21427 Commits

Author SHA1 Message Date
Shawn Hoffman
a3caa14ade remove duplicate code in msbuild files 2017-06-03 18:20:40 -07:00
Shawn Hoffman
7537f8b861 clarify a little in Base.props 2017-06-03 18:20:40 -07:00
Shawn Hoffman
397720a9fe might as well update yet some more pointless version numbers.. 2017-06-03 18:20:40 -07:00
Shawn Hoffman
c251311b02 DolphinQt: remove I_AM_BUILDACUS as the buildbot doesn't use it anymore 2017-06-03 18:20:40 -07:00
Shawn Hoffman
a4d23db041 Include utf8 BOM in sln file so shell displays a nice icon 2017-06-03 18:20:40 -07:00
Shawn Hoffman
ddae5058e9 msbuild: increment other version numbers to vs2017 equivalents 2017-06-03 18:20:39 -07:00
Shawn Hoffman
b116e05abe [windows] Do not copy cpack_package_description.txt to output dir 2017-06-03 18:20:39 -07:00
Shawn Hoffman
fbf808e691 remove ProjectDependencies from sln file 2017-06-03 18:20:39 -07:00
Tilka
78c0e8c809 Merge pull request #5513 from leoetlino/dns-timeout
Analytics: Don't crash when a DNS resolve times out
2017-06-04 01:21:44 +01:00
Michael Maltese
c520a53b07 CMake: make Qt work when using a manual "-std=c++##" flag
Based on approach in https://gitlab.kitware.com/cmake/cmake/issues/16468
2017-06-03 17:02:54 -07:00
Michael Maltese
14c3d4716f AudioStretcher: split StretchAudio into ProcessSamples / GetStretchedSamples 2017-06-03 16:54:00 -07:00
Michael Maltese
87a467fe42 AudioCommon: extract AudioStretcher class for time-stretching 2017-06-03 16:54:00 -07:00
Michael Maltese
a4508e85e8 AudioCommon: move DPL2 decoding into Mixer 2017-06-03 16:53:59 -07:00
Lioncash
5862d1fc41 Device: Provide operator!= counterparts to operator== for DeviceQualifier
Makes comparison logic symmetric
2017-06-03 19:34:35 -04:00
Michael Maltese
e3531d17d7 Update free DSP ROM and coefficients to support GBA ucode
- coef: Explicitly set 23 different values that are used by GBA UCode,
  and tweaked overall parameters to more closely match those 23 values.
- irom: Moved a few functions to their proper places, updated BootUCode
  to configure DMA transfers using AX registers as well as IX registers
  (the GBA UCode uses this to do two sequential transfers in one call),
  and added partial functions used by GBA UCode.

All functions were reverse-engineered solely based off of observed
effects on the virtual machine: register states before-and-after, dmem
interactions, and DMA transfers. The specific coefficients were observed
being read from dmem, and must be exactly those values to function
properly. I have no knowledge of how the official ROM implements these
functions, or how it is implemented overall.

