Léo Lam
ae723f5251
IPC_HLE/stm: Implement STM_UnregisterStateEvent
2016-10-01 13:06:04 +02:00
Léo Lam
fcd08be34a
IPC_HLE/stm: const correctness for ResetButton
2016-10-01 13:06:04 +02:00
Léo Lam
5fb17a9014
IPC_HLE/stm: Clean up naming
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Switches to the new naming conventions.
2016-10-01 13:06:04 +02:00
Léo Lam
faf202f0f6
IPC_HLE/stm: Separate header and implementation
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There was as far as I know no reason to put everything in the header.
Separating the declaration from the implementation reduces build
times in case the implementation is updated without changing
any declaration.
2016-10-01 13:06:04 +02:00
Lioncash
361c7c9c09
VertexManagerBase: Make class constants constexpr
2016-10-01 03:37:17 -04:00
Lioncash
e61eb34ae6
VertexManagerBase: Get rid of a u16 cast
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Just using the direct value is more straightforward
2016-10-01 01:05:43 -04:00
Mat M
8017e11784
Merge pull request #4267 from lioncash/vulkan
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Vulkan: Amend header includes
2016-09-30 23:33:03 -04:00
Lioncash
9395b8efa9
Vulkan: Amend header includes
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Adds headers where necessary to eliminate indirect includes.
Also adds headers to ensure certain standard constructs always
resolve correctly
2016-09-30 23:26:03 -04:00
Mat M
46b9383280
Merge pull request #3935 from stenzek/vulkan-pr
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Vulkan Backend
2016-09-30 19:15:50 -04:00
Stenzek
a8194cff3c
VideoNull: Set all fields in backend_info
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A few of these were missing, which could cause the adapter list to remain
visible after switching to null, for example.
2016-10-01 02:40:03 +10:00
Stenzek
5f66cf5ed7
Vulkan: Only submit init/upload command buffer when it has commands
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This way we're not submitting empty buffers when it's unnecessary.
2016-10-01 02:40:03 +10:00
Stenzek
bac8c2d441
Vulkan: Work around indexed fragment output bug on AMD drivers
2016-10-01 02:40:02 +10:00
Stenzek
f6cdc38c8b
Vulkan: Use render-pass based clears where possible
2016-10-01 02:40:02 +10:00
Stenzek
c290398320
Vulkan: Ensure fast path is used for non-RGBA formats when clearing
2016-10-01 02:40:02 +10:00
Stenzek
f4944f006d
Vulkan: Support frame dumping/screenshots
2016-10-01 02:40:02 +10:00
Stenzek
4a4f6cc135
Android: Add video backend choice to settings
2016-10-01 02:40:02 +10:00
Stenzek
77a128ab87
Implement experimental Vulkan backend
2016-10-01 02:40:01 +10:00
Stenzek
fdd954e7e7
Common: Add a Semaphore wrapper class
2016-10-01 01:09:12 +10:00
Stenzek
828aac7890
VideoBackends: Make TextureCache::CompileShaders return a bool
2016-10-01 01:09:12 +10:00
Stenzek
6a99cbd9fc
VideoCommon: Call Renderer::SurfaceChanged on render parent resize
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This is needed because for some reason the WSI for NV Vulkan drivers
doesn't return VK_ERROR_OUT_OF_DATE_KHR, so there is no other way to know
that a resize has occured apart from polling, which is a poor solution for
X11 (since it is blocking).
2016-10-01 01:09:12 +10:00
Stenzek
5346078791
VideoCommon: Add config fields for multithreading and validation layers
2016-10-01 01:09:12 +10:00
Stenzek
09638e714e
VideoCommon: Extend DriverDetails to support both OpenGL and Vulkan
2016-10-01 01:09:12 +10:00
Stenzek
a71381e80a
VideoCommon: Add APIType entry for Vulkan
2016-10-01 01:09:11 +10:00
Stenzek
75e4e42e56
ShaderGen: Work around issue with glslang and dynamic vector subscripts
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Seems that vec[eye] will select vec.x no matter what the value of eye is.
2016-10-01 01:09:11 +10:00
Stenzek
7f3a876aae
ShaderGen: posmtx should be a 4-component unsigned byte
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This is a global change across backends, so should be tested for
regressions.
