43020 Commits

Author SHA1 Message Date
Sintendo
7410bc2025 JitArm64_Integer: subfzex - Constant folding
When both the input register and the carry flag are constants, the
result can be precomputed.

Before:
0x52800016   mov    w22, #0x0                 ; =0
0x2a3603f6   mvn    w22, w22

After:
2024-12-28 20:58:24 +01:00
Sintendo
fa13457abb JitArm64_Integer: subfex - Optimize InHostCarry case for -1
The result is either -1 or 0 depending on the state of the carry flag.
This can be done with a csetm instruction.

Before:
0x1280001a   mov    w26, #-0x1                ; =-1
0x1a1f035a   adc    w26, w26, wzr

After:
0x5a9f23fa   csetm  w26, lo
2024-12-28 20:18:14 +01:00
Sintendo
18dd3f69f1 JitArm64_Integer: subfex - Optimize InPPCState case for 0
When the immediate is zero, we can load the carry flag from memory
directly to the destination register.

Before:
0x394bd3b8   ldrb   w24, [x29, #0x2f4]
0x2a1803f9   mov    w25, w24

After:
0x394bd3b9   ldrb   w25, [x29, #0x2f4]
2024-12-28 18:15:48 +01:00
Sintendo
e54bfd6605 JitArm64_Integer: Refactor subfex 2024-12-28 18:12:13 +01:00
Sintendo
5cc9bde1c1 JitBase: Improve const-correctness 2024-12-28 16:44:58 +01:00
Sintendo
50d991780f JitBase: Add HasConstantCarry helper 2024-12-28 16:44:52 +01:00
Nystrata
f6f01f2002 Force Metroid Prime GCN and Metroid Prime 2 GCN to be 4:3
To my knowledge, all of the GameCube versions of *Metroid Prime* and *Metroid Prime 2: [Dark] Echoes* only support 4:3, not 16:9 .
Currently, Dolphin's widescreen heuristic will fail to detect this and will erratically switch between 4:3 and 16:9 when Aspect Ratio is set to Auto.
These changes prevent the erratic aspect ratio switching by manually declaring that the game is solely 4:3.
2024-12-28 05:46:38 -08:00
dreamsyntax
07f712f8a0 Core/VideoCommon: Fix duplicate OSD Custom Textures messages
Resolves duplicate OSD messages for Loading and Found custom textures.
VideoBackend initialization results in HiresTexture::Init being called.
We already call HiresTexture::Update when OnNewTitleLoad is called.
Thus we can remove HiresTextures::Init completely as it is redundant.
2024-12-28 01:09:50 -07:00
Charlese2
635f588690 fix Summoner: Goddess Reborn sound system crash during transitions 2024-12-27 18:33:54 -07:00
Tilka
05cad38abc
Merge pull request #13243 from nlebeck/stringutil-tests
Add some unit test coverage of the `SplitPath` function
2024-12-27 18:10:47 +01:00
Admiral H. Curtiss
4fc50226c6
DolphinQt/HacksWidget: Convert accuracy slider to ConfigSlider 2024-12-27 05:40:24 +01:00
Admiral H. Curtiss
98ee3836e5
DolphinQt: Add option for value mappings to ConfigSlider 2024-12-27 05:40:13 +01:00
JMC47
532a8621da
Merge pull request #13116 from mitaclaw/ranges-modernization-8-trivial-of
Ranges Algorithms Modernization - Of
2024-12-26 16:51:53 -05:00
Niel Lebeck
bae4616dd1 Add some unit test coverage of the SplitPath function 2024-12-26 11:42:01 -08:00
JosJuice
6384ea97f1 JitArm64: Handle rlwinmx with zero mask
No games seem to use this, so this isn't useful as a performance
optimization, but it's required for correctness because the (sh == 0)
case of our implementation doesn't handle zero masks.
2024-12-25 15:15:24 +01:00
Gamer64
764bf314e1 Android: Fix VSync option not working
It happened due to a typo from SECTION_GFX_HARDWARE
2024-12-24 10:41:45 +01:00
JMC47
f9ce2b9d76
Merge pull request #13232 from TryTwo/PR_hotfix
Qt crash hotfix
2024-12-23 18:04:51 -05:00
TryTwo
27ac5fa777 Qt crash fix. Don't store Config::Info variable as a reference. 2024-12-23 15:40:07 -07:00
JMC47
c528a70e64
Merge pull request #13211 from Sintendo/blendvpd
Jit_FloatingPoint: fselx - Prefer BLENDVPD over VBLENDVPD
2024-12-22 18:35:11 -05:00
JMC47
a1d6aa7d3e
Merge pull request #13212 from JosJuice/jitarm64-ps-sel-same-reg
JitArm64: Optimize ps_sel with d == b || d == c
2024-12-22 18:34:32 -05:00
JosJuice
5641b83d4e
Merge pull request #13063 from TryTwo/PR_GameSettings
Add ability to edit game-specific GFX settings from game properties tab.
2024-12-22 20:42:28 +01:00
Admiral H. Curtiss
bb8c0a795f
Merge pull request #13214 from JosJuice/sethardcoremode-private
AchievementManager: Make SetHardcoreMode private
2024-12-22 20:09:29 +01:00
JMC47
1ba8541da9
Merge pull request #13091 from mitaclaw/ranges-modernization-2-returns
Ranges Algorithms Modernization - Return
2024-12-20 12:50:19 -05:00
JMC47
ac0d6cbaaa
Merge pull request #13224 from Sintendo/jitarm64-subfic2
JitArm64_Integer: Optimize subfic for -1
2024-12-18 12:07:23 -05:00
OatmealDome
01f6810a9d
Merge pull request #13207 from OatmealDome/vulkan-hdr-color-space
VKSwapChain: Always use surface formats with a normal sRGB color space if not RGBA16F
2024-12-16 17:29:19 -05:00
mitaclaw
2b0cd16c8c Modernize std::none_of with ranges
In JitRegCache.cpp, the lambda predicate were replaced by a pointer to member function because ranges algorithms are able to invoke those.

