X30 is used in fewer situations than the comment was claiming.
(I think that when I wrote the comment I was counting the use of X30
as a temp variable in the slowmem code as clobbering X30, but that
happens after pushing X30, so it doesn't actually get clobbered.)
This is used when fastmem isn't available. Instead of always falling
back to the C++ code in MMU.cpp, the JIT translates addresses on its
own by looking them up in a table that Dolphin constructs. This is
slower than fastmem, but faster than the old non-fastmem code.
This is primarily useful for iOS, since that's the only major platform
nowadays where you can't reliably get fastmem. I think it would make
sense to merge this feature to master despite this, since there's
nothing actually iOS-specific about the feature. It would be of use
for me when I have to disable fastmem to stop Android Studio from
constantly breaking on segfaults, for instance.
Co-authored-by: OatmealDome <julian@oatmealdome.me>
It was removed for non-android in 56239d1ae139998a7cde17ff02f0526ffb17f5ef, and android already uses a separate thread, so presumably this isn't needed anymore.
This hack was added in 8f0cbefbe57762de92284ef151e984f52ec8d7e6, and the part of it in SI_DeviceGCAdapter is present on Android already, so I don't see any reason why this part doesn't apply to Android.
This is mostly a brainless merge, #ifdef-ing anything that doesn't match between the two while preserving common logic. I didn't rename any variables (although similar ones do exist), but I did change one log that was ERROR on android and NOTICE elsewhere to just always be NOTICE. Further merging will follow.
Instead, saturate in OpReadRegister, as all uses of OpReadRegisterAndSaturate called OpReadRegister for other registers (and there isn't anything that writes to $ac0.m or $ac1.m without saturation).
There were 3 bugs here:
- The input register for the full register wasn't actually being used; it was read into RCX but RCX wasn't used by Update_SR_Register16_OverS32 (except as a scratch register). The way the DSP LLE recompiler uses registers is in general confusing, so this commit changes a few uses to have a variable for the register being used, to make code a bit more readable. (Default parameter values were also removed so that they needed to be explicitly specified).
- Update_SR_Register16 was doing a 64-bit test, when it should have been doing a 16-bit test. For the most part this doesn't matter due to sign-extension, but it does come up with e.g. `ORI` or `ANDI`.
- Update_SR_Register16_OverS32 did the over s32 check, and then called Update_SR_Register16. Update_SR_Register16 masks $sr with ~SR_CMP_MASK, clearing the over s32 bit. Now the over s32 check is performed after calling Update_SR_Register16 (without masking a second time). No official uCode cares about the over s32 bit.
We don't have anything called $amD, though we do have $acsD. However, these instructions affect flags based on the whole accumulator, so it's better to just use $acD.