Anthony
26bb26fe54
Merge pull request #4901 from JosJuice/filemonitor-redesign
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FileMonitor redesign
2017-03-20 12:46:19 -07:00
Anthony
50faffc9c2
Merge pull request #5009 from aldelaro5/memcheck-fix
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Fix memory breakpoint when checking the middle of the data
2017-03-20 12:41:02 -07:00
Anthony
b35bbdfb58
Merge pull request #4856 from ligfx/backgroundinput
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Move "Background Input" out of individual controller configurations
2017-03-19 22:31:30 -07:00
Matthew Parlane
8eb26d298e
Merge pull request #5099 from JosJuice/wii-menu-strings
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Display nicer version strings for the Wii Menu
2017-03-20 14:03:04 +13:00
Matthew Parlane
9da35edd15
Merge pull request #5093 from JosJuice/six-char-game-ids
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Use 6-char game IDs for NAND tiles (if they are printable)
2017-03-20 13:38:35 +13:00
Matthew Parlane
910360f7e7
Merge pull request #5085 from leoetlino/es-nandutils
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IOS: Add NandUtils
2017-03-20 13:27:17 +13:00
Matthew Parlane
a20b73cfb4
Merge pull request #5112 from MerryMage/quantize
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Jit64AsmCommon: Use correct quantization table
2017-03-20 13:26:38 +13:00
MerryMage
5f59755d15
Jit64AsmCommon: Use correct quantization table
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Stores quantize, loads dequantize.
2017-03-19 14:49:24 +00:00
Lioncash
35c230a418
NetPlayServer: const correctness
2017-03-19 09:36:40 -04:00
Lioncash
025eac9062
NetPlayClient: const correctness
2017-03-19 09:32:58 -04:00
Léo Lam
98e27ad9cb
IOS/ES: Use FindInstalledTMD instead of content loader
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Proper semantics.
IOS only cares about the TMD and nothing else, so we should use
FindInstalledTMD, instead of reading/parsing/decrypting a bunch of
useless stuff, which is slow *and* causes issues because of the cache.
2017-03-19 11:27:34 +01:00
Léo Lam
8984112501
IOS/ES: Move GetStoredContentsFromTMD to NandUtils
2017-03-19 11:10:45 +01:00
Léo Lam
0ed8d68192
IOS/ES: Add functions to get TMDs
2017-03-19 11:10:45 +01:00
Léo Lam
194b0ae36d
IOS: Add NandUtils
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This keeps the ES specific NAND code in a single place and makes it
reusable. Eventually, other ES specific code will be moved to it.
2017-03-19 11:10:45 +01:00
Anthony
9604a06921
Merge pull request #5102 from leoetlino/channel-title-type
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Check whether WAD is a channel before reading names
2017-03-18 23:30:27 -07:00
Matthew Parlane
cb87b25ac6
Merge pull request #5106 from lioncash/constant
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Memmap: Replace '0' constant with nullptr
2017-03-19 16:42:36 +13:00
Matthew Parlane
036d676230
Merge pull request #5107 from lioncash/unused
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ES: Remove unused string format argument in LaunchPPCTitle
2017-03-19 16:41:28 +13:00
Lioncash
8e999b209a
NetPlayClient: Eliminate variable shadowing
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Gets rid of two -Wshadow warnings
2017-03-18 22:58:07 -04:00
aldelaro5
8bf27cf42f
Fix memory breakpoint when checking the middle of the data
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If the delimiters of a memory aren't exactly the same as an address, but their size includes the memory breakpoint delimiter, the break will not go through. This makes it so that you can specify a search for a memory breakpoint with a data size and will check if the data fits with that size on all memory breakpoints so the breaks go through.
2017-03-18 22:48:57 -04:00
Lioncash
3404057732
ES: Remove unused string format argument in LaunchPPCTitle
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Gets rid of a -Wformat-extra-args warning.
2017-03-18 22:44:46 -04:00
Lioncash
2b8abddadf
Memmap: Replace '0' constant with nullptr
2017-03-18 22:35:35 -04:00
Lioncash
44fb429e7e
EXI: Namespace device classes
2017-03-18 21:13:12 -04:00
Léo Lam
c987f58319
Check whether WAD is a channel before reading names
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Dolphin assumes that content 0 is opening.bnr, without checking
whether content 0 exists or if it is even supposed to be there (it's
only there for channels). This results in sometimes reading garbage.
This adds a check to only try to read names from content 0's header
if the title is a channel (channel, system channel or game channel).
2017-03-18 19:07:11 +01:00
Matthew Parlane
ce034a8186
Merge pull request #5101 from JosJuice/es-launch-wii-menu
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Display a different error message when failing to ES_Launch the Wii Menu
2017-03-19 01:00:59 +13:00
JosJuice
998a215a0d
Display a different error message when failing to ES_Launch the Wii Menu
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Trying to return to the Wii Menu from a game is the easiest
way to trigger this error. Just saying 0000000100000002
when that happens doesn't mean much to most users.
