10157 Commits

Author SHA1 Message Date
Techjar
20530c2a96 Core/WiiRoot: Fix NetPlay full Wii save sync not copying all the saves back to main NAND 2019-04-26 23:33:35 -04:00
Connor McLaughlin
664cfb2ca5
Merge pull request #7970 from Techjar/netplay-mii-sync
NetPlay: Synchronize Mii data
2019-04-27 13:26:55 +10:00
Jordan Woyak
ba1b335118 WiimoteEmu: Improve emulated swing. 2019-04-23 19:02:41 -05:00
Jordan Woyak
4374600367 WiimoteEmu: Implement MotionPlus parameter y0 and other cleanups. 2019-04-23 18:38:00 -05:00
Jordan Woyak
59e1c83445 WiimoteEmu/MotionPlus: Build non-hardcoded calibration data and other cleanups. 2019-04-23 18:38:00 -05:00
Jordan Woyak
9554ece874 WiimoteEmu: MotionPlus is now working. 2019-04-23 18:38:00 -05:00
Markus Wick
2abe333ce9
Merge pull request #7287 from degasus/idle_skipping
Jit64 / JitArm64: Optimized idle skipping detection.
2019-04-22 23:08:03 +02:00
JMC47
6ea43235d5
Merge pull request #7841 from iwubcode/config-mgr-onion
Config: Move the 'Display' settings from ConfigManager to the layered config system
2019-04-21 00:01:47 -04:00
Stenzek
708bd3d9f7 TextureCache: Simplify XFB reconstruction
This also better handles in-memory interlaced XFB data placed by the CPU
by considering the stride from the VI.
2019-04-21 12:41:15 +10:00
degasus
6ec4ade3b6 Interpreter: Drop idle skipping in interpreter.
And reimplement it in the cached interpreter based on the idle loop detection.
2019-04-20 20:52:39 +02:00
degasus
55abe1a085 Jit64: Refactor WriteIdleExit helper. 2019-04-20 20:52:39 +02:00
degasus
b8b4b4a383 PowerPC: More idle loop detections. 2019-04-20 20:52:39 +02:00
degasus
55db7c7a05 Jit64: Optimized idle skipping detection. 2019-04-20 20:52:39 +02:00
Jordan Woyak
779e618046 VideoCommon: Change free-look's middle-mouse action to roll the camera. 2019-04-17 05:10:11 -05:00
Jordan Woyak
1d024c8add Fix u8 string literal C++20 compile error. 2019-04-16 16:31:12 -05:00
Markus Wick
f1620f25f4
Merge pull request #7981 from degasus/interpreter_psq_l
Interpreter: Fix psq_l with QUANTIZE_FLOAT.
2019-04-16 22:27:07 +02:00
Markus Wick
dbfdb16fbb
Merge pull request #7990 from MerryMage/fprf
EmuCodeBlock: Correct zero handling in SetFPRF for SSE4.1
2019-04-16 22:13:05 +02:00
JosJuice
d7b5270348
Merge pull request #7988 from JosJuice/fix-wii-save-import
Fix importing Wii save files with sizes not divisible by 64
2019-04-14 17:17:00 +02:00
JMC47
a891115ea3
Merge pull request #7952 from jordan-woyak/emu-shake-params
WiimoteEmu: Allow shake frequency and intensity to be configured.
2019-04-13 12:13:13 -04:00
Techjar
6d01f34d78 Core/NetPlayClient: Reset GCAdapter device type in UpdateDevices
This will ensure an origin reset is triggered on next boot.
2019-04-13 06:32:45 -04:00
Jordan Woyak
c89ddf8cba WiimoteEmu: Allow shake frequency and intensity to be configured. Other minor cleanups. 2019-04-12 16:50:59 -05:00
JosJuice
635fd8c22c
Merge pull request #7984 from JosJuice/root-path-savestate
IOS/FS: Don't savestate m_root_path
2019-04-12 22:37:21 +02:00
MerryMage
e4d83a56a5 EmuCodeBlock: Correct zero handling in SetFPRF for SSE4.1 2019-04-12 20:03:42 +01:00
spycrab
2a1dee4dce
Merge pull request #7976 from spycrab/netplay_index_feedback
Qt/NetPlay: Show feedback for index adding
2019-04-12 14:21:42 +02:00
JosJuice
4f915760e8 Fix importing Wii save files with sizes not divisible by 64 2019-04-12 11:34:32 +02:00
spycrab
8b6bb39e82 Qt/NetPlay: Show feedback for index adding 2019-04-11 21:26:00 +02:00
JosJuice
822acf9ab9 IOS/FS: Don't savestate m_root_path
The NAND root path can be different on different systems,
so we must not savestate it.
