4d27022d0e
Add hotkey for centering mouse in render window.
2022-07-25 00:59:47 +02:00
e5a177ece9
Merge pull request #10868 from tellowkrinkle/UsesDSBFix
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VideoCommon: Fix IsDualSrc check for dst blend factors
2022-07-23 22:14:07 +02:00
6a7aa8f2c6
Convert CP/XF matrix indices mismatch panic alert to a warning
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https://bugs.dolphin-emu.org/issues/12977 indicates that this happens on startup of Spider-Man 2, even in single-core. I don't have the game, so I can't directly determine why this is happening, but presumably real hardware does not hang in this case, so we can make it less obtrusive.
2022-07-23 09:01:22 -07:00
89c4fdeeea
Merge pull request #10754 from tellowkrinkle/Metal
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VideoBackends: Add Metal backend
2022-07-23 01:57:35 -04:00
6559c6b8ee
VideoBackends:Multiple: Grammar fixes
2022-07-21 20:44:19 -05:00
a41345127f
VideoBackends:Metal: Remove unified memory config
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Not worth the extra code
2022-07-21 20:44:19 -05:00
5065767abd
VideoBackends:Metal: Avoid submitting draw calls with no vertices/indices
2022-07-21 20:44:19 -05:00
ee3f2b8fcb
VideoBackends:Metal: Implement PerfQuery
2022-07-21 20:44:19 -05:00
c48035908c
VideoBackends:Metal: Use unified memory path by default on all GPUs
2022-07-21 20:44:19 -05:00
6ee0248eab
VideoBackends:Metal: MSAA support
2022-07-21 20:44:19 -05:00
c0fd128171
VideoBackends:Metal: Use base vertex
2022-07-21 20:44:19 -05:00
5742ccf8de
VideoBackends:Metal: Cache pipelines
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Metal pipelines hold less stuff than Dolphin pipelines, so duplicates will appear
2022-07-21 20:44:19 -05:00
e32213d031
VideoBackends:Metal: Create samplers on demand
2022-07-21 20:44:19 -05:00
61705b05da
VideoBackends:Metal: FBFetch for Intel GPUs
2022-07-21 20:44:19 -05:00
a5ef9dfd53
VideoBackends:Metal: Use DriverDetails for bugs
2022-07-21 20:44:19 -05:00
716c0980d7
VideoBackends: Add Metal renderer
2022-07-21 20:44:19 -05:00
df399b0995
Merge pull request #10878 from Pokechu22/btreal-allow-libusb-descriptor-errors
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BTReal: Treat libusb_get_string_descriptor_ascii failure as non-fatal warning
2022-07-22 02:00:13 +02:00
e40be6e8fd
Merge pull request #10865 from JosJuice/volume-verifier-ios-case
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VolumeVerifier: Ignore case when looking for IOS on update partition
2022-07-20 20:41:55 +01:00
a1e8e60c4c
IOS: Add IOSC::KeyEntry::misc_data to savestate.
2022-07-20 21:32:44 +02:00
a23a7f7b10
BTReal: Treat libusb_get_string_descriptor_ascii failure as non-fatal warning
2022-07-20 11:21:23 -07:00
b0b5faa793
Merge pull request #10874 from JosJuice/cmpr-layout
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VideoCommon: Fix CMPR compute shader layout
2022-07-19 12:05:29 +02:00
fa30ba18f5
Merge pull request #10783 from JosJuice/frontend-controller-init
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Require frontend to initialize controllers
2022-07-19 00:50:32 +02:00
1a2bc2eff9
VideoCommon: Fix CMPR compute shader layout
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Looks like a copy-paste gone wrong. The compute shaders for the other
formats use a group size of 8 * 8, whereas the CMPR compute shader
is supposed to use a flattened 64 * 1 as I understand it.
2022-07-18 18:56:50 +02:00
28828435bb
Qt/LogWidget: remove extra space
2022-07-18 09:52:54 -07:00
0a15d2fcec
cubeb: fix logged source file paths
2022-07-18 09:52:54 -07:00
88c85ce471
VideoCommon: Fix IsDualSrc check for dst blend factors
2022-07-17 20:50:53 -05:00
319288de8e
Fix OpenGL error on M1 Mac.
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Followup to #10466 . Resolves the following error:
ERROR: 0:85: '&' does not operate on 'uvec3' and 'int'
2022-07-17 08:54:39 -04:00
dabad82219
Require frontend to initialize controllers
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We currently have two different code paths for initializing controllers:
Either the frontend (DolphinQt) can do it, or if the frontend doesn't do
it, the core will do it automatically when booting. Having these two
paths has caused problems in the past due to only one frontend being
tested (see de7ef47548
). I would like to get rid of the latter path to
avoid further problems like this.
