3835 Commits

Author SHA1 Message Date
Scott Mansell
acdb0c5be1 WorkQueueThread: Implement thread name
Otherwise we will end up with a dozen threads named "WorkQueueThread"
2023-02-04 14:58:12 +13:00
Robin Kertels
94a0c50bf8 WorkQueueThread: Rework without Flags/Events 2023-02-04 14:31:16 +13:00
Robin Kertels
9affbfe683 WorkQueueThread: Implement proper Flush
and rename the existing Flush to FlushOne.
2023-02-04 14:31:16 +13:00
Robin Kertels
9badcc6eb8 WorkQueueThread: Add Push 2023-02-04 14:31:16 +13:00
Scott Mansell
512273a507 WorkQueueThread: Add flush capability 2023-02-04 14:31:16 +13:00
OatmealDome
7240290382 CommonPaths: Add Steam-specific user directory 2023-01-31 17:57:09 -05:00
OatmealDome
59a44bea50 CommonPaths: Split platform-specific definitions for user directories into two blocks 2023-01-31 17:57:09 -05:00
OatmealDome
af33d4f13f CommonPaths: Split PORTABLE_USER_DIR into "portable" and "embedded" to accomodate macOS 2023-01-31 17:57:09 -05:00
OatmealDome
7f962a4146 UICommon: Use NORMAL_USER_DIR for Windows 2023-01-31 17:57:09 -05:00
OatmealDome
5e3d77adae CommonPaths: Rename DOLPHIN_DATA_DIR to NORMAL_USER_DIR 2023-01-31 17:57:08 -05:00
OatmealDome
846eef2a05 CommonPaths: Rename USERDATA_DIR to PORTABLE_USER_DIR 2023-01-31 17:57:08 -05:00
Scott Mansell
854a73dee0 CMake/MSVC: Fix PCH disabled build 2023-01-31 23:21:07 +13:00
Scott Mansell
154cb4f722 Introduce an Event system to VideoCommon
A lot of the remaining complexity in Renderer is the massive Swap function
which tries to handle a bunch of FrameBegin/FrameEnd events.

Rather than create a new place for it. This event system will try
to distribute it all over the place
2023-01-31 19:41:24 +13:00
Lioncash
cdd3e636e1 Common/Network: Resolve -Wexpansion-to-defined warning
Macros that expand to include the standard define macro are undefined.
This is pretty trivial to fix. We can just do the test and then define
the name itself if it's true, rather than making the set of definition
checks the macro itself.
2023-01-30 14:20:56 -05:00
MayImilae
37859ec1da Cleanup: Remove CDUtils
This is a cleaning followup for #11456.
2023-01-28 03:50:57 -08:00
Admiral H. Curtiss
bbdfb4bc14
CodeTrace: Avoid ppcState global. 2023-01-27 15:22:45 +01:00
Admiral H. Curtiss
be8d0b76ca
PowerPC: Remove PC macro. 2023-01-27 15:22:41 +01:00
Lioncash
0d93a31a38 Common/BitSet: Zero initialize data member
Gets rid of the need to remember to initialize them in the constructor,
except when overriding the default initializer.
2023-01-25 04:16:30 -05:00
Lioncash
6446fa7e48 Common/Bitset: Make initializer_list constructor constexpr
This was able to be constexpr since C++14.
2023-01-25 04:13:05 -05:00
Lioncash
1d03835c5d StringUtil: Make StringUTF8CodePointCount take string_view
There's nothing really about this that would need to constrain it to
only std::string instances.
2023-01-24 16:55:43 -05:00
Lioncash
e5b91f00b0 Common: Replace StringBeginsWith/StringEndsWith with std equivalents
Obsoletes these functions in favor of the standard member functions
added in C++20.
2023-01-24 14:58:20 -05:00
Shawn Hoffman
a184d70193 convert File::ScanDirectoryTree to std::filesystem 2023-01-24 05:15:11 -08:00
Shawn Hoffman
7e6436db34 fileutil: use std::filesystem 2023-01-24 04:51:24 -08:00
Pierre Bourdon
caca662dbf
Merge pull request #10994 from shuffle2/fs
get rid of HAS_STD_FILESYSTEM
2023-01-24 12:18:25 +01:00
Pierre Bourdon
8d477c65c9
Merge pull request #11458 from shuffle2/winuver
windows: prefer os version from registry
2023-01-23 15:53:41 +01:00
Shawn Hoffman
c338f9e2a1 windows: replace comdef dependency with winrt 2023-01-23 06:09:01 -08:00
Shawn Hoffman
dff7f20f9d windows: prefer os version from registry
this value is not modified by compatibility mode
drop reporting service pack numbers. no longer used
2023-01-17 01:38:00 -08:00
Shawn Hoffman
d51e4e5236 get rid of HAS_STD_FILESYSTEM
just use std::filesystem
2023-01-10 05:17:43 -08:00
Admiral H. Curtiss
653e0ccf28
Merge pull request #11365 from iwubcode/cheat_manager_freeze_value
DolphinQt: add ability to lock / freeze values in the watches window
2023-01-09 18:41:28 +01:00
Admiral H. Curtiss
7b04a6b958
Merge pull request #11089 from sepalani/pcap-share
NetworkCaptureLogger: Allow PCAP shared read access on Windows
2023-01-05 04:06:35 +01:00
JosJuice
e0fba20f1f
Merge pull request #11360 from shuffle2/vs
msvc: remove workaround for arm64 sha1 compiler bug
2022-12-24 22:55:47 +01:00
Sam Belliveau
673f81c18a New FrameTime/VBlank Analyzer + Graph 2022-12-23 19:52:53 -05:00
iwubcode
8f3e8e4ca3 Core: add locked state to watches 2022-12-23 11:59:23 -06:00
iwubcode
2f2f906bf5 Core: add ability to add memory patches to the patch engine that will be executed each frame 2022-12-23 03:13:03 -06:00
iwubcode
4743d74985 Core: add helper function to apply a memory patch and mark the 'PPCPatches' as final 2022-12-23 03:13:03 -06:00
Shawn Hoffman
9dcae0b1c3 msvc: remove workaround for arm64 sha1 compiler bug 2022-12-22 00:44:29 -08:00
Minty-Meeo
05bebee802 Replace BitUtils with C++20: Counting Zeroes
With the upgrade to C++20, std::countl_zero and std::countr_zero can replace these home-spun implementations from the BitUtil.h library.
2022-12-21 04:17:00 -06:00
JosJuice
547d956278 Common: Use C++20 <bit> header in BitSet.h 2022-12-18 16:51:32 +01:00
JosJuice
454537d53e Replace BitUtils with C++20: RotateLeft/RotateRight
Now that we've flipped the C++20 switch, let's start making use of
the nice new <bit> header.

