10157 Commits

Author SHA1 Message Date
Léo Lam
fd49a1b2d5 Get rid of GetUsbPointer for emulated Bluetooth
It held a raw pointer to a IOS::HLE::Device::BluetoothEmu that is not
guaranteed to exist (and of course, nothing checked that it wasn't
nullptr), but what is more, it's totally unnecessary because we have
IOS::HLE::GetDeviceByName().

Since we cannot always inform the host that Wii remotes are
disconnected from ES, that is now done in BluetoothEmu's destructor.
2017-02-08 15:07:33 +01:00
Léo Lam
5fd5eeb82a IOS/ES: Don't write anything to the request after ES_Launch
Unless IOS failed at ES_Launch, it doesn't appear to write anything
back to the request after a launch, because the request is never
actually replied to in the normal way.

So let's just drop the writes to make things less confusing.
2017-02-08 15:07:33 +01:00
Léo Lam
9e6f5b203e IOS/ES: Implement ioctlv 0x25 (ES_LaunchBC)
This ioctlv is used to launch BC. Not sure if that's useful,
since only the system menu is known to launch BC and it does that
through a regular ES_LAUNCH; but let's implement it anyway.

(Implementation based on IOS59.)
2017-02-08 15:07:32 +01:00
Léo Lam
ab38be1ee2 IOS: Clarify Init, Reinit, Reset, Shutdown
Some minor changes to make things slightly less confusing:

* Reinit doesn't actually init anything. It just adds static devices to
  the map, so let's give it an actually descriptive name. And let's not
  expose it in the header when it should not be.

* Reset's parameter name was changed from "force" -- which totally does
  not describe what it does -- to "clear_devices".

* Add a reload function which handles the reload process properly
  (reset all devices, set up memory values, re-add devices) and
  without publicly exposing implementation details.
2017-02-08 15:07:29 +01:00
JosJuice
14bb81716c WiiRoot: Only call InitializeDeterministicWiiSaves on temporary NAND
Shouldn't make any difference in practice because
both IsRecordingInput and IsNetPlayRunning should
be false if a temporary NAND isn't being set up,
but doing it this way is cleaner regardless.
2017-02-08 14:26:25 +01:00
Matt Mastracci
961f84b767 DVD read chunking
Splits DVD reads up into smaller chunks so that data is available
before the final interrupt is triggered. This better simulates the DMA
that happens on a real device, which some games will take advantage of -
by either playing back data as it is loading or by using data that is
going to be overwritten shortly by an outstanding read.
2017-02-08 14:18:55 +01:00
JosJuice
99492c22a6 Merge pull request #4839 from leoetlino/better-warnings
Be less annoying when usbdk is not installed
2017-02-08 14:00:12 +01:00
Markus Wick
027719d8e2 Merge pull request #4711 from lioncash/tables
JIT Instruction Tables: Eliminate JIT global usages
2017-02-08 09:39:50 +01:00
Matthew Parlane
f838d16b0c Merge pull request #4546 from RisingFog/tas_wii_nand
Copy Wii save for current game for Netplay and TAS
2017-02-08 18:58:28 +13:00
Matthew Parlane
4b7dd1f638 Merge pull request #4846 from aldelaro5/fix-symbols-newline
Fix symbols name from maps taking 2 lines instead of one
2017-02-08 18:18:56 +13:00
Matthew Parlane
7b3b8f26a3 Merge pull request #4789 from lioncash/input
InputCommon: Move ControllerEmu to its own directory
2017-02-08 18:16:14 +13:00
Matthew Parlane
dac6a66252 Merge pull request #4769 from lioncash/settingshandler
SettingsHandler: Minor cleanup
2017-02-08 18:15:37 +13:00
Matthew Parlane
691abc223b Merge pull request #4859 from lioncash/opcodedecoder
OpcodeDecoding: Convert #defines into enum constants
2017-02-08 18:12:11 +13:00
Matthew Parlane
5b7c0d86cd Merge pull request #4850 from lioncash/redundant
Core: Remove redundant returns in FifoPlayerThread() and CpuThread()
2017-02-08 18:11:30 +13:00
Matthew Parlane
f91290d702 Merge pull request #4857 from lioncash/global
DSPCore: Make g_cycles_left a regular member variable of DSPEmitter
2017-02-08 18:10:59 +13:00
Matthew Parlane
b41921935c Merge pull request #4854 from lioncash/constant
PowerPC: Convert #defines into typed constants
2017-02-08 18:10:11 +13:00
Matthew Parlane
a027aadb24 Merge pull request #4851 from leoetlino/fix-wifi-scanning
IOS: Fix Wi-Fi scanning in system menu
2017-02-08 18:09:12 +13:00
Lioncash
d9d069e024 OpcodeDecoding: Convert #defines into enum constants
Gets several constants out of global scope.
2017-02-08 00:05:17 -05:00
Lioncash
3a66f2c008 ControllerEmu: Move into its own directory
ControllerEmu is a massive class with a lot of nested public classes.