Tested with The Legend of Zelda: Four Swords Adventures, Final Fantasy
Crystal Chronicles, and Billy Hatcher and the Giant Egg (to download
ChuChu Rocket!).
2017-06-03 15:16:39 -07:00
Michael Maltese
2267ddeb17 DSPAssembler: fix handling of P_REG1C
`P_REG1C` had the same value as `P_ACCL`, so was causing spurious errors
when used with ACCM registers. Gcdsptool (which calls this `P_ACCLM`)
gives it the value `P_REG | 0x1c10` instead, and handles errors in the
same block as other REG## enums.
2017-06-03 15:16:39 -07:00
Leo Lam
dda42c3c92 Revert "GeckoCode: install code handler even if no codes are activated" 2017-06-03 22:52:42 +02:00
Sepalani
ac51c80ad0 HLE: Log (v)fprintf messages 2017-06-03 21:05:14 +01:00
Sepalani
2989c0cb61 HLE: Log (v)dprintf messages 2017-06-03 21:05:13 +01:00
Sepalani
9f6d6e6921 HLE: HLE_GeneralDebugVPrint added 2017-06-03 21:03:44 +01:00
Sepalani
061dadbc61 HLE: SVR4 VAList struct added 2017-06-03 21:01:59 +01:00
Sepalani
5a4f085c10 HLE: VAList cleanup and SystemVABI namespace 2017-06-03 21:01:59 +01:00
Sepalani
e9dd0072de HLE: Variable Argument Lists support 2017-06-03 21:01:58 +01:00
Leo Lam
4b53093acb Merge pull request #5520 from sepalani/write-console
HLE: Fix __write_console implementation
2017-06-03 22:00:23 +02:00
Léo Lam
1a17c02d6f DiscIO: Use std::optional for GetTitleID instead of pointer
This makes the interface slightly cleaner and a bit more consistent
with the other getters. Still not fully the same, since the others
don't really handle failures with std::optional; but at least the
value is returned by value now, as opposed to having the function
take a pointer to a u64.
2017-06-03 21:56:33 +02:00
Leo Lam
227bc3816f Merge pull request #5517 from leoetlino/more-reliable-shutdown
More reliable shutdown
2017-06-03 21:33:43 +02:00
Leo Lam
bcc85f9f4d Merge pull request #5516 from leoetlino/drop-last-filename
Drop m_LastFilename
2017-06-03 21:32:04 +02:00
Sepalani
9b2cc62393 CodeView: Assemble menu item added 2017-06-03 20:21:25 +01:00
JosJuice
ce012ee3f4 FilesystemPanel: Remove strange disc type check
I don't know what the point of this was.
(Workaround for some old bug that we don't have anymore?)
2017-06-03 21:19:11 +02:00
JosJuice
24192671f9 DVDInterface: Remove useless disc type check 2017-06-03 21:19:11 +02:00
JosJuice
6661492989 Check for existance of partitions instead of disc type when appropriate
This gets rid of some assumptions that non-DiscIO code was making about
volume types. It's better to encapsulate as many of the volume type
differences as possible in DiscIO.

Made possible by PR #2353.
2017-06-03 21:19:11 +02:00
Leo Lam
fbad958f03 Merge pull request #5518 from JosJuice/replace-weird-brace-thingy
Replace {{}} with {}
2017-06-03 21:16:36 +02:00
Sepalani
2afa546551 HLE: Fix __write_console implementation 2017-06-03 20:06:31 +01:00
JosJuice
f71fcd38bd TitleDatabase: Check game ID length before reading characters 2017-06-03 20:46:57 +02:00
JosJuice
4493b1324b TitleDatabase: Allow showing Japanese names for Japanese GC games 2017-06-03 20:46:30 +02:00
MerryMage
b6a99e1b9c IsSettingSaveable: Allow GFX settings to be saved 2017-06-03 18:13:04 +01:00
MerryMage
f5f45855f0 GameConfigLoader: Add GFX Game INI translations 2017-06-03 18:13:02 +01:00
MerryMage
d75b536fd7 Config: Add GFX ConfigInfo 2017-06-03 18:11:58 +01:00
MerryMage
332747857e GameConfigLoader: Empty INI to location map 2017-06-03 18:11:57 +01:00
MerryMage
1e766ab490 Config: Add layers CommandLine and CurrentRun 2017-06-03 18:11:57 +01:00
MerryMage
41afe78a44 Config: Integrate 2017-06-03 18:11:57 +01:00
MerryMage
1548a15c68 Config: Implement Get and Set 2017-06-03 18:11:56 +01:00
MerryMage
6151bc1714 Config: Extract layer search order to header 2017-06-03 18:11:56 +01:00
MerryMage
57264022ce ConfigLoaders: Temporarily not save all settings 2017-06-03 18:11:56 +01:00
MerryMage
b3197d8dce Config: Extract ConfigLocation 2017-06-03 18:11:56 +01:00
MerryMage
827972b810 Config: Extract ConfigLocation 2017-06-03 18:11:55 +01:00
Léo Lam
546181c457 WX: Clear m_is_game_loading at the proper moment
This should happen after the core has stopped (OnStopped), not when
the user wants to stop (DoStop).
2017-06-03 19:05:35 +02:00
Léo Lam
52f00603e2 Core: Use RAII for EmuThread shutdown
This is more reliable, as this guarantees subsystems will be
shut down in the same order they were initialised (if they were
initialised). It also allows us to stop keeping track of what needs to
be shut down manually and just return in case of errors.

This should prevent the emulator from getting totally stuck when
the boot process does fail.
2017-06-03 19:05:35 +02:00
Leo Lam
5d6074f157 Merge pull request #5366 from sepalani/set-sym-size
CodeView: Set Symbol Size/End Address added
2017-06-03 19:00:45 +02:00
Leo Lam
6d38f153d6 Merge pull request #5515 from leoetlino/import-ticket
IOS/ES: Move ImportTicket write function
2017-06-03 18:40:52 +02:00