440353a3a1
Remove all refrences of field ordering from video backends.
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They were unused.
2013-09-23 18:29:31 +12:00
913853d441
Move the creation of the GLInterface (and hence the video backend
...
window) from VideoPrepare to Initialize in the software plugin (as in
the GL plugin). This fixes issue 6564. It also makes the emulator show
up positioned correctly in the dolphin application window when using
render to main.
2013-09-07 15:57:32 -05:00
2897619ddb
Removal of my terrible idea.
2013-09-02 05:31:48 -05:00
679957dc98
Fix Non-GLES run path in videosoftware for the previous commit.
2013-09-02 01:44:46 -05:00
831963616f
[Android] Make texture loading/deleting/drawing backend non-specific by making them happen in the backend instead of somewhere else. Just a clean up commit really.
2013-09-02 01:40:05 -05:00
2630169229
More warnings: mark/avert truncating conversions from float.
2013-09-01 22:59:35 -04:00
fd7cf5bb71
A bunch of trivial changes to fix clang warnings.
2013-09-01 22:58:33 -04:00
057551ada7
Software Renderer: Show each backend's display name instead of its short name in the config dialog.
2013-08-12 18:30:42 +02:00
eed36cbf78
D3D11: Implement zcomploc for hardware supporting D3D 11.0.
2013-08-09 22:20:35 +02:00
61aa272bfb
[Android] Qualcomm drivers require that the EGL context is created on the same thread that the OpenGL commands are run on. Crappy driver limitation since eglMakeCurrent should work to let it be on a different thread.
2013-05-25 22:20:34 -05:00
d244bca1f5
Fix a bunch of random typos in comments and logging.
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Also update the comment headers for two functions in GCMemcard.cpp.
2013-04-19 09:21:45 -04:00
e78d99e5c1
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
7772f0d071
Merge branch 'Android-trash' since it is no longer quite so trashy.
2013-04-14 23:36:00 -05:00
37b67971e7
Merge remote-tracking branch 'origin/master' into Android-trash
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Conflicts:
Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
2013-04-14 20:43:42 -05:00
bde7ea00ef
Removes the Java ButtonManager for one in the C++ source so the OSD class can call in to it each frame for drawing the buttons. Copy our assets to the dolphin-emu directory for now. Remove NativeRenderer, ButtonManager, and Button Java classes since they aren't used anymore. Buttons A, B, and Start all work and are drawn on screen now. Button input on Android is still a bit hacky, needs a proper controller interface still. Android specific button drawing code is still hanging out in SWRenderer.cpp
2013-04-14 20:39:56 -05:00
7ab0cca645
Clean up most (99.99%) of the tab/space mismatches in the VideoSoftware project.
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Got rid of trailing spaces that were unnecessary too.
Also update the license header for this project. We don't use SVN anymore.
2013-04-13 23:54:02 -04:00
605bbf5ca8
Merge remote-tracking branch 'origin/master' into Android-trash
2013-04-13 00:58:37 -05:00
39a7096711
Extend our OSD class to support callbacks on init, onframe, and shutdown.
2013-04-13 00:48:53 -05:00
385d8e2b15
ChunkFile has allowed me to accidentally "Do" a non-POD for the last time!
2013-04-09 19:02:22 -05:00
195336021f
Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects.
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See Render.cpp, PixelShaderGen.cpp, and PixelShaderManager.cpp for most of the changes.
See VertexShaderManager.cpp for a logging typo fix.
See SWRenderer.cpp for a small typo fix for a message that gets swprintf'd in DrawDebugText.
See SWVertexLoader.cpp for a typo fix of an assert message.
Should slightly improve the readability of some of those files.
2013-04-07 17:11:29 -04:00
5f32febcf3
Apply re07a91930df0 to the software renderer.
2013-04-07 16:54:22 +02:00
a7c05dc922
Remove an unused variable in VideoConfig.cpp and SWVideoConfig.cpp
2013-04-04 09:32:28 -04:00
fb28349056
VideoSoftware: Fail less at clamping.
2013-03-28 23:34:14 +01:00
0994a5828d
VideoSoftware: Improve fog range adjustment by using less magic and more comments.
2013-03-26 00:57:45 +01:00
3ab4e35582
revert RasterFont for VideoSoftware
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Backends shouldn't depend on each other. Here RasterFont depends on ProgramShaderCache, which itself depends on global config again ...
2013-03-26 00:05:46 +01:00
beb083721a
Windows build fix from web interface...
