393709a45a
Also override the SYSCONF country setting
...
Fixes https://bugs.dolphin-emu.org/issues/10066
2019-08-09 17:33:05 +02:00
561a4cfcce
Replace "Override Language on NTSC Games" with "Allow Mismatched Region Settings"
...
This new setting is like Override Language on NTSC Games, except
instead of only applying to the GameCube language setting,
it also applies to the Wii language setting.
Fixes https://bugs.dolphin-emu.org/issues/11299
2019-08-09 17:33:05 +02:00
b88e5610ab
Merge pull request #8204 from JosJuice/volumeverifier-underdump-wbfs
...
VolumeVerifier: Show underdump warnings for WBFS/CISO too
2019-08-10 01:24:15 +10:00
428ae5a43d
Merge pull request #8172 from nokturnusmf/relative-input-hold
...
Added (held) key for relative input
2019-08-10 00:37:53 +10:00
8c8bab3657
VolumeVerifier: Show underdump warnings for WBFS/CISO too
2019-08-09 16:13:50 +02:00
5c3e9a34c3
Merge pull request #8226 from lioncash/fmt-core
...
Core/Core: Use fmt where applicable
2019-08-09 23:43:39 +10:00
8be5ee9fe2
Merge pull request #8277 from lioncash/code
...
DolphinQt/Config/ARCodeWidget: Avoid unnecessary disk operations
2019-08-09 23:42:55 +10:00
48ca2c6f2e
Merge pull request #8233 from JosJuice/stringutil-string-view
...
StringUtil: Use std::string_view more
2019-08-09 23:39:01 +10:00
0ab7e2eed7
Merge pull request #8223 from JosJuice/titledatabase-unknown-language
...
TitleDatabase: Don't crash on unknown language
2019-08-09 23:35:53 +10:00
f64f4a08c8
Merge pull request #8290 from lioncash/const-fn
...
UICommon/NetPlayIndex: Minor interface cleanup
2019-08-09 23:05:48 +10:00
ec1fe41eb2
Merge pull request #8298 from CookiePLMonster/win-updater-hide-fix
...
WinUpdater: Properly hide window on startup as intended
2019-08-09 23:04:53 +10:00
cd02ca17ce
VolumeVerifier: Allocate QProgressDialog on stack
...
No reason to have it on the heap.
This also lets us skip calling reset, since the dialog closes
when the QProgressDialog object goes out of scope.
2019-08-09 14:47:15 +02:00
e87a3f91a9
Merge pull request #8303 from JosJuice/volumeverifier-very-small
...
Fix problems with running VolumeVerifier on very small disc images
2019-08-09 22:16:33 +10:00
2df522d4eb
Merge pull request #8299 from JosJuice/volumeverifier-performance
...
VolumeVerifier: Performance improvements
2019-08-09 22:10:09 +10:00
22ed2c0e0c
Merge pull request #8269 from lioncash/osd-move
...
VideoCommon/OnScreenDisplay: Minor cleanup
2019-08-08 12:38:44 +10:00
e5a4a86f59
Merge pull request #8297 from Miksel12/bugreport-qt
...
DolphinQt: Add bug tracker button
2019-08-08 12:27:05 +10:00
1bd8f03362
Merge pull request #8271 from lioncash/qstring
...
DolphinQt: Replace unnecessary QStringLiterals with alternatives where applicable
2019-08-08 12:25:30 +10:00
1092efa77a
Merge pull request #8276 from stenzek/adreno-efb-access
...
Fix CPU EFB access on Adreno with Vulkan backend
2019-08-08 12:23:27 +10:00
9477c8b0ed
Merge pull request #8293 from lioncash/ref
...
VideoCommon/TextureCacheBase: Make OnConfigChanged's parameter a const reference
2019-08-08 12:17:26 +10:00
107291dc5a
Fix problems with running VolumeVerifier on very small disc images
2019-08-07 19:48:10 +02:00
8e79705854
WinUpdater: Wait in UI::Init until window is done creating to avoid losing UI::SetVisible signals
2019-08-06 19:24:38 +02:00
34fb608dd6
VolumeVerifier: Multithreading
2019-08-06 16:42:59 +02:00
f754a1a548
VolumeVerifier: Don't read data multiple times
2019-08-06 16:32:01 +02:00
f70efbb963
WinUpdater: Create updater window as hidden by default
...
UpdaterCommon attempts to hide updater window directly after creating,
so creating it hidden avoids the window from showing for a split second
2019-08-05 21:47:05 +02:00
7c892c0c6e
Use valid IR calibration data
...
Previously, IR calibration data with an invalid checksum was used, because the calibration produced a strange offset. I've replaced it with calibration data that encodes the same values as the data Nintendo falls back to when the checksum is bad.
2019-08-05 10:39:32 -07:00
03b20c702d
DolphinQt: Add bug tracker button
2019-08-05 18:45:14 +02:00
24718c1a38
Merge pull request #8294 from lioncash/render-const
...
VideoCommon/RenderBase: Make functions const where applicable
2019-08-05 16:25:21 +10:00
07aa18eb2b
VideoCommon/TextureCacheBase: Collapse for loop into a fill() in Invalidate()
...
Same thing, less code.
