9552 Commits

Author SHA1 Message Date
Rachel Bryk
5fbce28bbc Save git hash to .dtm header. 2013-01-01 16:34:07 -05:00
skidau
3fd1b4ee83 Removed some debug testing code. 2013-01-01 15:13:18 +11:00
Rachel Bryk
9af711b12c Always count GC wheel inputs too. 2012-12-31 21:57:39 -05:00
skidau
51603f0522 * Implemented working pedal support.
* Changed the mapping of the steering wheel to:

Main Stick Left/Right = Steer Left/Right
Main Stick Up = Accelerate
Main Stick Down = Brake

* Fixed non-force feedback controllers that were not detected
2013-01-01 13:49:22 +11:00
Matthew Parlane
c728ef2cd3 Last warning for me on Linux. 2013-01-01 14:42:30 +13:00
Matthew Parlane
4c374cd58a Improve file search speeds by deleting an unused file. 2012-12-31 15:27:36 +13:00
degasus
c2898748ac bind locations _before_ link program, fix dest alpha 2012-12-31 02:34:27 +01:00
Pierre Bourdon
bcf1f54c65 Optimized the Dolphin SEO process a bit 2012-12-31 02:31:55 +01:00
rog
71bb297f2c Always count gc controller inputs. 2012-12-30 06:48:37 -05:00
Ryan Houdek
64afbade33 Fix 4 warnings on OSX 2012-12-30 04:32:37 -06:00
Ryan Houdek
ff3b22e1ff Clear up some warnings that crop up from -Wextra 2012-12-30 03:28:50 -06:00
Ryan Houdek
e5d5365bac Fix the last few warnings in Dolphin on my system. 2012-12-30 02:34:14 -06:00
Ryan Houdek
49ed752126 This line in SWRenderer has been wrong ever since the beginning. 2012-12-30 02:12:31 -06:00
Ryan Houdek
b2911516de Disable the warning about va_list being mangled differently now. 2012-12-30 01:42:33 -06:00
Ryan Houdek
b4f30e549e Missed a precision qualifier in a HWRasterizer shader. 2012-12-29 21:50:07 -06:00
Matthew Parlane
539bf405f2 In memory of calc84.
http://dolphin-emu.org
2012-12-30 16:31:38 +13:00
skidau
5ccbcf455e Added preliminary GameCube Steering Wheel emulation via a PC Force Feedback Steering Wheel. 2012-12-30 13:41:48 +11:00
degasus
30dd9c2e17 always calls glBindBuffer(0) after disabling vao 2012-12-29 12:50:42 +01:00
Matthew Parlane
cd54d6efdd Mismatched new/delete. 2012-12-29 22:26:09 +13:00
rog
670ca7e993 Toggle wiimote status based on the actual status, instead of some dumb checkbox that is almost never even right.
The checkbox is still wrong when starting emulation, but it's now purely cosmetic.

Actually fixes issue 5594.
2012-12-29 02:48:20 -05:00
degasus
e9d00bfeeb revert RasterFont optimization
isn't needed and also not tested and buggy
2012-12-29 00:37:50 +01:00
Ryan Houdek
ba6564b0b5 Missed a write to depth before discard in PreAlphaTest 2012-12-28 14:48:04 -06:00
Ryan Houdek
9e76a457ff Beautify the generate pixel shader code 2012-12-28 14:18:39 -06:00
Ryan Houdek
76fc1fe95a This discard was missing in the alpha pretest area. 2012-12-28 12:18:34 -06:00
Ryan Houdek
3eeebcae45 Another small bit of cleanup as I'm reading it 2012-12-28 12:05:43 -06:00
Ryan Houdek
a25a00640e Very small cleanup in PixelShaderGen 2012-12-28 11:49:21 -06:00
rog
3ec3b7683e Fix (dis)connecting wiimotes via hotkey.
Fixes issue 5594.
2012-12-28 11:21:08 -05:00
degasus
d9f3fc4495 fix ubo for intel cards (also amd?) 2012-12-28 17:06:08 +01:00
Glenn Rice
c303669dd0 Clean up some messy code issues that have been annoying me. 2012-12-28 09:58:06 -06:00
degasus
48ede4dd30 switch to glsl 130, more than OpenGL 3.1 isn't needed 2012-12-28 16:05:14 +01:00
degasus
70c63ce6cf fix dual pass alpha 2012-12-28 14:24:12 +01:00
degasus
82b33471ae cleanup rasterfont 2012-12-28 11:46:00 +01:00
rog
af2820ac88 Don't show multiple exit confirmation dialogues.
Pause emulation while waiting for confirmation to exit.

Fixes issue 5822.
2012-12-28 03:39:34 -05:00
Ryan Houdek
225d29f3f6 Fix this annoying warning in ChunkFile.h 2012-12-27 23:43:59 -06:00
Ryan Houdek
7d93834cd8 Bit more cleanup from removing Nvidia CG 2012-12-27 22:53:07 -06:00
skidau
95f6685900 Changed the HLE system to allow it to hook the beginning, the end or replace the entire function without changing the GC memory. Fixes Kirby's Return to Dreamland.
Added a way to categorise the type of HLE function.  Currently, there are debug, floating point, memory and generic functions.
Added a HLE function for OSGetResetCode (Warm reset).  Fixes the CSI games.
Added a switch to disable all of the HLE functions if the idle skipping option is disabled.
2012-12-28 14:26:46 +11:00
degasus
d7f43c7a68 remove cg from windows project files 2012-12-28 01:08:29 +01:00
degasus
193056493a also use shaderCaches in rasterFont 2012-12-28 00:52:44 +01:00
rog
2fd1c9e7c2 Allow setting cpu engine and whatever bHLE_BS2 is from game ini. 2012-12-27 09:42:20 -05:00
degasus
316a33d1e6 Merge branch 'master' into GLSL-master
Conflicts:
	Source/Core/DolphinWX/Src/VideoConfigDiag.h
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2012-12-27 10:36:54 +01:00
rog
94116bf89c Always use the right user dir on windows. 2012-12-26 19:55:45 -05:00
degasus
db5f4c8c20 fix byte order in osd rasterfont 2012-12-26 23:48:33 +01:00
Ryan Houdek
01cdcc83a3 Merge Fail: Make sure we are using the interface file to get backbuffer dimensions. GL helper function was duplicated. 2012-12-26 13:15:19 -06:00
Ryan Houdek
67c1c6b062 Merge branch 'GLES-software' 2012-12-26 12:54:58 -06:00
Ryan Houdek
5169804a61 Remove duplicated X11 code. 2012-12-26 12:12:26 -06:00
Ryan Houdek
93f72d8463 Don't add superfluous whitespace to the CMake file 2012-12-26 11:07:33 -06:00
Ryan Houdek
2d4c3c7c91 Beautify some tabs. 2012-12-26 10:33:45 -06:00
skidau
05730af724 Added some IOS version checks and code to clear memory before loading the dol. 2012-12-26 23:10:41 +11:00
skidau
0c845728cc Added support for Reset (from menu). Fixes Sam & Max. 2012-12-26 23:10:40 +11:00
skidau
88e273fac1 Added an IOS check as games which use IOS older than IOS30 do not need to be HLE'd. Added some stubs for Reset to Menu and SSBB's load from disc partition. Fixed loading Fate of Atlantis from the Indiana Jones and the Staff of Kings game. 2012-12-26 23:06:43 +11:00