2017-03-18 12:13:17 +01:00
JosJuice
9d54e4a9de
Return a more meaningful type from GetSysMenuRegion
2017-03-18 10:13:36 +01:00
Matthew Parlane
8669426b0b
Merge pull request #5092 from lioncash/namespace
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SI: Namespace device classes
2017-03-18 19:30:38 +13:00
Markus Wick
b7f605e88e
Merge pull request #5097 from MerryMage/pic
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PIE support for the DSP JIT
2017-03-17 22:24:03 +01:00
MerryMage
5e7d01dea4
DSPJitRegCache: Remove ebp_store
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Restoring RBP before function calls is a no-op.
2017-03-17 17:10:25 +00:00
MerryMage
14739c55c3
DSP/Jit: PIE support
2017-03-17 17:10:24 +00:00
Markus Wick
b7ba391041
Merge pull request #5084 from MerryMage/Update_SR_Register
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DSP/Jit: Explicitly specify scratch register for Update_SR_Register
2017-03-17 17:21:21 +01:00
Matthew Parlane
47fe78a76a
Merge pull request #5094 from lioncash/magic
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SI: Convert SI buffer from a C array to std::array
2017-03-17 20:49:26 +13:00
Markus Wick
a0acdfc070
Merge pull request #5029 from ligfx/bboximagemask
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OGL: implement Bounding Box on systems w/o SSBO
2017-03-16 21:39:17 +01:00
aldelaro5
4738e3195c
Fix memory breakpoints not triggering on Windows
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For some reasons, they worked on Linux even though it was incorrect, this commit does it correctly and so it fixes that on Windows.
2017-03-16 16:31:20 -04:00
BhaaL
1470c346b6
change parameter names to match our coding style while we're at it
2017-03-16 18:22:51 +01:00
BhaaL
d0d91f2530
add the hash for the PAL v1.1 BIOS
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reported on the forums by user hackintoshftw1
2017-03-16 18:22:51 +01:00
BhaaL
70a25bef4c
put the source reference onto its own line to avoid the awkward formatting
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also, make them constexpr, because i guess it makes sense...
2017-03-16 18:22:51 +01:00
Markus Wick
907e73a1fc
Merge pull request #5012 from degasus/BAT
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MMU: Create constants for our BAT flags.
2017-03-16 16:02:16 +01:00
JosJuice
ff7425214a
Use 6-char game IDs for NAND tiles (if they are printable)
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5.0-2712 made ES's code for setting the game ID use the
title ID converted to hex (except for disc titles) instead
of using a 6-char game ID like before. Then, 5.0-2830 made
us use that code even when loading game INIs. This breaks the
expectations of both users and the game INIs we ship with.
This commit makes Dolphin use 6-char game IDs for all
titles (unless the 6-char ID would contain unprintable
characters, which is the case with e.g. the Wii Menu).
I'm also putting unprintability checks in VolumeWad
for consistency.
2017-03-16 11:21:31 +01:00
Lioncash
6cf3c2262c
SI: Convert SI buffer from a C array to std::array
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Stronger typing (no implicit pointer decay), nicer aggregate
initialization.
Also gets rid of magic constants where applicable.
2017-03-16 05:37:03 -04:00
Markus Wick
bb708397db
Merge pull request #5090 from lioncash/si
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SI: Minor cleanup
2017-03-16 09:57:04 +01:00
Lioncash
f0eeb3c63a
SI: Namespace device classes
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Places all of the SI code under the SerialInterface namespace instead of
only the main source file. This keeps all SI code under a common name,
as well as out of the global namespace
2017-03-16 04:41:39 -04:00
Lioncash
9c3b35fccb
EXI: Move enum constants into the ExpansionInterface namespace
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Given these are related to EXI itself, these should be within the
namespace itself.
2017-03-16 02:06:29 -04:00
Lioncash
a728d858b3
SI: Move MAX_SI_CHANNELS into the SerialInterface namespace
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Given this constant is related to the serial interface, it shouldn't be
outside of the namespace.
2017-03-16 01:57:57 -04:00
Lioncash
46991e2bdd
SI: Amend variable naming
2017-03-16 01:37:50 -04:00
Michael Maltese
de940a5fd6
VideoConfig: add bSupportsFragmentStoresAndAtomics
2017-03-15 17:20:47 -07:00
Anthony
8e6d256722
Merge pull request #5080 from leoetlino/ssl-verify
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Default to SSL verify on
2017-03-15 13:56:56 -07:00
Markus Wick
1e7dd1ed2d
Merge pull request #5086 from lioncash/si
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SI_Devices: Minor cleanup
2017-03-15 10:07:27 +01:00
degasus
5152c997a4
MMU: Create constants for our BAT flags.
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This avoids a few hard-coded constants in several files.
2017-03-15 09:20:40 +01:00
Lioncash
4df8ac7820
GCMemcardRaw: Amend variable naming
2017-03-15 00:16:45 -04:00