Ryan Houdek
3513dd7115
Looky, OSX found an issue for me.
2011-12-18 21:06:28 -06:00
Glenn Rice
4ecb48eaf8
Update a few more translations and add Farsi.
2011-12-18 14:03:57 -06:00
Pierre Bourdon
b20c26f0b7
Adding more drama to the git history.
2011-12-18 13:58:44 +01:00
kostamarino@hotmail.com
9829beab42
Gameini database update, mainly changes to the emulation issues lines (make them shorter, with more substance and less bla bla, update outdated stuff). The emulation issues lines can be further improved(this is a start).
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Also re - implement the emulation issues column that was reverted, make it a bit bigger since sentences need more words and delete the issues portion of the emustate tooltip since it is unnecessary now.
2011-12-18 14:52:40 +02:00
nitsuja
d00b719966
give the audio thread a name (this doesn't really matter, but it was bugging me)
2011-12-18 02:25:50 -08:00
nitsuja
d44fc0c820
small fixes for some recording-related menu items
2011-12-18 02:23:59 -08:00
nitsuja
c88e4a097e
update ui after savestate load (because loading a savestate can affect whether certain items should be grayed out in the menu)
2011-12-18 01:15:59 -08:00
nitsuja
cfad00d6e0
added missing ExpansionInterface data to savestates, and related fixes (for savestate robustness)
2011-12-18 00:23:12 -08:00
nitsuja
e5286e0406
improve the movie savestate load verification a bit more
2011-12-18 00:22:57 -08:00
nitsuja
c6ea5f31f5
remove some suspect code in PowerPC::DoState which I think has already been supplanted by more correct code in CoreTiming::DoState
2011-12-18 00:22:31 -08:00
nitsuja
1e4e05fdc3
made ucode saving more reliable (especially for the case of loading across boundaries where the ucode changes). I think this is related to the occasional memory corruption I was seeing upon loading a savestate.
2011-12-18 00:22:21 -08:00
nitsuja
c68c8c388c
made savestate loads less fragile by adding some markers and rolling back on a mismatch.
...
This should make it so if you try to load an incompatible save, it simply doesn't load, instead of crashing dolphin. (I can't guarantee no crash but it's much less likely now)
2011-12-18 00:22:06 -08:00
Jordan Woyak
98d22d0e03
Revert the latest GUI change (Emulation Notes column). We don't care for it.
2011-12-17 23:44:09 -06:00
Maarten ter Huurne
ed1bfdf293
Merge branch 'cmake-osx2'
2011-12-17 16:30:02 +01:00
Maarten ter Huurne
83bf5790a6
Copy translation files into OS X bundle.
2011-12-17 16:26:52 +01:00
Ryan Houdek
fe6fb55389
Add a GUI option to use GLSL shaders. Also fix a small typo.
2011-12-16 23:18:24 -06:00
kostamarino@hotmail.com
a58c46be81
Gui change and an update to the gameini database.
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The "Notes" column is gone and in it's place an "Emulation Notes" column is placed (it contains the emulationissues lines from the game inis). Notes that contain useful info about the game can be seen with just a glance this way.
Fixes issue 5043.
2011-12-16 21:01:10 +02:00
nitsuja
d2f61fa155
some movie playback fixes
2011-12-15 09:22:16 -08:00
nitsuja
1ad05f7440
Merge branch 'master' of https://code.google.com/p/dolphin-emu
2011-12-14 21:34:55 -08:00
nitsuja
9470f9545f
many movie fixes (mainly for readonly mode), and some wii input display support
2011-12-14 21:26:42 -08:00
Maarten ter Huurne
4c7c29b8b6
Let "make install" on OS X copy the bundle to /Applications.
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The "dsptool" executable is not included in the bundle.
The "tester" executable is not included in the bundle and it no longer
installed on other platforms, since it is neither expected nor useful
to install unit tests.
2011-12-14 02:50:36 +01:00
Jordan Woyak
b44918d1ed
Merge branch 'fix-real-gcpad-sticks'
2011-12-12 23:25:32 -06:00
Jordan Woyak
09d2301fed
detect input at 55% to catch silly c-stick range
2011-12-12 23:24:10 -06:00
Maarten ter Huurne
27bda2c054
Fixed range check on TryParse() for u32, again.
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The code from 748be364e5ee incorrectly accepted -0x100000000 on x86_64.
Also if ERANGE is returned by strtoul(), reject the parsed value regardless
of what that value is. This fixes invalid values being returned when compiling
with Visual C++. Thanks to "cotton" for testing this.