The only reason these are nested is because the outer class acts as a
namespace. There's no reason to keep these classes nested just for that.

Keeping these classes nested makes it impossible to forward declare them, which leads to quite a few includes in other headers, making compilation take
longer.

This moves the source files to their own directory so classes can be
separated as necessary to their own source files, and be namespaced under the
ControllerEmu namespace.
2017-02-07 22:12:06 -05:00
Lioncash
4260afc848 DSPCore: Make g_cycles_left a regular member variable of DSPEmitter
Gets rid of a global within the DSP core.
2017-02-07 21:56:57 -05:00
Lioncash
13f70d4597 PowerPC: Convert #defines into typed constants 2017-02-07 20:17:15 -05:00
Florent Castelli
428d1624fa cmake: Move BlueZ detection to Core 2017-02-08 01:08:33 +01:00
Léo Lam
e7b6b87ffe IOS: Fix Wi-Fi scanning in system menu
The second output vector should not be written to for
IOCTLV_NCD_READCONFIG. If it is, the system menu will never attempt
to open /dev/net/wd/command and request a Wi-Fi scan.
2017-02-08 00:43:38 +01:00
Lioncash
06f6ca8d81 Core: Remove redundant returns in FifoPlayerThread() and CpuThread()
There's no need to explicitly return at the end of a void function.
2017-02-07 17:59:03 -05:00
Matthew Parlane
22fbcc67fc Merge pull request #4773 from lioncash/ucode
UCodes: Eliminate unnecessary includes in header
2017-02-08 10:54:12 +13:00
Matthew Parlane
47ccf52c5e Merge pull request #4845 from ligfx/addbraces
JitIL/IR.cpp: add braces around std::array initalizers
2017-02-08 09:42:48 +13:00
Matthew Parlane
2112acf500 Merge pull request #4847 from lioncash/exi
EXI_DeviceAD16: Minor changes
2017-02-08 09:40:59 +13:00
Lioncash
31dc2b9cc1 GCPadEmu: Make constructor explicit 2017-02-07 15:12:15 -05:00
Lioncash
a2a188533a GCKeyboardEmu: Make constructor explicit 2017-02-07 15:11:49 -05:00
Lioncash
9f8177c9ac UCodes: Eliminate unnecessary includes in header 2017-02-07 15:08:57 -05:00
Michael Maltese
64405f26a8 lint JitILCommon/IR.cpp 2017-02-07 12:08:25 -08:00
Lioncash
1f14b7f907 EXI_DeviceAD16: Amend variable naming
Drops Hungarian Notation type prefixing and prefixed underscores.
2017-02-07 14:58:23 -05:00
Lioncash
2f74a6f552 EXI_DeviceAD16: In-class initialize member variables
Same thing, less code.
2017-02-07 14:54:54 -05:00
aldelaro5
9dc9033b76 Fix symbols name from maps taking 2 lines instead of one
Symbols map may not only end with a \n, but they may also end with \r\n and only the \n would get removed.  This is the case with the Super Mario Sunshine map file which resulted in a weird looking symbols list and thus made it harder to scroll through it.  This removes the \r after the \n has been removed if it's present.
2017-02-07 09:56:19 -05:00
Michael Maltese
8048716efb JitIL/IR.cpp: add braces around std::array initalizers
Fixes the following warnings on macOS Clang:

