nakeee
4923da76d7
all this to make stop work without message passing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@744 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 17:03:24 +00:00
nakeee
dc3fd905c9
experimental multi-core support on linux
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- Input seems not to work for some reason (please check and tell me if it's not only me)
- Skip frames is not supported
Report to me of other problems
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@740 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 10:43:32 +00:00
daco65
14541f0f8a
big oops
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forgot to commit the PatchEngine.cpp a looong time ago
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@737 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-01 00:21:48 +00:00
XTra.KrazzY
3d25b525dd
Reverted SRAM cache patch.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@731 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 21:21:14 +00:00
XTra.KrazzY
d80178bd89
Added simple EXI Channel caching. Great for SRAM intensive games such as LoZ:WW (Indoor performance increased from 4500MHz to 6000MHz)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@727 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 14:49:01 +00:00
memberTwo.mb2
a9c81fad7d
Stop crash with ogl and render to child window fix. (issue 200)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@725 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 12:15:11 +00:00
John Peterson
f2a5fd1973
Some changes to the debugger, added a DSP HLE debugging window. I moved the initialization of DLLdebugger from Core.cpp to the debugging window. (I hope this doesn't break the LLE debugger in any way, or does it have to be started right after LoadPlugin?). Also added a ShowOnStart saved setting to the debugger. And a MainWindow saved setting that set the position and size of the main window when it's started. I may have broken things in the debugger by allowing disabling of for example the Jit window. Please accept my apologies if that is the case.
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There's an annoying problem with the DSP HLE wx window that blocks some input and places it in a queue. For example if you have loaded the window and press X on the main window, that action is blocked an placed in some kind of queue and not executed until you have closed the debugging window. This is also why the main Dolphin-Debugger window does not show up until you close the sound window. If someone find a fix to this I guess it could be convenient. There is another way to show the window, m_frame->Show() that is normally supposed to remove this kind of on-focus lock, but in a dll it seemingly breaks because it makes Dllmain call DLL_PROCESS_DETACH immediately after DLL_PROCESS_ATTACH so the window has to be killed or we crash.
Also, otherwise unnecessarily I had to disable the new DSP HLE debug window in Release mode because I could not access the SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() string that I need to start it (if I tried it crashed). Very annoying and strange. I could not access m_strDSPPlugin or m_strVideoPlugin either, but all other values in m_LocalCoreStartupParameter seemed to work fine. I'll have to leave it to someone else to figure out why.
TODO: Later I'll add function to the debugging buttons, currently only update have a function. I'll add some option to show a custom console window (that actually worked better that the wx window to show the current parameters status, it had less flicker on frequent updates). I'll also add some custom log file saving option.
Also, the reason I placed Logging.cpp in its own dir is because I plan to add more files to it. There were problems with some build modes, win32 with debugging crashed on booting a game, I don't know if it's my fault. And I could not build Debug win64 because of some wx linking problem.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@722 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 03:19:23 +00:00
hrydgard
b2c619da61
Submit all kind of misc little changes and cleanup so I get a clean slate. There should be nothing in here that really changes anything important, except fixing some types in the filesystemgc stuff.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@717 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-28 16:49:58 +00:00
hrydgard
6af08837da
Really fix DTK audiostream from compressed iso
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@675 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 22:02:47 +00:00
hrydgard
f7b6298e77
Break out BIOS emulation code into its own file. Remove BOOT_BIN support (who still uses that?). assorted warning fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@674 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 21:14:23 +00:00
hrydgard
08e81eddb9
Protect dvdread with a critical section, should fix crashes when running ikaruga from a compressed iso. Some coding standard stuff.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@672 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 20:47:11 +00:00
fires.gc
55867c169a
update to vs2008
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@664 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 17:09:29 +00:00
Maarten ter Huurne
3aadef14eb
Fixed case in header name (thread.h -> Thread.h).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@659 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 11:55:23 +00:00
memberTwo.mb2
da088e62ad
DC idle skipping part 2: video thread is woken up when "OnIdle".
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For testing purpose only (I can't test with lots of games) because it may break some sync. Besides, I'm not satisfied with the way things are done.
So just uncomment "//#define THREAD_VIDEO_WAKEUP_ONIDLE" in thread.h in order to test it.
Works fine with movies, 2D and simple 3D in ZWW at least.
