17524 Commits

Author SHA1 Message Date
degasus
2d8e1bc34d JitArm64: Merge PS stuff into fp_logic. 2016-02-12 10:09:57 +01:00
degasus
52f9912c46 ArmJit64: Merge FP two operant instructions. 2016-02-12 10:09:57 +01:00
degasus
157404fd1e JitArm64: Merge ps_mulsX. 2016-02-12 10:09:57 +01:00
degasus
09af32c063 JitArm64: Merge ps_mergeXX. 2016-02-12 10:09:57 +01:00
degasus
1b6d9dfc4e JitArm64: Merge ps_maddsX. 2016-02-12 10:09:57 +01:00
degasus
19713f7c14 JitArm64: Merge scalar 4-operant instructions. 2016-02-12 10:09:53 +01:00
Mathew Maidment
bbb67857d3 Merge pull request #3618 from rukai/dolphinQtBannerSize
DQt2: properly space row height of table gamelist
2016-02-11 21:05:56 -05:00
Ryan Houdek
cf6f9de350 Both Intel and Radeon Mesa geometry shader bugs are fixed in 11.1.2 2016-02-11 12:55:55 -06:00
Rukai
26637ed262 Gamelist viewed as a table has a properly spaced row height 2016-02-11 14:14:41 +11:00
Mathew Maidment
585761a456 Merge pull request #3605 from spxtr/DQt2
DQt2: Make paths dialog modeless.
2016-02-10 22:07:20 -05:00
degasus
9c048bbc36 JitArm64: Also merge 3 way FP-PS instructions. 2016-02-10 17:41:25 +01:00
degasus
83eb1d8c31 JitArm64: Merge 3 way FP instructions. 2016-02-10 17:41:25 +01:00
spxtr
726d6c17af Make paths dialog modeless. 2016-02-09 20:42:06 -08:00
Jens Nyberg
91772492dd VideoCommon: Remove unused pow functions 2016-02-10 02:57:09 +01:00
sigmabeta
c2d03e62e7 Add Wiimote graphic 2016-02-08 21:23:16 -05:00
sigmabeta
dd4082f216 Add Wiimote Speaker option 2016-02-08 21:23:16 -05:00
sigmabeta
85cf07e87e Add Wiimote Input menu 2016-02-08 21:23:16 -05:00
Aestek
b92a80ba1b Fix: segfault in NetPlayServer::GetInterfaceListInternal for ifa_addr-less interfaces
`NetPlayServer::GetInterfaceListInternal` was crashing dolphin with a segfault when encountering a
network interface without `ifa_addr`.
2016-02-08 21:21:27 +01:00
JosJuice
8a2e678ea7 DolphinWX: Don't include skipped items in the compression count 2016-02-08 15:26:25 +01:00
JosJuice
8cad70238c DolphinWX: Don't store compression progress in member variables
Just some extra cleanup.
2016-02-08 15:26:11 +01:00
Jules Blok
fb2f8e49bb Android: Remove FastDepthCalc option. 2016-02-08 12:26:56 +01:00
Jules Blok
9805f70913 VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
Fast depth is now more accurate than slow depth and should always be used.
The option will be kept in a different form as it is still used as a hack to fix some games.
Also, the slow depth code path will still be relied upon by cards that don't support GL_ARB_clip_control.
2016-02-08 12:26:55 +01:00
Mathew Maidment
08c9e3b7a4 Merge pull request #3602 from OatmealDome/coreaudio
CoreAudioSound: Minor clean up
2016-02-07 22:25:15 -05:00
Ryan Houdek
35d7c2bc78 Merge pull request #3593 from Sonicadvance1/Android_Mayflash_adapter
[Android] Implement support for real Wiimotes with the DolphinBar
2016-02-07 15:51:33 -05:00
Ryan Houdek
fe53461611 [Android] Implement support for real Wiimotes with the DolphinBar
This is the only way to get Wiimotes working under Android now.
This, just like the Wii U Gamecube Controller Adapter, completely goes around Android's limitations and talks with the device directly through USBManager.

Couple notes.
Continuous scanning must be enabled otherwise the Wiimotes won't be seen.
The UI doesn't expose support for this yet. One must change the Wiimote source and continuous scanning settings manually.

