db4b4e40cb
InputCommon / DolphinQt / Core: Add a "RelativeMouse" input which provides the raw delta mouse input
...
Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com >
2021-03-17 20:58:33 -05:00
9a3e752021
Merge pull request #9558 from iwubcode/dsu-multi-server-avoid-blocking
...
InputCommon: block on DSU servers collectively instead of individually
2021-03-16 10:12:32 +01:00
486a25dd2b
Touchscreen: Add override specifiers
...
Fix -Winconsistent-missing-override warnings on Android
2021-03-07 10:10:02 -08:00
1fd332d3b7
ControllerInterface: Fix unused-result warning
...
Add ! before unused variables to 'use' them.
Ubuntu-x64 emits warnings for unused variables because gcc decides
it should ignore the void cast around them. See thread for discussion:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=66425
2021-03-07 10:10:02 -08:00
dbb0b72cc5
InputCommon: instead of blocking on individual DSU server sockets, block on a selector built up from all server sockets
2021-03-05 12:05:38 -06:00
858f00b641
Merge pull request #9492 from nolange/fix_norandr_build
...
Cleanup X11 and XRANDR Macros
2021-03-01 11:36:39 +01:00
e020b2e8ea
Common: don't call OnConfigChanged() unless it has actually changed
...
DualShock UDP Client is the only place in the code that assumed OnConfigChanged()
is called at least once on startup or it won't load up the setting, so I took care of that
2021-02-26 01:14:00 +02:00
29eaf09be4
Cleanup X11 and XRANDR Macros
...
This fixes build with X11 enabled and XRANDR disabled.
2021-02-22 14:30:43 +01:00
7e1df34735
rename InputCommon/ControllerInterface/Device to CoreDevice
2021-01-27 14:29:48 -08:00
0be1491ef0
rename ciface::Wiimote to ciface::WiimoteController
2021-01-27 14:29:48 -08:00
ee25f03ff9
Merge pull request #9418 from Filoppi/patch-10
...
Fix DualShockUDP not adding/removing devices correctly
2021-01-05 15:15:53 +01:00
1e4a1bee43
Fix DualShockUDP not adding/removing devices correctly
...
-If adding 2 devices with the same name, they their unique id wouldn't be increased, causing a conflict.
-Removing a device wouldn't actually remove it from the internal devices list because the list of devices had already been updated when going through it.
-It was possible to remove devices belonging to other sources by adding a device with the same name and then removing it.
2021-01-03 21:06:06 +02:00
8813ba69f5
Fix Quartz cursor going to +infinite if the window size was 0
2021-01-02 19:55:19 +02:00
5a5c815ff0
Fix DInput cursor going to +infinite if the window size was 0
2021-01-02 18:33:13 +02:00
75f35393c3
Fix XInput2 cursor going to +infinite if the window size was 0
2021-01-02 18:30:14 +02:00
00ec25d520
InputCommon: Fix callback dispatch deadlock
...
Make sure m_is_populating_devices is true when a WM_INPUT_DEVICE_CHANGE
event is received directly on the ciface thread, so that callbacks do
not occur while removing devices. This breaks a hold-and-wait deadlock
between the ciface thread and the CPU thread when using emulated
Wiimotes.
Co-authored-by: brainleq <brainleq@users.noreply.github.com >
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com >
2020-12-13 00:30:27 +00:00
a5e1415e74
InputCommon: Migrate logging over to fmt
...
Continues the migration of the logging calls over to the fmt capable
ones.
2020-10-23 13:16:18 -04:00
de96fe0860
Merge pull request #9162 from jordan-woyak/quaternion
...
Replace stateful rotational matrices with quaternions.
2020-10-21 17:34:11 -04:00
09431635f3
InputCommon/WiimoteEmu: Replace stateful rotational matrices with quaternions.
2020-10-19 16:33:55 -05:00
bbb12a7560
Linux/XInput2: Fix keys being stuck pressed on focus loss.
2020-10-19 11:46:01 -05:00
f9280d0f66
ControllerInterface/Wiimote: Add "IR Distance" input providing a calculated distance from sensor bar in meters.
2020-09-28 18:09:34 -05:00
48b76ff90f
InputCommon: Improve input detection to produce buton combinations.
2020-09-25 22:51:32 -05:00
d8ad8c3861
InputCommon: Make hotkeys and input detection aware of Ctrl -> L_Ctrl / R_Ctrl hierarchy.
2020-09-25 20:29:18 -05:00
f015c99a51
ControllerInterface: Add platform consistent names for modifier keys.
