46 Commits

Author SHA1 Message Date
Techjar
ff972e3673 Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00
Filip Gawin
49fe9f5db1 Use empty instead of size 2019-02-13 00:03:49 +01:00
Vin Bertinelli
469f29350f Netplay: Sync codes
Adds a tickbox to the server's window to syncronize codes. Codes
are temporarily sent to each client and are used for the duration of the
session.

Saves the "sync codes" tickbox as per PR Netplay: Properly save hosting
settings #7483
2018-10-29 23:00:51 +01:00
Lioncash
b9aad3310e PowerPC: Move MMU-specifics from PowerPC.h to MMU.h
PowerPC.h at this point is pretty much a general glob of stuff, and it's
unfortunate, since it means pulling in a lot of unrelated header
dependencies and a bunch of other things that don't need to be seen by
things that just want to read memory.

Breaking this out into its own header keeps all the MMU-related stuff
together and also limits the amount of header dependencies being
included (the primary motivation for this being the former reason).
2018-05-17 19:18:55 -04:00
Lioncash
5fd8cec7ea PatchEngine: Add s_ prefix to file-scope variables
Brings the translation unit in line with the convention used elsewhere
in the codebase.
2018-05-13 15:46:55 -04:00
Lioncash
0995cfef6a PatchEngine: Make PatchType an enum class
Makes the enum strongly typed. A function for retrieving the string
representation of the enum is also added, which allows hiding the array
that contains all of the strings from view (i.e. we operate on the API,
not the exposed internals). This also allows us to bounds check any
querying for the strings.
2018-05-13 15:46:51 -04:00
Lioncash
ffcf107dd2 PowerPC: Make the PowerPCState's msr member variable a UReg_MSR instance
Gets rid of the need to construct UReg_MSR values around the the actual
member in order to query information from it (without using shifts and
masks). This makes it more concise in some areas, while helping with
readability in some other places (such as copying the ILE bit to the LE
bit in the exception checking functions).
2018-05-05 17:59:30 -04:00
spycrab
40bb9974f2 Reformat all the things! 2018-04-12 21:28:39 +02:00
Lioncash
75f5fcdfee Assert: Remove unused parameter from DEBUG_ASSERT
This brings the macro in line with the regular ASSERT macro, which only has one
macro parameter.
2018-03-16 13:01:11 -04:00
Lioncash
50a476c371 Assert: Uppercase assertion macros
Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
2018-03-14 22:03:12 -04:00
Lioncash
dd4203bec8 Core: Remove unnecessary includes
Also moves a cpp file's related header file to the top of the inclusions if it isn't already there.
2017-06-15 18:52:22 -04:00
JosJuice
f09ceaa735 Move IOFile to a separate file
Reduces the number of files that need to be recompiled
when making changes to FileUtil.h.
2017-06-15 21:33:50 +02:00
Léo Lam
17ef4c8046 StringUtil: Make SplitString return by value
Simpler usage.
2017-06-11 16:48:20 +02:00
Sepalani
61b36d1f9a PatchEngine: Add Reload() function 2017-04-09 14:02:33 +01:00
Lioncash
f91292eff2 GeckoCodeConfig: Return vector by value for LoadCodes()
Using an out-param is a leftover from C++03. Action Replay codes already
return the vector of codes by value as well.
2017-03-21 16:58:13 -04:00
JosJuice
08954e99f5 PatchEngine: Remove an unneeded comment 2017-03-08 21:03:10 +01:00
Lioncash
552c0d8404 Common: Move byte swapping utilities into their own header
This moves all the byte swapping utilities into a header named Swap.h.

A dedicated header is much more preferable here due to the size of the
code itself. In general usage throughout the codebase, CommonFuncs.h was
generally only included for these functions anyway. These being in their
own header avoids dumping the lesser used utilities into scope. As well
as providing a localized area for more utilities related to byte
swapping in the future (should they be needed). This also makes it nicer
to identify which files depend on the byte swapping utilities in
particular.

Since this is a completely new header, moving the code uncovered a few
indirect includes, as well as making some other inclusions unnecessary.
2017-03-03 17:18:18 -05:00
Michael Maltese
da35abbbe2 PatchEngine: check instruction at link addr is non-zero
Regression introduced in #4738. Fixes
https://bugs.dolphin-emu.org/issues/10110.
2017-02-22 21:14:57 -08:00
EmptyChaos
49873b1287 MMU/PatchEngine: Fix potential crash during stack probe
TryReadInstruction doesn't validate the address it resolves, that
can result in Memory::GetPointer failing and returning nullptr
which then leads to a nullptr dereference and a crash.