I'm planning on handling this move away from BitUtils.h incrementally
in a series of PRs. There may be a few functions remaining in
BitUtils.h by the end that C++20 doesn't have any equivalents for.
2022-12-11 08:59:18 +01:00
JosJuice
b5b8871bce Arm64Emitter: Fix SHRN/SHRN2
The "vector shift by immediate" category encodes the shift amount for
right shifts as `size - amount`, whereas left shifts use `amount`.

We're not actually using SHRN/SHRN2 anywhere, which is why this has gone
undetected.
2022-12-10 11:20:23 +01:00
JosJuice
06e60ac327 JitArm64: Implement accurate NaNs
For quite some time now, we've had a setting on x86-64 that makes Dolphin
handle NaNs in a more accurate but slower way. There's only one game that
cares about this, Dragon Ball: Revenge of King Piccolo, and what that game
cares about more specifically is that the default NaN (or "generated NaN"
as I believe it's called in PowerPC documentation) is the same as on
PowerPC. On ARM, the default NaN is the same as on PowerPC, so for the
longest time we didn't need to do anything special to get Dragon Ball:
Revenge of King Piccolo working. However, in 93e636a I changed how we
handle FMA instructions in a way that resulted in the sign of NaNs
becoming inverted for nmadd/nmsub instructions, breaking the game.
To fix this, let's implement the AccurateNaNs setting, like on x86-64.
2022-12-03 19:41:32 +01:00
Mai
5f22a0054f
Merge pull request #11305 from JosJuice/jitarm64-optimize-ps-merge
JitArm64: Optimize ps_mergeXX
2022-11-29 12:57:10 +00:00
JosJuice
f45d3a6a2c JitArm64: Optimize ps_mergeXX
1. In some cases, ps_merge01 can be implemented using one instruction.
2. When we need two instructions for ps_merge01, it's best to start with
   a MOV to avoid false dependencies on the destination register.
3. ps_merge10 can be implemented using a single EXT instruction.
2022-11-26 18:14:58 +01:00
Admiral H. Curtiss
0a6fdb9c13
HW: Pass System to MMIO handlers. 2022-11-23 05:52:21 +01:00
Mai
e573a0bbc2
Merge pull request #11294 from JosJuice/jitarm64-movpage2r
Arm64Emitter: Add MOVPage2R utility function
2022-11-23 04:41:31 +00:00
Admiral H. Curtiss
86d01c3399
Config: Add option to use JPN as the Japanese region directory in GetDirectoryForRegion().
See https://bugs.dolphin-emu.org/issues/13076 for motivation for this.
2022-11-22 17:53:19 +01:00
JosJuice
d64c3dc267 Arm64Emitter: Add MOVPage2R utility function
This new function is like MOVP2R, except it masks out the lower 12 bits,
returning them instead of writing them to the register. These lower
12 bits can then be used as an offset for LDR/STR. This lets us turn
ADRP+ADD+LDR sequences with a zero offset into ADRP+LDR sequences with
a non-zero offset, saving one instruction.
2022-11-21 23:24:06 +01:00
Léo Lam
f1c9774159
Merge pull request #11240 from noahpistilli/es_v1_ticket
IOS/ES: Add support for V1Ticket
2022-11-18 00:25:47 +01:00
Sketch
2fd9852ca8 IOS/ES: Add support for V1Ticket 2022-11-17 17:54:06 -05:00
Admiral H. Curtiss
09c0321997
Merge pull request #11184 from Lobsterzelda/save-all-nand-files-to-save-state
HostFileSystem: Set all NAND folders to be saved in save states
2022-11-15 03:42:26 +01:00