17353 Commits

Author SHA1 Message Date
Scott Mansell
7df6982973 Add a dirty flag for arraybases.
Only loop through and call getPointers when something has actually
changed.
Worth about 2-4% speedup un SMG over the previous commit.
2015-05-30 04:39:48 +12:00
Scott Mansell
f57517f1a0 Clean up cached_arraybases. Update VideoSW to new scheme.
Move ownership of cached_arraybases from CPMemory to VertexLoaderManager
to better match it usage.
2015-05-30 04:09:27 +12:00
Scott Mansell
6d916762fb Fix invalid pointer errors in Burnout 2.
Yet another story of games loading weird shit into registers.

For some reason, Burnout 2 would (in rare situations) load invalid
addresses into cp_state.array_bases. What would the real hardware
do in this situation? Who knows, Burnout 2 doesn't actually enable
the vertex array with the invalid address so nothing kinky happens.

But dolphin tries to optimise things and starts using the address
as soon as it is loaded into memory. This causes GetPointer (which is
now much more vocal) to throw an error.

The Fix:  We don't call GetPointer until we are sure the vertex array
has been enabled.
2015-05-29 18:51:17 +12:00
Lioncash
68d6f07b5c Merge pull request #2476 from lioncash/string
Pass strings by const reference where possible
2015-05-28 21:26:06 -04:00
Lioncash
ac26f8e79f Pass strings by const reference where possible 2015-05-28 20:54:55 -04:00
flacs
6ff3fcee59 Merge pull request #2469 from Tilka/ogl
OGL: use GL_TEXTURE* constants
2015-05-28 10:17:57 +02:00
Tillmann Karras
285ac34bf3 OGL: use GL_TEXTURE* constants 2015-05-27 15:05:49 +02:00
Lioncash
a26cf63783 Merge pull request #2466 from JosJuice/fix-gamelist-encoding
Fix game list name encoding error caused by 4.0-6419 (d7900b4)
2015-05-27 06:31:31 -04:00
JosJuice
f1580a4c91 Fix game list name encoding error caused by 4.0-6419 (d7900b4)
The UTF-8 std::strings were being interpreted as the default encoding.
2015-05-27 12:28:23 +02:00
Markus Wick
255a8dfdd2 Merge pull request #2465 from lioncash/commandproc
CommandProcessor: Replace volatile usages with atomics
2015-05-27 11:07:36 +02:00
Lioncash
1ba3b4e7ac CommandProcessor: Replace volatile usages with atomics
Also remove said variables from being globals.
2015-05-27 03:53:29 -04:00
Markus Wick
3318120632 Merge pull request #2422 from lioncash/core
DSPCore: Make the mailbox registers atomic.
2015-05-27 09:14:41 +02:00
Markus Wick
1c2d4e5d42 Merge pull request #2464 from lioncash/pixelengine
PixelEngine: Replace volatile usages with atomics
2015-05-27 08:43:35 +02:00
Lioncash
ec03196267 PixelEngine: Replace volatile usages with atomics
Also removes two unused volatile variables.
2015-05-27 02:39:55 -04:00
Markus Wick
a6b327751a Merge pull request #2463 from lioncash/fifo
Fifo: Replace usages of volatile with atomics
2015-05-27 08:03:39 +02:00
Lioncash
5db7d4d1d5 DSPCore: Make the mailbox registers atomic. 2015-05-27 00:58:52 -04:00
Lioncash
4cb55cc427 Fifo: Replace usages of volatile with atomics 2015-05-27 00:42:56 -04:00
Matthew Parlane
787b861121 Merge pull request #2462 from rohit-n/build-pch
Fix building with PCH disabled.
2015-05-27 14:30:22 +10:00
Rohit Nirmal
c59bfd2b7f Fix building with PCH disabled. 2015-05-26 22:44:51 -05:00
Matthew Parlane
3135b4f3e4 Merge pull request #2461 from lioncash/barrier
Thread: Remove unused Barrier class
2015-05-27 13:21:14 +10:00
Lioncash
23c11b3f27 Thread: Remove unused Barrier class 2015-05-26 19:25:59 -04:00
Markus Wick
85e706b4ec Merge pull request #2459 from degasus/master
Common: Fix IsTriviallyCopyable macro for GCC 5
2015-05-26 20:13:14 +02:00
Fiora
49ecb01c7e Merge pull request #2458 from Tilka/ps_sum