2019-08-04 23:30:27 -04:00
d52dd2e04f
VideoCommon/TextureCacheBase: Use emplace_back where applicable
...
Same thing, less code.
2019-08-04 23:28:14 -04:00
fd12ae1408
VideoCommon/TextureCacheBase: Remove use of the texture cache global
...
We can just call the functions that are part of the interface instead of
using the global in order to execute those functions.
2019-08-04 23:23:04 -04:00
7366b4281f
VideoCommon/RenderBase: Remove dependency on renderer global within renderer
...
There's no need to have a dependency when we can simply call the
function itself as part of the instance itself.
2019-08-04 23:01:19 -04:00
cfdfbbff38
VideoCommon/RenderBase: Use structured bindings where applicable
...
Same behavior, but immediately assigns to variables, allowing them to be
const.
2019-08-04 22:59:07 -04:00
dd5b8895fe
VideoCommon/RenderBase: Make functions const where applicable
2019-08-04 22:52:00 -04:00
86a651e27f
VideoCommon/TextureCacheBase: Remove dependence on global variables from OnConfigChanged()
...
The active config will always be passed as the reference parameter, we
can make use of the parameter instead of accessing the global variable.
2019-08-04 22:33:18 -04:00
7d017be666
VideoCommon/TextureCacheBase: Make OnConfigChanged's parameter a const reference
...
This reference isn't actually modified within this function
2019-08-04 22:31:27 -04:00
8285a94d93
UICommon/NetPlayIndex: Take std::vector by const reference in ParseResponse()
...
This variable isn't std::moved anywhere and is just read out of into a
string. Instead of making a copy, and then another copy of the data into
a std::string, we can take it by reference, only copying the data once.
2019-08-04 12:36:52 -04:00
75f3656804
UICommon/NetPlayIndex: Use a std::string_view for EncryptID()/DecryptID()
...
These parameters only acted as views into the provided strings, so these
can just be turned into non-owning string views.
2019-08-04 12:32:33 -04:00
2830fe820d
UICommon/NetPlayIndex: Take NetPlaySession by const reference for Add()
...
This isn't std::moved wholesale into a member variable or further
std::moved into another function, so it's better to take it by const
reference here to avoid unnecessary reallocations of contained
std::string instances.
2019-08-04 12:29:17 -04:00
0a67a40e7c
UICommon/NetPlayIndex: Move NetPlaySession variable closer to its usage point in List()
...
Moves it closer to where its used, narrowing its visible scope, as well
as preventing unnecessary std::string constructor executions in the
event invalid data is encountered (the continue branch).
2019-08-04 12:24:04 -04:00
13292563ee
UICommon/NetPlayIndex: Use std::move within SetErrorCallback()
...
std::function is allowed to heap allocate in order to store captured
variables, etc, so std::function isn't a trivial type. We can std::move
here in order to avoid potential reallocating.
While we're at it, make the definition's parameter name match the
declaration's parameter name for consistency.
2019-08-04 12:21:02 -04:00
5220922a22
UICommon/NetPlayIndex: Allow move semantics in SetGame()
...
If the parameter is const, then a move won't actually be able to occur,
making the std::move non-functional. We can remove the const qualifier
to remedy this.
2019-08-04 12:16:19 -04:00
9395d7ea08
DolphinQt: Reorder nunchuk mapping
2019-08-04 14:02:43 +02:00
d3151d8808
Merge pull request #8278 from Miksel12/qt-changes
...
DolphinQt: Limit numeric widget width
2019-08-04 20:28:17 +10:00
7de6b57c13
Merge pull request #8284 from stenzek/logic-op-hack
...
RenderState: Approximate logic op with blending if unsupported
2019-08-04 14:39:38 +10:00
c829351c90
Merge pull request #8286 from stenzek/efb-savestate-fixes
...
FramebufferManager: Fix restoring of EFB depth buffer / upside-down in OpenGL
2019-08-04 14:07:18 +10:00
f6f9dc0cac
RenderState: Approximate logic op with blending if unsupported
...
This is a giant hack which was previously removed because it causes
broken rendering. However, it seems that some devices still do not
support logical operations (looking at you, Adreno/Mali). Therefore, for
a handful of cases where the hack actually makes things slightly better,
we can use it.
... but not without spamming the log with warnings. With my warning
message PR, we can inform the users before emulation starts anyway.
2019-08-04 14:06:08 +10:00
4ccb4ef74f
Merge pull request #8283 from stenzek/d3d11-null-render-target
...
D3D11: Only use integer RTV when logic op is supported+enabled
2019-08-04 13:14:35 +10:00
64c0ff576c
Merge pull request #8285 from lioncash/dinput-ffe
...
InputCommon/DInputJoystick: Correct force-feedback flag testing
2019-08-03 10:09:31 +02:00
2770707587
Merge pull request #8287 from lioncash/static-ctor
...
DiscIO/Volume: Make Partition's interface constexpr
2019-08-03 10:07:53 +02:00
db3b31c246
DiscIO/Volume: Make Partition's interface constexpr
...
PARTITION_NONE technically has a runtime static constructor otherwise.
This allows compile-time instances of Partition to be created without
the use of a static constructor.
2019-08-02 18:25:09 -04:00