05:00
eae9d47c3c
Change OpenGL extension initialization in to a big array
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This is a reasonable chunk of changes and moves from multiple initialization functions in to an array initialization.
2014-02-16 17:40:34 -06:00
de5bfd0bce
Merge pull request #37 from degasus/VideoCommonApiFixes
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VideoCommon API cleanups
2014-02-16 22:08:28 +01:00
92f8d93e96
Remove the old MMIO access "interface".
2014-02-16 19:22:40 +01:00
f8f14c83a3
MMIO: Port the SW CP/PE MMIOs to the new interface.
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Migration is now complete.
2014-02-16 19:22:40 +01:00
4129b30494
MMIO: Port the VideoCommon CP MMIOs to the new interface (and provide framework for other video related mappings).
2014-02-16 19:22:40 +01:00
0d6ab2c658
Silence some Windows compiler warnings
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by adding explicit type casts.
2014-02-16 16:59:45 +01:00
647aad0a19
inline SetViewport into VertexShaderManager
2014-02-15 21:09:42 +01:00
d5f1f0d4a9
merge some common parts of Swap() into VideoCommon
2014-02-15 11:33:43 +01:00
3551259c7a
use EFBRectangle for scissor rect
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This one is backend independed. The backend should recalc such things on their own.
2014-02-15 11:33:43 +01:00
1f4219b5b4
move perfquery enable checks into videocommon (caller side)
2014-02-15 11:33:43 +01:00
5a660c27bc
rename UpdateViewport to SetViewport like all others setters in RenderBase.h
2014-02-15 11:33:43 +01:00
3cd6918dec
fix ogl video config crash
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This will happen when playing on any other backend than ogl which have a non-trival GLInterface::GetMode() method.
2014-02-15 11:33:43 +01:00
e5318d2624
move shared parts from VertexManager::vFlush into VideoCommon
2014-02-15 11:33:43 +01:00
655d22512b
Kill off some usages of the ArraySize macro.
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This required the use of std::array in some cases.
2014-02-15 02:43:54 -05:00
404624bf0b
Turn loops into range-based form
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and some things suggested by cppcheck and compiler warnings.
2014-02-13 09:05:50 +01:00
d2038049f5
Replace all include guard ifdefs with "#pragma once"
2014-02-10 18:07:16 -05:00
8d25e12085
Merge pull request #54 from lioncash/cleanup
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Cleanup mismatching struct/enum indentations.
2014-02-09 19:26:15 -06:00
28b5c8be47
Merge pull request #53 from lioncash/remove-another-xchg
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Remove function Xchg from SWStatistics.cpp.
2014-02-10 02:01:21 +01:00
fc30597f7a
Remove function Xchg from SWStatistics.cpp. Like the one previous, this can be replaced with std::swap
2014-02-09 19:55:44 -05:00
ebb48d019e
Clean up some struct indentations
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Also cleaned up the indentations of some variable declarations.
2014-02-09 19:40:11 -05:00
40182a48a5
Cleanup enum indentations.
2014-02-09 16:16:10 -05:00
6a5cd02629
Cleanup GLExtensions on how it fails.
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If there is an issue with a reported extension, disable it instead of failing out entirely.
Fixes an issue with buffer_storage that I had overlooked as well.
2014-02-08 19:50:12 -06:00
9f91769def
Improve GLExtensions compile time.
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This changes from using logical and to bitwise and, which causes the compile time to drop from an absurd amount of time to around five seconds on my
crappy laptop.
2014-02-08 15:04:17 -06:00
af24ed782d
Merge pull request #14 from degasus/uboWorkaroundRemove
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OGL: Remove non-UBO code path.
2014-02-04 14:05:55 -08:00
8ab6ed4b49
SWCommandProcessor: fix the CPReg structure fields
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This structure fields should match byte-to-byte the layout of MMIO registers:
it is addressed using the MMIO reg address when doing a CP MMIO read. This was
unfortunately not the case, causing CP reads to be mostly broken with the
software renderer.
2014-02-04 01:16:14 +01:00
6089e4470a
OGL: remove ubo workaround
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This was only keeped for some broken mesa versions. Meanwhile most used versions should be fixed for almost a year.
2014-02-01 22:33:45 +01:00
3dd31fe22b
Merge pull request #11 from degasus/VertexLoaderCleanup
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Vertex loader cleanup.
2014-01-31 06:13:26 -08:00
010a0d481a
VideoCommon: remove Cache Displaylist
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This option was known to break every second game and only boost a bit.
It also seems to be broken because of streaming into pinned memory and buffer storage buffers.
v2: also remove dlc_desc
2014-01-31 07:30:55 +01:00
a65162f1cd
PortableVertexFormat: use AttributeFormat for posmtx attribute format
2014-01-31 07:19:34 +01:00
6c59b691b0
PortableVertexFormat: use AttributeFormat for texcoord attribute format
2014-01-31 07:19:34 +01:00
ef2d6e7d53
PortableVertexFormat: use AttributeFormat for color attribute format
2014-01-31 07:19:34 +01:00
b38ef39ab7
PortableVertexFormat: use AttributeFormat for normal attribute format
2014-01-31 07:19:34 +01:00
210f4f3e55
PortableVertexFormat: add a struct which hold all needed information for every vertex and use this for position
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atm, position attribute is hardcoded both in VertexLoader and in backends.
v2: fix coding style + cleanup lookup table
2014-01-31 07:19:25 +01:00
02d1d8e6a0
NativeVertexFormat: swap unsigned / signed formats to match GX order
2014-01-30 11:12:10 +01:00
99b6c82ac3
[Android] Fix Adreno v53 development drivers rotating framebuffer
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Older Qualcomm drivers rotated the framebuffer 90 degrees and this fix didn't work.
Now for some obscene reason it rotates a full 180 degrees.
This can at least be worked around by flipping around the image on our end.
2014-01-29 16:39:45 -06:00