Jit64: fix ps_sum
2015-05-26 10:58:27 -07:00
degasus
ebad10f2a1 Common: Fix IsTriviallyCopyable macro for GCC 5
Based on quarthex's patch in PR #2440
2015-05-26 19:50:14 +02:00
Tillmann Karras
6ea49da5b9 Jit64: fix ps_sum
It's /always/ the register cache.
2015-05-26 19:00:42 +02:00
skidau
8944e07f84 Merge pull request #2457 from degasus/master
DolphinWX: Drop dead hotkey button.
2015-05-26 23:53:46 +10:00
degasus
b64301d65c DolphinWX: Drop dead hotkey button. 2015-05-26 15:50:15 +02:00
Jules Blok
0b61a0dfc5 Merge pull request #2448 from Armada651/depth-inversion
D3D: Depth range inversion.
2015-05-26 15:39:50 +02:00
Markus Wick
d7900b4423 Merge pull request #2006 from RisingFog/disc2
Append Disc 2 to Titles for Multi-Disc Games
2015-05-26 15:39:42 +02:00
Jules Blok
ca7801da44 D3D: Invert initial depth buffer clear. 2015-05-26 15:31:36 +02:00
galop1n
2975e53091 D3D: Depth range inversion.
Credits go to Galop1n for designing this technique and to BhaaLseN for cleaning up the commit.
2015-05-26 15:31:31 +02:00
Markus Wick
308b72d376 Merge pull request #2426 from Linktothepast/master
Gameini updates
2015-05-26 13:50:39 +02:00
Markus Wick
a6412fb41e Merge pull request #2162 from degasus/prefetch_tex
CustomTexture: prefetch all available textures
2015-05-26 13:30:26 +02:00
Markus Wick
5d3a248811 Merge pull request #2455 from lioncash/fifo
FifoQueue: Use atomics instead of volatile members
2015-05-26 12:26:36 +02:00
Lioncash
de5038849e FifoQueue: Use atomics instead of volatile members 2015-05-26 05:34:47 -04:00
Ryan Houdek
a4a8162fb5 Merge pull request #2188 from JosJuice/dol-cleanup
DOL loader cleanup with std::vector and safety checks
2015-05-25 23:51:40 -04:00
Ryan Houdek
f4625e6383 Merge pull request #2398 from JosJuice/revert-854f6b8
Attempt at fixing issue 8544 (input recording desyncs)
2015-05-25 23:49:56 -04:00
Ryan Houdek
061848457a Merge pull request #2382 from RisingFog/vfwfix
Fix video dumping incorrect lengths for some games in Windows
2015-05-25 23:46:22 -04:00
Ryan Houdek
f706518dc0 Merge pull request #2390 from darkengine-io/new-qt
More miscellaneous Qt fixes
2015-05-25 23:45:21 -04:00
Ryan Houdek
96ef0fce38 Merge pull request #2450 from lioncash/alloc
NetPlayClient: Remove unnecessary array allocation
2015-05-25 23:42:49 -04:00
Ryan Houdek
b0b5f4d10d Merge pull request #2326 from JosJuice/isoproperties-config-block
ISOProperties: Don't block when opening default INI in text editor
2015-05-25 23:42:26 -04:00
Ryan Houdek
5911dd528a Merge pull request #2361 from JosJuice/filesystem-read32
Remove CFileSystemGCWii::Read32
2015-05-25 23:40:28 -04:00
Ryan Houdek
c88d6c804a Merge pull request #2430 from Sonicadvance1/android_panic_handler
[Android] Add support for panic alerts to the JNI.
2015-05-25 23:37:48 -04:00
Ryan Houdek
4ba430951a Merge pull request #2439 from JosJuice/company-from-id
Use an ID-to-name map when volume has no company string
2015-05-25 23:32:55 -04:00
Ryan Houdek
0c31013622 Merge pull request #2453 from rohit-n/call-me-bob
Fix building with PCH disabled.
2015-05-25 23:28:18 -04:00
Ryan Houdek
1d6375b71f Merge pull request #2339 from JosJuice/fix-wii-fst-size
Fix reading Wii FST size
2015-05-25 23:27:25 -04:00
Rohit Nirmal
dbe54e63ed Fix building with PCH disabled. 2015-05-25 22:26:43 -05:00
Ryan Houdek
dad5d8e13d Merge pull request #2357 from degasus/ogl_efb_poke_merge
ogl: efb poke merge
2015-05-25 23:26:39 -04:00
Ryan Houdek
3817dd0f91 Merge pull request #2272 from phire/jitil-floatbug
JitIL: Fix a bug in floatpoint load/store instructions.
2015-05-25 23:17:56 -04:00
Ryan Houdek
d789d8d75f [Android] Add support for panic alerts to the JNI. 2015-05-25 22:13:00 -05:00