In ConvertDialog.cpp, the `std::mem_fn` helper was removed because ranges algorithms are able to handle pointers to member functions as predicates.

In BoundingBox.cpp, the lambda predicate was returning the bool element unchanged, so `std::identity` was a better fit.
2024-12-15 19:54:17 -08:00
mitaclaw
140252ffc0 Modernize std::any_of with ranges
In WiimoteReal.cpp, JitRegCache.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those.

In ConvertDialog.cpp, the `std::mem_fn` helper was removed because ranges algorithms are able to handle pointers to member functions as predicates.
2024-12-15 19:54:16 -08:00
mitaclaw
860e6cf5cb Modernize std::all_of with ranges
In DITSpecification.cpp, MaterialAsset.cpp, and ShaderAsset.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those.

In NetPlayClient.cpp, the non-trivial `NetPlay::Player` elements were being passed by value in `NetPlayClient::DoAllPlayersHaveGame()`. This has been fixed.

In WIABlob.cpp, the second example's predicate was returning the `std::optional` by value instead of implicitly converting it to a bool. This has been fixed.
2024-12-15 19:50:34 -08:00
mitaclaw
826e2bbf98 StringUtil: More Wrappers For <cctype>
`Common::IsLower(char)` was omitted as nothing needed it.
2024-12-15 19:50:34 -08:00
Jordan Woyak
b4a1967310
Merge pull request #13226 from JosJuice/achievementmanager-forward-declarations
AchievementManager: Add required forward declarations
2024-12-15 14:02:56 -06:00
JosJuice
ad24ddb6bb VerifyTool: Add missing USE_RETRO_ACHIEVEMENTS ifdefs 2024-12-15 18:15:57 +01:00
JosJuice
84ab15e020 AchievementManager: Add required forward declarations
This was causing compilation errors when building without
USE_RETRO_ACHIEVEMENTS.
2024-12-15 18:00:14 +01:00
Sintendo
d81213c4a5 JitArm64_Integer: Optimize subfic for -1
Another one backported from x86. Not sure why I didn't do this in #12891
already.

- Without carry
Before:
0x2a3a03fb   mvn    w27, w26
0x6b1a037b   subs   w27, w27, w26

After:
0x1280001b   mov    w27, #-0x1                ; =-1

- With carry
Before:
0x2a3b03f7   mvn    w23, w27
0x6b1b02f7   subs   w23, w23, w27
0x1a9f37f6   cset   w22, hs
0x390bd3b6   strb   w22, [x29, #0x2f4]