2019-04-11 18:50:15 +02:00
JosJuice
d5ed3cbd88
Merge pull request #7922 from JosJuice/verify-disc
Add a Verify tab to game properties
2019-04-11 16:39:49 +02:00
degasus
399768c91b Interpreter: Fix psq_l with QUANTIZE_FLOAT.
psq_l with QUANTIZE_FLOAT does not use the FPU, so it does not trim the precision of the u32 input data.
We already have the helper ConvertToDouble for floating point u32->u64 convertion used in lfs, so let's use it here as well.
2019-04-11 10:12:59 +02:00
Markus Wick
849ede9d0a
Merge pull request #7639 from CrystalGamma/pr-quantize
PowerPC: Thread state through PS (de)quantize helpers
2019-04-11 10:11:08 +02:00
CrystalGamma
e5c8b889ef PowerPC: Thread state through PS quantize helper 2019-04-11 10:03:36 +02:00
CrystalGamma
e12cdbefa5 PowerPC: Thread state through PS dequantize helper 2019-04-11 10:03:36 +02:00
Jordan Woyak
a9a4b53072 WiimoteEmu: Fix Data Report 0x32. 2019-04-10 20:17:34 -05:00
Markus Wick
d90d641ec7
Merge pull request #7889 from CrystalGamma/pr-floathelpers
PowerPC: Thread state through float helpers
2019-04-10 23:14:39 +02:00
Markus Wick
5a4700f589
Merge pull request #7638 from CrystalGamma/pr-addresshelpers
PowerPC: Thread state through the address helpers
2019-04-10 23:05:43 +02:00
JMC47
e10a472134
Merge pull request #7936 from jordan-woyak/numeric-setting-cleanup
InputCommon: Clean up how numeric settings are handled.
2019-04-09 19:30:26 -04:00
JosJuice
84cbd5150f Add a Verify tab to game properties 2019-04-09 14:18:41 +02:00
spycrab
a06c7df927
Merge pull request #7954 from Techjar/netplay-disable-bba
Disable BBA in NetPlay
2019-04-09 13:13:05 +02:00
Techjar
1b8eda827b NetPlay: Synchronize Mii data
It's bundled with the Wii saves for simplicity, since it's quite small.
2019-04-08 07:06:21 -04:00
Jordan Woyak
5efb717873 InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor. 2019-04-07 09:32:49 -05:00
Techjar
c90df946ba NetPlay: Add cancel button for chunked data transfers 2019-04-07 06:22:33 -04:00
Techjar
7870704087 NetPlay: Fix hosting being stuck if player leaves during pending start
The logic didn't account for the case where a player leaves, so the
host would be left in a dangling state where the UI is disabled but the
game won't start, requiring a full restart of Dolphin to fix.
2019-04-07 06:22:31 -04:00
spycrab
23986d48f7
Merge pull request #7945 from spycrab/np_browser
Qt/NetPlay: Implement session/server browser
2019-04-06 12:36:29 +02:00
spycrab
094bf0d2ff Qt/NetPlay: Integrate NetPlayIndex 2019-04-06 12:27:30 +02:00
Techjar
6c393f9ff4 Add imgui golf mode overlay 2019-04-05 07:01:03 -04:00
Techjar
1a12876330 NetPlay: Implement golf mode
This is an extension of host input authority that allows switching the
host (who has zero latency) on the fly, at the further expense of
everyone else's latency. This is useful for turn-based games where the
latency of players not on their turn doesn't matter.

To become the so-called golfer, the player simply presses a hotkey.
When the host is the golfer, latency is identical to normal host input
authority.
2019-04-05 07:01:03 -04:00
CrystalGamma
b00a7045aa PowerPC: Thread state through float helpers 2019-04-02 19:59:29 +02:00
CrystalGamma
95b06d183e PowerPC: Thread state through the address helpers 2019-04-02 19:52:59 +02:00
Techjar
e2f1da5210 NetPlay: Move host input authority logic to client
This is a prerequisite for golf mode, as the client needs to be in
control of sending pad states.
2019-04-02 08:17:13 -04:00
Techjar
980c076c67 Disable BBA in NetPlay 2019-04-01 09:14:28 -04:00