Created PowerPC::HostIsInstructionRAMAddress which works the same
way as PowerPC::HostIsRAMAddress for the IBAT.
2017-01-24 08:05:11 +11:00
aldelaro5
c6b3c67ea1 Change the patch engine log to be debug level log
It was apparently causing heavy slowdowns on game even though it wouldn't spam much, probably caused by the amount of additional check caused by the logs levels changes.
2016-11-23 00:58:07 -05:00
EmptyChaos
09372a55da GeckoCode: Save installation state to savestates
Because of the way this works, randomly overwriting the handler
when loading a savestate will break things because of the
self-modifying nature of the handler.
2016-10-03 16:27:42 +11:00
EmptyChaos
b3547870ee PatchEngine/GeckoCode: Heuristic stack checks
Try to make sure the stack is sane before calling into the
codehandler. This is intended to reduce the possibility of random
memory corruption.
2016-10-03 16:27:42 +11:00
EmptyChaos
c3cef54910 PatchEngine: Handle MSR more cleanly
Instead of fiddling with the MSR value, just reschedule and try again
after the game fixes it itself.
2016-10-03 16:27:42 +11:00
EmptyChaos
83407263e5 HLE/GeckoCode: Add new HLE hook exit trampoline
Dolphin emulates GeckoCodes by fiddling with the CPU state when a
VI Interrupt occurs. The problem with this is that we don't know
where the PC is so it's non-deterministic and not necessarily
suitable for use with the codehandler.

There are two options: Patch the game like Gecko OS either directly
or using HLE::Patch, or use a trampoline so we can branch from any
PC even if it would otherwise not be valid. The problem with Gecko OS
patches is there are 10 of them and they have to be configured
manually (i.e. Game INIs to would need to have a [Core]GeckoHookType
property).

HLE_Misc::GeckoReturnTrampoline enables the Code Handler to be
entered from anywhere, the trampoline restores all the registers that
had to be secretly saved to the stack.
2016-10-03 16:27:42 +11:00
JosJuice
b210769ea0 PatchEngine: Clear active codes on shutdown
The active codes normally get cleared when a game boots, because
LoadPatches gets called, replacing the codes from the previous game.
However, there were cases where LoadPatches doesn't get called, and
then codes from the previous game would be used for the current game.
This commit clears the codes on shutdown so that it doesn't matter
whether the boot process loads LoadPatches.
2016-07-01 13:07:57 +02:00
Pierre Bourdon
3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
EmptyChaos
25b072ff2b ActionReplay: Fix ISOProperties corrupting active code set
ISOProperties loads codes using ActionReplay::LoadCodes which actually applies
the codes to the global state. If a game is running then that games receives
all the codes (and ACTIVE status) from the second game being shown in
ISOProperties which is not desirable.
2016-05-29 23:33:24 +10:00
degasus
c375111076 Options: merge SCoreStartupParameter into SConfig 2015-06-12 19:07:45 +02:00
Tillmann Karras
30ebb2459e Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
Tillmann Karras
cefcb0ace9 Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
Ryan Houdek
379f9feebd Fix non-PCH build. 2015-05-10 20:16:05 -05:00
Lioncash
eacf741051 DolphinWX/Common: Change some find_first_of usages to find
It's unnecessary to use find_first_of when all you're searching for is a single character.
2015-03-24 08:32:44 -04:00
magumagu
ac54c6a4e2 Make address translation respect the CPU translation mode.
The PowerPC CPU has bits in MSR (DR and IR) which control whether
addresses are translated. We should respect these instead of mixing
physical addresses and translated addresses into the same address space.

This is mostly mass-renaming calls to memory accesses APIs from places
which expect address translation to use a different version from those
which do not expect address translation.

This does very little on its own, but it's the first step to a correct BAT
implementation.
2015-02-11 13:56:22 -08:00
Lioncash
eb3a1de3f6 Core: Turn some includes into forward declarations. 2014-07-27 13:37:09 -04:00
degasus
6d3f249dcc mark all local variables as static 2014-07-11 16:10:20 +02:00
degasus
22e1aa5bb4 mark all local functions as static 2014-07-11 16:07:23 +02:00
Lioncash
f05d3f6e5d Use only section-based ini reading. 2014-06-16 01:31:23 -04:00
magumagu
b5f71e901f PatchEngine: Remove no-op function LoadDiscList.
(The function just pushes elements onto an std::vector which is unused
otherwise.)
2014-04-21 21:07:02 -07:00
Tillmann Karras
fa3cc05753 Turn some non-const refs into pointers 2014-03-17 02:55:57 +01:00
Lioncash
a82675b7d5 Kill off some usages of c_str.
Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
2014-03-14 13:51:23 -04:00
Lioncash
146b301a91 Fix more header sorting issues in Core/ (now check-includes clean). 2014-02-20 01:01:11 +01:00
Lioncash
2afe215271 Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
Lioncash
655d22512b Kill off some usages of the ArraySize macro.
This required the use of std::array in some cases.
2014-02-15 02:43:54 -05:00
Tillmann Karras
404624bf0b Turn loops into range-based form
and some things suggested by cppcheck and compiler warnings.
2014-02-13 09:05:50 +01:00
Matthew Parlane
3fe05e0a9f Fix IniFile to use string& instead of char*
Also removes .c_str() usages where found.
2014-02-13 17:06:30 +13:00
Jasper St. Pierre
34692ab826 Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00