2011-12-13 02:08:34 +01:00
nitsuja
f3325036be
fixed hotkeys getting ignored after tab is pressed
2011-12-11 21:54:50 -08:00
nitsuja
2c2ef9a961
made frame advance act normal (so it advances 1 frame each time instead of waiting for further unpause commands), and did some minor improvements to the read-only command (making the UI behavior a little nicer, no actual changes to what read-only does at this point)
2011-12-11 21:08:26 -08:00
Maarten ter Huurne
ee5a29e6f2
For CPUID, save EBX on the stack instead of in a register.
...
This fixes GCC running out of registers when compiling for x86
in release mode.
Thanks to kiesel.
2011-12-12 02:14:56 +01:00
Maarten ter Huurne
d75f45979b
Copy data files into OS X application bundle.
2011-12-12 01:30:42 +01:00
Maarten ter Huurne
7423c74deb
Force the "ebx" argument to be mapped to a register (not necessarily EBX).
...
Fixes crash on x86 under OS X.
Thanks to kiesel for the fix and to shuffle2 for remembering the problem.
2011-12-12 00:43:23 +01:00
Maarten ter Huurne
344ca5d360
Applied compile and link flags from SCons build for OS X to CMake build.
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The following changes were made:
Restricted the "-march=core2" option to i386 because the first Intel Macs
had Intel Core CPUs, not Core2.
Removed the "-mdynamic-no-pic" flag as GCC lists it as a PPC specific flag.
Removed "-Wl,-read_only_relocs,suppress" because it seems to be related
to "-mdynamic-no-pic" and I see no need for it.
Removed "-Wextra-tokens -Wnewline-eof" because they are GCC specific and
not OS X specific.
2011-12-11 21:27:06 +01:00
Maarten ter Huurne
780e5e7244
Use a custom template to generate the Info.plist for the OS X bundle.
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This allows us to add keys that don't exist in the CMake template.
I added the keys from the Info.plist that was generated by our SCons build
to the new template.
2011-12-11 16:54:37 +01:00
Maarten ter Huurne
c1cf4f80cf
Added bundle version and copyright string to OS X bundle info.
2011-12-11 16:21:17 +01:00
Maarten ter Huurne
9d2f589f01
Create application bundle on OS X.
2011-12-11 16:07:59 +01:00
Ryan Houdek
e85a3d68b0
Looks like we make use of fmod, make a GLSL function for it!
2011-12-11 07:02:13 -06:00
Pierre Bourdon
df283a56a0
More coding style fixes because I suck at sed
2011-12-11 11:14:02 +01:00
Pierre Bourdon
014c474024
8 spaces indentation -> tabs
2011-12-11 11:08:18 +01:00
Shawn Hoffman
b0ffa72e37
Merge branch 'large-mram'
2011-12-10 18:48:35 -08:00
Shawn Hoffman
62858c8c14
Small logging changes. Pause core if Jit64 tries to compile at 0.
2011-12-10 18:42:49 -08:00
Ryan Houdek
97c3c156e6
Use UBOs in every shader. I had missed a few. Only cache Uniform locations if we aren't using UBOs.
2011-12-10 15:40:10 -06:00
Ryan Houdek
c72a244809
Make sure to support everything even if GPU doesn't.
2011-12-10 14:35:37 -06:00
NeoBrainX
3d9c35f58e
VideoCommon: Fix upper and lower depth bytes being switched when performing Z16L EFB copies (EFB to texture only).
...
Fixes issue 4989.
Fixes issue 5056.
2011-12-10 16:08:26 +01:00
Ryan Houdek
5925feb6e0
yay, UBOs work 100% now.
2011-12-10 08:07:13 -06:00
Ryan Houdek
7ab38cff68
UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Probably why Vertex shader UBO is failing. Too tired to investigate right now.
2011-12-10 07:38:30 -06:00
Ryan Houdek
126dfa073b
Firin ma lazer
2011-12-10 01:56:37 -06:00
Ryan Houdek
54a90d08ce
Fix one error.
2011-12-09 21:15:15 -06:00
Ryan Houdek
e8087aa1a9
Remove bSupportsGLSLLocation since it won't work how I expect it.
2011-12-09 19:14:02 -06:00
Ryan Houdek
8e5bb59cb6
Add in UBOs, doesn't work yet. Still debugging here.
2011-12-09 17:30:05 -06:00
Ryan Houdek
9119399547
Put Vertex Uniforms in to the correct places to get ready for UBOs.
2011-12-09 16:13:04 -06:00
Ryan Houdek
c89c484dd0
Few compiler errors that got exposed once I got Dual Source Blending working. Seems it isn't working quite 100% either. Good chance I missed something anyway.
2011-12-08 05:32:17 -06:00
Ryan Houdek
0ccba2b581
Support Dual Source Blending in OGL plugin with GLSL.
2011-12-08 05:09:48 -06:00