After:
0x12800017   mov    w23, #-0x1                ; =-1
2024-12-15 02:24:30 +01:00
JosJuice
ada646a795
Merge pull request #12682 from JosJuice/jit-fallback-discard-assert
Jit: Skip discarded registers when flushing for interpreter fallback
2024-12-12 23:48:37 +01:00
TryTwo
9541bb6cf7 Add method to bold slider/spin labels when a user game ini setting is being used 2024-12-10 13:42:30 -07:00
TryTwo
ac129d318b EnhancementsWidget:: Move to using ConfigControls and add new control for ComboBoxes that set two settings at once. 2024-12-10 13:42:17 -07:00
TryTwo
84a937ae65 Add GFX property tabs to game properties window, allowing them to be set to the user game ini. Additionally, refactor ConfigWidgets to reduce duplication. Refactor GameConfigWidget to use config system.
Creates a layer outside the game config layer system and passes it to the created gfx widows, so as to not interfere with the global config system.

Supports multiple game properties being open at once.
Supports editing while a game is playing, but the options only save and update the active game when the window is closed.
Right-clicking will remove a property from the game ini.
2024-12-10 13:40:30 -07:00
JMC47
6ea8edd531
Merge pull request #13209 from jordan-woyak/sdl-touchpad
InputCommon/SDL: Add touchpad inputs.
2024-12-10 12:52:43 -05:00
LillyJadeKatrin
81fd763601 Add ReadVerified testing to PatchAllowlistTest
New code adds a test failure if there's a Patches/Gecko/AR_Retroachievements_Verified code that doesn't appear to actually exist in the file. This will catch if the allowed patch is formatted wrong, which I found happening several times already due to not realizing that the patch author's name would need to be omitted.
2024-12-10 00:15:13 -05:00
JMC47
394db8b798
Merge pull request #13215 from Tilka/efb_access
GameSettings: set EFBAccessEnable=True for Neighbours from Hell
2024-12-09 14:23:45 -05:00
Tillmann Karras
445fe2248c GameSettings: set EFBAccessEnable=True for Neighbours from Hell
This fixes the loading screens that show a walking animation.
2024-12-08 11:29:15 +00:00
JosJuice
687fe65709
Merge pull request #13166 from Sintendo/stX-opt
JitArm64_LoadStore: Optimize zero stores in stX
2024-12-08 11:06:33 +01:00
OatmealDome
57b1234feb
Merge pull request #13113 from CelestialAmber/mwld-map
Core: Store object name separately for symbols
2024-12-07 17:13:13 -05:00
JosJuice
7a31c8f10b AchievementManager: Make SetHardcoreMode private
This is an implementation detail that doesn't need to be exposed.
2024-12-07 19:29:53 +01:00
TryTwo
08df9a66e0 DolphinQt: Refactor, add ConfigControl class
This reduces code duplication in the different ConfigControls. This is
helpful for the next commit, which will modify the now deduplicated
code.
2024-12-07 16:31:34 +01:00
JosJuice
e3bfff5cb6 JitArm64: Optimize ps_sel with d == b || d == c 2024-12-07 12:20:24 +01:00
Sintendo
065165f749 Jit_FloatingPoint: Prefer BLENDVPD over VBLENDVPD
Prefer BLENDVPD over VBLENDVPD if the latter doesn't save any
instructions.

VBLENDVPD allows separate source and destination registers, which can
eliminate a MOVAPD/MOVSD. However, on Intel since Skylake, VBLENDVPD
takes additional uops to execute compared to BLENDVPD (according to
https://uops.info). On AMD and older Intel microarchitectures there is no
difference.
2024-12-07 11:22:28 +01:00
JosJuice
0a84d93a8e
Merge pull request #13196 from jordan-woyak/expanding-numeric-settings
DolphinQt: Make mapping window spinboxes horizontally expanding.
2024-12-07 11:14:55 +01:00
OatmealDome
a5d1172d97
Merge pull request #13186 from OatmealDome/flatpak-gitignore
gitignore: Ignore flatpak-builder's cache directory
2024-12-05 15:10:18 -05:00
OatmealDome
e05b033dd2 ScmRevGen: Don't generate Info.plist files directly
Some generators (like Unix Makefiles and Xcode) copy an app's Info.plist at configure time.
This causes a problem when we need to generate the Info.plist at build time, like how we
currently do it with ScmRevGen. Instead of generating the Info.plist directly in ScmRevGen,
provide an Info.plist without any version information to CMake at configure time, have
ScmRevGen generate a separate plist file with the version information at build time, and
then merge the two together to create the final Info.plist.
2024-12-05 14:56:08 -05:00