2022-07-17 14:03:04 +02:00
2f3c0cdbc5
Split out controller initialization to UICommon
2022-07-17 14:02:03 +02:00
81a20a1d74
VolumeVerifier: Ignore case when looking for IOS on update partition
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One of the Dragon Quest X expansions (S4SJGD) uses lowercase instead of
the usual uppercase for the IOS59 file on its update partition.
2022-07-17 09:20:12 +02:00
70b0b03c3c
Merge pull request #10747 from tellowkrinkle/LateUIDFixup
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Add a post-cache shader UID fixup pass
2022-07-17 00:43:16 -04:00
f1d23ff9a4
Merge pull request #10466 from Pokechu22/efb-copy-gamma
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Accurately handle the copy filter and gamma for EFB and XFB copies
2022-07-17 00:07:50 -04:00
2ef069e0e8
Merge pull request #10833 from sepalani/BBA-log
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NetworkCaptureLogger: Add GameCube BBA support
2022-07-16 21:44:08 +02:00
2eecfc8595
WiiPane: Adjust capitalization of conversion buttons and alert titles
2022-07-16 04:08:55 -04:00
60aaa308bf
WiiPane: Trim automatic SD sync checkbox string
2022-07-16 04:00:26 -04:00
a6e06f38ad
Add notes about precision of YUV->RGB conversion factors for XFB
2022-07-16 00:07:10 -07:00
2f43889141
Software: Use hardware-verified numbers for RGB->YUV conversion
2022-07-16 00:07:10 -07:00
e7339d63f1
Rework TextureConversionShader for hardware accuracy and simplicity
2022-07-16 00:07:10 -07:00
b16ec5b6dc
Rework TextureConverterShaderGen for hardware accuracy and simplicity
2022-07-16 00:07:10 -07:00
791bd16b28
Restructure parameters to TetxureConverterShaderGen/TextureConversionShader
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This will be used for later refactoring for increased accuracy.
2022-07-16 00:07:10 -07:00
fb5648541c
VideoCommon: Remove dstalpha from BlendingState
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It's not supported by any PC graphics API, and therefore completely unused
2022-07-15 15:31:47 -05:00
991024173e
VideoCommon: Always use fbfetch in ubershaders if available
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Reduce the number of different pipelines needed. Also works around drivers that break when you combine fbfetch with dual source blending
2022-07-15 15:31:47 -05:00
d20094efa2
Add extra Low and High fields to CopyFilterCoefficients
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This struct is the only one in BPMemory that uses u64 as its base. These fields are to allow viewing it as two u32s instead. It's not used by Dolphin right now, but it is used in the copy of BPMemory.h used by hwtests.
2022-07-15 12:29:40 -07:00
bed278d3b7
Create dedicated enum for EFB/XFB gamma correction
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This also changes the behavior for the invalid gamma value, which was confirmed to behave the same as 2.2.
Note that currently, the gamma value is only used for XFB copies, even though hardware testing indicates it also works for EFB copies. This will be changed in a later commit.
2022-07-15 12:29:40 -07:00
dd41a72378
Only use intensity formats if both intensity_fmt and auto_conv are set
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auto_conv is normally always set for EFB copies, but hardware testing indicates that intensity_fmt does nothing if auto_conv is not set.
2022-07-15 12:29:40 -07:00
cd2cc5fa22
Rename EFB copy bit 2 from yuv to unknown_bit
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It was named yuv in 522746b2c2
, but hardware testing indicates that that bit does nothing (the intensity format bit enables YUV conversion, instead).
2022-07-15 12:29:40 -07:00
850e524514
Use fmt::to_string for texture format overlay
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This required adding parentheses to the font used by that.
2022-07-15 12:29:40 -07:00
290e62f179
Remove casts to integers for texture and EFB formats
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The only remaining casts for these types that I know of are in TextureInfo (where format_name is set to the int version of the format, and since that affects filenames and probably would break resource packs, I'm not changing it) and in TextureDecoder_Common's TexDecoder_DrawOverlay, which will be handled separately.
2022-07-15 12:29:40 -07:00
89067e66f9
InputCommon: Get rid of static strings.
2022-07-15 19:53:10 +02:00
537fe33997
Merge pull request #10843 from Pokechu22/freelook-background-input
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Free Look: Add background input setting (disabled by default)
2022-07-14 19:08:29 +02:00