```
Building CXX object Source/Core/Core/CMakeFiles/core.dir/PowerPC/JitILCommon/IR.cpp.o
Source/Core/Core/PowerPC/JitILCommon/IR.cpp:1374:9: warning: suggest braces around initialization of subobject [-Wmissing-braces]
        LoadCR,    LoadLink, LoadMSR,  LoadGReg,          LoadCTR, InterpreterBranch,
        ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Source/Core/Core/PowerPC/JitILCommon/IR.cpp:1378:9: warning: suggest braces around initialization of subobject [-Wmissing-braces]
        StoreLink,
        ^~~~~~~~~~
Source/Core/Core/PowerPC/JitILCommon/IR.cpp:1419:9: warning: suggest braces around initialization of subobject [-Wmissing-braces]
        BranchCond,
        ^~~~~~~~~~~
3 warnings generated.
```
2017-02-07 01:10:43 -08:00
Michael Maltese
58f01e60d6 ES: use PRIx64 to print m_addtitle_tmd.GetTitleId()
Fixes a warning on macOS with Clang.
2017-02-06 20:31:28 -08:00
Léo Lam
b6d526ba2e IOS: Do not init libusb unless passthrough is enabled 2017-02-07 00:47:21 +01:00
Léo Lam
f5a3aac8e1 IOS: Check if libusb can be used instead of asserting
This prevents panic alerts from showing up three times when starting
Wii emulation whenever libusb could not be initialized. The user has
already seen a warning at startup -- no need to warn them 3 more times.
2017-02-06 22:09:43 +01:00
Matthew Parlane
d244597b42 Merge pull request #4408 from leoetlino/usb
IOS: USB support (OH0, USB_VEN, USB_HID)
2017-02-07 09:17:05 +13:00
Lioncash
063e4df5a1 DSPCore: Convert the DSPCoreState enum into an enum class 2017-02-06 11:47:19 -05:00
Lioncash
259f827e34 Core: Actually make the State enum an enum class
It helps if I actually make it a strongly typed enum.
2017-02-06 01:13:07 -05:00
Matthew Parlane
b9fc79020d Merge pull request #4817 from sepalani/debug_print_case
Handle another case with HLE_GeneralDebugPrint
2017-02-06 17:40:44 +13:00
Matthew Parlane
d022913fb3 Merge pull request #4828 from lioncash/state
Core: Convert State enum into an enum class
2017-02-06 17:38:46 +13:00
Chris Burgener
5224771dac Copy Wii save for current game for Netplay and TAS 2017-02-05 13:17:05 -05:00
Mat M
1f1a232546 Merge pull request #4629 from JosJuice/es-movie-title-id
Don't call Movie::SetTitleId from ES
2017-02-05 09:26:08 -05:00
Mat M
af33c9714e Merge pull request #4825 from Orphis/cmake_alsa
CMake: Updates to AudioCommon & ALSA discovery
2017-02-05 08:50:34 -05:00
Lioncash
e07383a783 Core: Convert State enum into an enum class 2017-02-05 08:32:23 -05:00
Matthew Parlane
c4d470cbf2 Merge pull request #4827 from Kurausukun/master
Support Setting CPU Overclock via GameINIs
2017-02-06 01:36:05 +13:00
Matthew Parlane
4df22e03ca Merge pull request #4823 from lioncash/tlb
PowerPC: Rename tlb_entry struct to TLBEntry
2017-02-06 00:59:39 +13:00
Kurausukun
2479fe6e53 Support Setting CPU Overclock via GameINIs 2017-02-05 06:16:32 -05:00