2020-09-25 20:29:18 -05:00
b3acc7403f
InputCommon: Support detecting combinations of inputs. (Hotkeys)
2020-09-25 20:29:18 -05:00
50b5224d06
Merge pull request #8840 from Techjar/evdev-combining-phys
...
ControllerInterface: Combine evdev devices with the same physical location in addition to unique ID
2020-09-20 09:28:09 -05:00
4f1f849c9d
Merge pull request #8985 from jordan-woyak/btemu-cleanup
...
BTEmu/Wiimote: Fixes and Cleanups.
2020-09-14 02:09:27 -04:00
8423f848d0
ControllerInterface: Combine evdev devices with the same physical location in addition to unique ID
2020-09-08 18:52:15 -04:00
6ef9d70701
name some threads
2020-08-22 17:22:07 -07:00
13ee6bd7bb
BTEmu/Wiimote: Cleanups/Fixes.
2020-08-16 11:38:13 -05:00
f17b5dd41b
Merge pull request #8804 from iwubcode/dsu-improvements
...
DolphinQt / InputCommon - Support multiple DSU servers
2020-08-08 20:45:57 +01:00
487cd7abd9
Merge pull request #8905 from JosJuice/jni-encoding
...
Android: Use correct encoding when converting strings
2020-07-18 22:13:14 -04:00
97c9cf3e21
DolphinQt / InputCommon - add DSU string validator to avoid crashes, limited backwards compatibility support
2020-07-17 14:53:39 -05:00
58aa0150e1
DolphinQt / InputCommon: Support multiple DSU servers
2020-07-17 14:53:39 -05:00
5299e902aa
ControllerInterface/Wiimote: Provide fallback values for extensions with bad calibration data.
2020-07-11 19:55:14 -05:00
15d9fab0bb
Common: Rename UTF16ToUTF8
...
This function does *not* always convert from UTF-16. It converts
from UTF-16 on Windows and UTF-32 on other operating systems.
Also renaming UTF8ToUTF16 for consistency, even though it
technically doesn't have the same problem since it only was
implemented on Windows.
2020-07-08 14:51:35 +02:00
87287181dd
Merge pull request #8907 from JosJuice/android-overlay-stick-gate
...
Android: Use octagonal stick gate in overlay
2020-07-08 08:50:47 -04:00
d382c6bab9
WiimoteCommon: Tweak battery level math.
2020-06-28 19:40:26 -05:00
db75509ec5
Android: Enfore correct stick gate in overlay
...
Currently, the touch controller overlay uses a square gate for
sticks. This commit changes that so that it instead uses the
stick gate configured in the INI, which ensures that the values
sent to the core are appropriately scaled regardless of what
is configured in the INI and makes the overlay look nicer
if the INI is set to a stick gate that matches the graphics.
2020-06-29 01:20:02 +02:00
76ae1d4070
Apply fixes to all platforms
2020-05-09 22:35:20 +01:00
78e8ccea6d
Update ControllerInterface.cpp
2020-05-06 01:30:49 +01:00
19da101164
Remove redundant Config prefix from ConfigInfo/ConfigLocation
...
Both structs are already in the Config namespace.
2020-05-02 14:40:14 +02:00
9d44af4c31
Merge pull request #8696 from howard0su/cleanup_shadow
...
Cleanup warnings of -Wmissing-declarations
2020-04-27 15:33:01 +02:00
b6ff15c130
Cleanup warnings of -Wmissing-declarations
...
Add static to the functions which is not intentionally
export to big scope.
2020-03-24 20:16:10 +08:00
997cfa49fc
InputCommon: cleanup warnings of -Wclass-memaccess
...
Initialize m_state with the default constructor.
2020-03-23 14:26:36 +08:00
86db015c23
Common: Add a render_window field to WindowSystemInfo
...
We need this because we need to pass the layer to MoltenVK, not
the view handle. But the input subsystem still needs the window.
2020-03-11 23:09:30 +10:00
7accd9825f
InputCommon: Remove racy UpdateInput call in DetectInput.
2020-02-24 16:25:06 -06:00
da12f3eebc
InputCommon: Constify Device::Input::IsDetectable function.
2020-02-22 10:27:43 -06:00
70ac9ad2e6
InputCommon: Remove Wii Remote real-time calibration of M+ in favor of functionality provided by ControllerEmu.
2020-02-17 16:14:03 -06:00
58448d74c5
InputCommon: Add real Wii Remote support to ControllerInterface. Add option to connect additional Wii Remotes.
2020-02-17 16:14:01 -06:00