Testing up to two wiimotes in Taiko No Tatsujin, no reason to believe all four won't work.
2016-02-07 05:31:48 -06:00
Mathew Maidment
76d614eded Merge pull request #3585 from lioncash/inc
VideoCommon: Convert some DataReader includes into forward declarations
2016-02-06 20:52:02 -05:00
Ryan Houdek
36af9981c7 Merge pull request #3595 from Sonicadvance1/Android_headless
[Android] Headless support
2016-02-06 20:08:58 -05:00
OatmealDome
36a20c3535 CoreAudioSound: Replace deprecated parameters
The kAudioUnitParameterFlag_* parameters don't exist on iOS.
2016-02-06 16:48:03 -05:00
OatmealDome
2e24996a9c CoreAudioSound: Only include AudioUnit 2016-02-06 16:47:49 -05:00
Ryan Houdek
07434e3a65 [Android] Fix crash when we don't have access to a folder. 2016-02-05 22:03:33 -06:00
Nick Tiberi
e7ad0fd600 normalize and check upper/lower bounds of hats input on OS X 2016-02-05 16:40:59 -05:00
Ryan Houdek
2f7e3ae58e CMakeLists cleanup and enable Android headless building. 2016-02-05 11:24:11 -06:00
Ryan Houdek
6305f09467 Use cmake to determine if we are enabling the Android Controller Interface 2016-02-05 10:54:17 -06:00
Ryan Houdek
018625e54f Rearrange GLInterface interface generation.
This will be important when we enable headless on Android
2016-02-05 10:53:32 -06:00
Ryan Houdek
38cb6ba6dc Fix a bug in the Common CMakeLists file
We were overwriting the LIBS variable. Effectively dropping libiconv from the libs.
2016-02-05 10:51:56 -06:00
Ryan Houdek
19cd9ecf16 Fix a few missing includes 2016-02-05 10:50:08 -06:00
Scott Mansell
baad10593e GameInis: Allow one ini to cover all VC games for a console
Since all Virtual console releases use the same emulator (though there
are multiple revisions some emulators) and generally need the same
setting, this commit allows the creation of INI files which cover all
Virtual Console games fow each system.

For example, F.ini can provide settings that all NES games have in common
and C.ini will provide settings for all Commadore 64 games.

If needed, a 3 letter ini can override settings for individual games.
2016-02-05 17:35:13 +13:00
Lioncash
1df1ba55bb VideoCommon: Convert some DataReader includes into forward declarations
Gets rid of some indirect inclusions in cpp files.
Also this will reduce the amount of rebuilt files if
changes occur in the DataReader header.
2016-01-31 15:19:20 -05:00
sigmabeta
7542eafd58 Fix capitalization on "GameCube" strings 2016-01-31 10:17:30 -05:00
sigmabeta
93056e3988 Change SettingsActivity label to "Settings" instead of "CPU Settings" 2016-01-31 10:06:00 -05:00
Stenzek
a870253cd6 Common: Use C++ random generator for generating MAC addresses 2016-01-31 23:52:47 +10:00
Stenzek
98e5270b3c EXI: Use unique_ptr in CEXIEthernet 2016-01-31 23:52:43 +10:00
Stenzek
e75d37ec36 EXI: Fix crash when loading save states with BBA activated 2016-01-31 23:52:40 +10:00
Stenzek
ccc70a98f3 EXI: Refactor BBA-TAP interface for Windows to use a read thread
This also has the added benefit of not crashing under most circumstances.
Includes a few other changes, including replacing the atomic<bool> with a
Flag, as well as adding a flag for indicating read thread shutdown.
2016-01-31 23:52:33 +10:00
Ryan Houdek
31523b7e80 Merge pull request #3572 from Sonicadvance1/egl_support_headless
Egl support headless
2016-01-30 11:15:07 -05:00
Ryan Houdek
8e8e6f3234 Merge pull request #3581 from sigmabeta/android-input-config
[Android] Implement Gamecube Input setting screen
2016-01-30 10:55:11 -05:00
sigmabeta
9215878868 Add some stability fixes, though probably not enough 2016-01-30 10:24:44 -05:00
sigmabeta
bc03bbccf1 Make necessary modifications to Java_GCAdapter for permissions request 2016-01-30 10:10:15 -05:00
JosJuice
6a75212e7a DolphinWX: Only show Wii compression warning once
When compressing multiple Wii games, the warning used to be showed
once for each game. Now it only appears once at the beginning.
2016-01-30 13:33:03 +01:00
JosJuice
bd326ace5c DolphinWX: Replace GetSelectedISO hack for multiple selections 2016-01-30 13:32:57 +01:00