2013-03-25 21:43:32 +00:00
ae146e8bc7
VideoSoftware: Implement fog range adjustment, fixing issue 6147.
2013-03-25 21:13:31 +01:00
7034c79ab9
Big commit. Fix running the APK, I had missed a view in the manifest. Clean up the Android EGL context creation to fit more in line with how Dolphin works. This breaks input at the moment as well. Change the memarena from 768MB to 64MB to allow 1GB phones to potentially run it. Rename EGL_X11 back to EGL since this merge brings in some of soreau's changes to more easily allow different platforms like Wayland and Android. Not quite all of the code because some needs to be cleaned up still.
2013-03-24 21:06:34 -05:00
d11679a06e
Android mega commit of trash.
2013-03-19 21:53:09 -05:00
12f5f102c7
Set GLES Tex2D function to texture2D, texture is only available in GLES3. Fix some tabs in the config file.
2013-03-18 07:50:52 +00:00
7597b8b8d5
fix software backend
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ogl rasterfont sets vao and vbo, but both aren't used on software backend
2013-03-17 12:37:37 +01:00
8c1091a21f
Merge branch 'master' into GLSL-master
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Conflicts:
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
2013-03-15 11:19:52 -05:00
1f73651a7a
VideoSoftware: Do not clear the depth buffer on EFB copy clears when depth writing is disabled.
2013-03-14 23:59:52 +01:00
a1c5e90083
Merge branch 'master' into GLSL-master
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Conflicts:
CMakeLists.txt
Source/Core/DolphinWX/CMakeLists.txt
Source/Core/DolphinWX/Src/GLInterface.h
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Core/VideoCommon/Src/TextureCacheBase.cpp
Source/Core/VideoCommon/Src/VertexManagerBase.cpp
Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/main.cpp
2013-03-06 15:59:29 +01:00
2b1af36900
Merge branch 'master' into windows-unicode
2013-03-02 15:33:32 -06:00
d0dbcc6369
VideoSoftware: Cleanup PE perf metrics; returning the proper value now.
2013-03-01 01:08:43 +01:00
7682ed22c6
Merge branch 'master' into perfqueries.
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Conflicts:
Source/Core/VideoCommon/Src/VideoConfig.h
Source/Core/VideoCommon/VideoCommon.vcxproj.filters
Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp
Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp
2013-03-01 01:07:34 +01:00
0c16489c39
Merge branch 'VideoSoftware-savestates'
2013-02-28 13:36:29 -05:00
03ec9a2e08
Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
2013-02-28 02:40:03 -06:00
56f09d3b91
Attempt to be consistent with conversions between std::string and wxString.
2013-02-28 02:30:05 -06:00
46f5c19c6d
Not sure if this is the right way to handle this, but it makes the save states perfectly stable. That's all that really matters, right?
2013-02-26 18:52:38 -05:00
08fe3c213a
Abort loading states from incompatible graphics backends.
2013-02-26 18:28:56 -05:00
717b976875
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
4883fa268f
Split VideoBackend::Cleanup from Shutdown.
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First is called from ogl/d3d thread, second is called from emulation thread (x11...)
2013-02-26 16:42:32 +01:00
db838e759b
Improve VideoSoftware save states. They are fairly stable, but not perfect. OpcodeDecoder::DoState() needs to be fixed.
2013-02-26 01:36:24 -05:00
415a2f17c9
Begin implementing save states to video software. Kind of works, sometimes.
2013-02-25 20:05:02 -05:00
a629dea4dc
Merge branch 'master' into GLSL-master
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Conflicts:
CMakeLists.txt
Source/Core/DolphinWX/Dolphin.vcxproj
Source/Core/DolphinWX/Src/GLInterface/WX.cpp
Source/Core/DolphinWX/Src/GLInterface/WX.h
Source/Core/VideoCommon/Src/TextureCacheBase.cpp
Source/Core/VideoCommon/Src/TextureCacheBase.h
Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoDX11/Src/TextureCache.h
Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoDX9/Src/TextureCache.h
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.h
Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp
damn mipmap_fixes ...
2013-02-18 18:49:20 +01:00
53aec6c476
Fix OGL perf queries and make them not slow!
2013-02-16 19:30:24 -06:00
6fd96a162f
Video_Software: Fix ZComploc option breaking stuff.
2013-02-15 17:55:16 +01:00
fb0102d441
Video_Software: Fix the ZFreeze option doing nothing.
2013-02-15 17:47:29 +01:00