2016-10-01 01:09:11 +10:00
Stenzek
d9c034e8cc
ShaderGen: Specify attribute/output locations/bindings explicitly
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This also shifts the SSBO index from index 3 to index 0.
2016-10-01 01:09:11 +10:00
Markus Wick
f3cdc6433c
Merge pull request #4153 from stenzek/logicop-dstalpha
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OGL: Handle case where both constant alpha and logic op is enabled
2016-09-30 16:07:32 +02:00
Stenzek
9f541e490d
OGL: Handle case where both constant alpha and logic op is enabled
2016-09-30 23:18:14 +10:00
Markus Wick
60138b0269
Merge pull request #4264 from lioncash/type
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SystemRegisters: Get rid of pointer casting
2016-09-30 14:51:01 +02:00
Lioncash
91bbe56f59
SystemRegisters: Get rid of pointer casting
2016-09-30 08:28:07 -04:00
Dolphin Bot
394c50f8be
Merge pull request #4236 from SeannyM/android-buttons
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Android: Wiimote on-screen buttons + more
2016-09-30 14:17:19 +02:00
Markus Wick
025dce86d5
Merge pull request #4261 from lioncash/gamelist
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GameListCtrl: Use unique_ptr for underlying GameListItems
2016-09-30 13:23:43 +02:00
Lioncash
d8e4d5f035
GameListCtrl: eliminate redundant elses
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These aren't necessary considering the above condition returns
2016-09-30 07:13:14 -04:00
Lioncash
6e0e4646bd
GameListCtrl: use unique_ptr for underlying game list items
2016-09-30 07:13:09 -04:00
Markus Wick
ebaaebf967
Merge pull request #4263 from lioncash/mmu
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MMU: Remove useless casts
2016-09-30 12:55:58 +02:00
Lioncash
6b58ebfadc
MMU: Remove useless casts
2016-09-30 06:48:13 -04:00
Markus Wick
c33710a320
Merge pull request #4262 from lioncash/mmu
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MMU: Get rid of type punning in FP read/write functions
2016-09-30 10:11:06 +02:00
Lioncash
e8b5e38d98
MMU: Get rid of type punning in FP read/write functions
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The previous code is actually considered undefined behavior.
2016-09-30 03:50:08 -04:00
Lioncash
567d0204dd
RegisterView: Get rid of explicit memsets in CRegTable's constructor
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Also gets rid of an unnecessary fill.
This is done by just default initializing the arrays
2016-09-30 01:28:54 -04:00
Lioncash
212cf4c791
RegisterView: Convert #define into a static constant in CRegTable
2016-09-30 01:28:53 -04:00
Lioncash
d080b0e8a5
RegisterView: Move CRegTable implementation details into the cpp file
2016-09-30 01:28:47 -04:00
Lioncash
3ef6b51848
RegisterView: Move FormatSpecifier enum into CRegTable
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Considering there's a public method in the class using it, leaving the
definition in the cpp file can cause a linker error if any method outside
that cpp file calls it for one reason or another.
2016-09-30 00:16:16 -04:00
Anthony
ad1d45d4e2
Merge pull request #4218 from aldelaro5/debugger-stepping-fixes
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Fix a bunch of debugger stepping issues.
2016-09-29 22:41:27 -05:00
Sean Maas
a317953ad4
Android: More accurate button scaling
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Also scale based on button ID for consistency.
2016-09-29 21:46:46 -04:00
Sean Maas
313be655f4
Android: Option to toggle on/off individual buttons
2016-09-29 20:06:59 -04:00
Sean Maas
50b44fa337
Android: More on-screen buttons
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GameCube now has a c-stick. For Wii games, there is now a Wiimote + Nunchuk setup.
2016-09-29 20:06:59 -04:00
Sean Maas
bd99b318e5
Android: Add on-screen dpad support
2016-09-29 20:06:59 -04:00
Sean Maas
c24a22e30f
Android: Use button IDs to save screen layout
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Using the drawable caused problems such as not being able to have multiple joysticks.
2016-09-29 20:06:59 -04:00
Mat M
74290e873a
Merge pull request #4259 from lioncash/cast
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PPCAnalyst: Get rid of two casts
2016-09-29 18:50:18 -04:00
Lioncash
e1705ba6c5
PPCAnalyst: Get rid of two casts
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HostRead_Instruction does the same thing behind the scenes without casts.
2016-09-29 18:17:56 -04:00