These were added in 5e29508b8f4747e92e8de68b75971f26e4a78cd4 and 1f2d43c8709e5fab2f8c3c7de81bdf160b5f6363, but were replaced with CONFIG_CHANGE_BIT_VSYNC and CONFIG_CHANGE_BIT_STEREO_MODE in e4b205c76937d379cd9043939e2cef1651b1a21b.
Fixes https://bugs.dolphin-emu.org/issues/13017. With uCode switching, the existing instance of AXUCode is re-activated when GBAUCode is done, but if the state remains as WaitingForNextTask, it won't be able to do anything. Instead, it needs to be in WaitingForCmdListSize.
(When the AX uCode is resumed, startpc is set to 0x0030, at least for 0x07f88145; this is the same location as MAIL_RESUME jumps to, so DSP_RESUME should be sent when the resuming happens; that's already handled by AXUCode::Update.)
In the past, directory initialization could fail for two reasons:
The user was rejecting the storage permission, or external storage
wasn't mounted. With the introduction of scoped storage, the first of
these two couldn't happen anymore; if the user rejects the storage
permission, we just use the app-specific directory instead of the
dolphin-emu directory.
By making it so Dolphin force quits if external storage isn't mounted,
we can get rid of our code for handling retrying directory initialization
after it fails. I think this slight hit to UX is worth it considering
that basically nobody has an Android device with detachable primary
external storage anymore. And the UX hit is very small; the user just has
to manually open the app again after remounting external storage. The
toast about external storage not being mounted will still be displayed.
The recent merge of the splash screen PR may have made it so that the
code for handling directory initialization failing doesn't work anymore.
To be completely honest, I'm not sure how to even test this in 2022.
walking the zip prevents minizip from re-reading the same
data repeatedly from the actual backing filesystem.
also improves most usages of minizip to allow for >4GB,
files altho we probably don't need it
dir_path is used by PanicAlertFormatT, which prior to PR 10209 used a
lambda. Before c++20, referring to structured bindings in lambda captures
was forbidden. The problem is now doubly fixed, so put the structured
binding back in.
Fixes the Dolphin bug mentioned in
https://github.com/dolphin-emu/hwtests/issues/45.
Because this doesn't fix any observed behavior in games (no, 1080°
Avalanche isn't affected), I haven't implemented this in the JITs,
so as to not cause unnecessary performance degradations.