If it's ok I'll clean up the code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@658 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 10:52:58 +00:00
John Peterson
e4725675fd
Notice: This revision break compatibility with all old savegames
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This was needed for the three Namco games Baten Kaitos - Wings, Origins and Tales of Symphonia to recognize that it was booting CD2. The critical value was the Disk ID byte 0x00000006 in the memory and on the disc, for these games it was 0x00 for CD1 and 0x01 for CD2. I'm not sure if any other multidisc games are affected by this.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@657 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 09:53:48 +00:00
Sonicadvance1
1a27044b0a
Added language select so it actually works. Games that don't have the available language falls back to English from what I see. The checksum isn't checked in the games? Also started added Wiimote usage in Linux, doesn't do anything since the plugin receives NOTHING in Linux for some reason. I blame Masken because I can
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@645 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 21:13:34 +00:00
donkopunchstania
17cff80f2b
BIOS sets video mode from emulator configuration. Fixed iteration in DX VShaderCache::Cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@644 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 20:55:01 +00:00
donkopunchstania
29664c880a
added VolumeDirectory and modified ELF boot code to allow a directory on the user's computer to appear as the DVD drive. Linux support needs to be added. Added functionality to the Wii DI. Clicking on a data symbol in the code window sets the memory list to that address.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@624 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 00:05:08 +00:00
Maarten ter Huurne
7199c04c0c
Fixed warning about mixing signed and unsigned.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@621 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-22 23:31:52 +00:00
Maarten ter Huurne
4797d01920
Fixed warning about mixing signed and unsigned.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@620 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-22 23:31:12 +00:00
Maarten ter Huurne
6c68afb171
Fixed warning about too large signed number.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@619 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-22 23:30:19 +00:00
hrydgard
38f04809f1
Reduce the use of string objects slightly. Add Delete ISO feature.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@610 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-22 19:48:12 +00:00
daco65
570071a8b6
minor core fixing. moved CatchUpGPU() back to CommandProcessor so that MP1 (and more?) have graphics again. also fixed the lzo.lib error some ppl get (i think)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@608 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-22 11:42:52 +00:00
nakeee
e0291e735c
cleaned up SConscripts
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@602 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-21 19:54:29 +00:00
XTra.KrazzY
369a6d2883
We hate pointer games, don't we?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@597 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-21 15:04:22 +00:00
XTra.KrazzY
6a5ad0ffdb
Now stopping doesn't crash with the message "Tried to execute code that's not marked executable" (Access Violation error)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@592 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-21 09:59:40 +00:00
masken
66011849cd
Wiimote: Ignored faulty L2CAP packets, allowing libogc's demo to run unaltered. Found raw data representing pointing to the screen.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@588 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-20 15:34:20 +00:00
hrydgard
cb90e61368
Large blob code cleanup. Compressed ISO ("gcz") support reactivated. Beginnings of raw drive reading code. Deprecate file mapping in an ugly way.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@566 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-17 23:25:35 +00:00
Maarten ter Huurne
f70819197a
Changed return type of Find4GBBase() to u8*, since it really is a pointer (all callers were typecasting it to u8*).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@553 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-17 07:58:17 +00:00
nakeee
e4ca998ff8
few warning fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@545 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-16 20:24:34 +00:00
memberTwo.mb2
e6a12b553b
Idle skipping in DC added (speedup). "Idle skipping" option in menu and ini
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@544 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-16 20:02:59 +00:00
daco65
233c28ee22
reverted some code from rev 532. dolphin had focus trouble
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@540 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-16 16:28:36 +00:00
XTra.KrazzY
ba90c68742
In single core mode Emulation and CPU threads are now merged. Performance gain due to sleep elimination. Powerdown checks are already done in the CPU thread.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@532 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-15 21:46:26 +00:00
masken
eafd38f6fb
Fixed DebugFast versions of PadSimple and DSP HLE plugins.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@531 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-15 21:38:23 +00:00
XTra.KrazzY
2c2697077b
Stopping games now works
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@530 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-15 21:37:05 +00:00
nakeee
6a7351181f
print percent with .2lf
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@528 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-15 05:14:18 +00:00
fires.gc
6c007ceff0
added support for the wii mem dump (again)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@526 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-14 11:57:35 +00:00
hrydgard
a56fcd4e98
Fixed some valgrind warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@523 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-14 09:12:19 +00:00
memberTwo.mb2
0ba3948c42
JIT profiler: in block performance counter.
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MemoryView: raw memory display.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@522 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-13 20:58:24 +00:00
hrydgard
bec80af7d2
Move some stuff from bss to heap
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@521 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-13 18:35:49 +00:00
hrydgard
7a8d4a1987
Defend against bad parameters for HLE_Printf, early out in symboldb, misc
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@520 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-13 18:15:53 +00:00
masken
f75fafc1ce
Moved all relevant code into the Wiimote plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@518 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-13 17:11:15 +00:00
Maarten ter Huurne
0b600d848a
Added new file "Plugins/Plugin_Wiimote.cpp".
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@514 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-13 15:27:09 +00:00
daco65
f07b75dc09
some patches done by F|res & OmegaDox
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@512 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-13 15:09:03 +00:00
daco65
af918f2e43
added the wiimote config to the dolphin.ini options.
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also commented out the wiimote loading. cause the plugin can't do anything yet it wont load dolphin to start the game.
I also renamed the wiimote plugin. removing the test part. yes its a test but in the end its meant to become a full wiimote plugin right?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@509 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-13 13:44:06 +00:00
masken
f6e4aad94f
Added preliminary Wiimote plugin spec, and an empty test plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@508 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-13 10:28:23 +00:00
XTra.KrazzY
daabc11592
Clearing memory on boot
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@505 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-13 00:41:31 +00:00
daco65
7a68316c61
stupid VS2005 compiler and its " i dont understand directories with spaces"
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fixed building when the source is located at a place like C:\Documents and settings
also got sick of njoy.h saying the new lines wern't done correctly. so thats fixed too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@504 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-12 23:55:59 +00:00
masken
db23e9a6c0
Wiimote: added hardcoded example data reporting functions.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@503 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-12 20:45:06 +00:00
masken
6d3ada97a2
Wiimote: fixed SendDataReply() and added a bunch of report handlers.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@501 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-12 19:35:04 +00:00