See https://bugs.dolphin-emu.org/issues/13232; this was introduced in 7dde0c3c319577fd913e4de72a6113a8998ada49. Apparently, providing a parent for a widget that is not visible makes your new widget visible when the parent is later made visible, in addition to managing the deletion of the widget; the documentation does not specify this (only that if the parent is visible you need to explicitly show it).
The m_checkbox_lock_mouse QCheckBox was only conditionally being added
to the layout, leaving it unmanaged and leaking
Setting the parent will allow it to be managed.
The m_verbosity_debug button was only conditionally being added as
widget, this was done in order to hide the object, but this left it
unmanaged.
Unconditionally adding it to the layout and controlling it's visibility
will resolve these issues
Added AchievementManager class. Upon startup (currently only in DolphinQt), logs into RetroAchievements with the login credentials stored in achievements.ini.
Co-authored-by: AdmiralCurtiss <AdmiralCurtiss@users.noreply.github.com>
The QByteArray returned by QString::toUtf8() was being freed so the char
pointer was pointing to freed memory.
Found via ASan, didn't notice any issues during normal runtime.
This was triggered after hitting a key combo with alt (ex. toggle
fullscreen) probably happens with others
Adds the rcheevos library from RetroAchievements to the Dolphin Externals as a submodule. Change was verified to import correctly and build both via Visual Studio and via cmake ninja.
Also works around a bug where CMake's ninja generator doesn't properly handle ||'s on POST_BUILD commands, making the || apply to the whole build like `<link> && custom0 || custom1`
This regressed in 0300b44d23b149a0b93dd0aa2e77d20a02882ddf. Specifically, the sliders and the stick/IR widgets did not update, but the spin boxes did update.
Will manually controlling both an accelerometer and a gyroscope at the
same time be reasonable to do? No idea. Was this easy to implement
thanks to the input override system? Yes.
Fixes https://bugs.dolphin-emu.org/issues/12443.
This gets rid of a blocking operation, improving performance and fixing
https://bugs.dolphin-emu.org/issues/12893.
This also makes us no longer directly access the state of certain UI
elements from the CPU thread, which probably wasn't thread-safe but
doesn't seem to have caused any observable issues so far.