10635 Commits

Author SHA1 Message Date
JosJuice
4f915760e8 Fix importing Wii save files with sizes not divisible by 64 2019-04-12 11:34:32 +02:00
spycrab
8b6bb39e82 Qt/NetPlay: Show feedback for index adding 2019-04-11 21:26:00 +02:00
JosJuice
822acf9ab9 IOS/FS: Don't savestate m_root_path
The NAND root path can be different on different systems,
so we must not savestate it.
2019-04-11 18:50:15 +02:00
JosJuice
d5ed3cbd88
Merge pull request #7922 from JosJuice/verify-disc
Add a Verify tab to game properties
2019-04-11 16:39:49 +02:00
degasus
399768c91b Interpreter: Fix psq_l with QUANTIZE_FLOAT.
psq_l with QUANTIZE_FLOAT does not use the FPU, so it does not trim the precision of the u32 input data.
We already have the helper ConvertToDouble for floating point u32->u64 convertion used in lfs, so let's use it here as well.
2019-04-11 10:12:59 +02:00
Markus Wick
849ede9d0a
Merge pull request #7639 from CrystalGamma/pr-quantize
PowerPC: Thread state through PS (de)quantize helpers
2019-04-11 10:11:08 +02:00
CrystalGamma
e5c8b889ef PowerPC: Thread state through PS quantize helper 2019-04-11 10:03:36 +02:00
CrystalGamma
e12cdbefa5 PowerPC: Thread state through PS dequantize helper 2019-04-11 10:03:36 +02:00
Jordan Woyak
a9a4b53072 WiimoteEmu: Fix Data Report 0x32. 2019-04-10 20:17:34 -05:00
Markus Wick
d90d641ec7
Merge pull request #7889 from CrystalGamma/pr-floathelpers
PowerPC: Thread state through float helpers
2019-04-10 23:14:39 +02:00
Markus Wick
5a4700f589
Merge pull request #7638 from CrystalGamma/pr-addresshelpers
PowerPC: Thread state through the address helpers
2019-04-10 23:05:43 +02:00
JMC47
e10a472134
Merge pull request #7936 from jordan-woyak/numeric-setting-cleanup
InputCommon: Clean up how numeric settings are handled.
2019-04-09 19:30:26 -04:00
JosJuice
84cbd5150f Add a Verify tab to game properties 2019-04-09 14:18:41 +02:00
spycrab
a06c7df927
Merge pull request #7954 from Techjar/netplay-disable-bba
Disable BBA in NetPlay
2019-04-09 13:13:05 +02:00
Techjar
1b8eda827b NetPlay: Synchronize Mii data
It's bundled with the Wii saves for simplicity, since it's quite small.
2019-04-08 07:06:21 -04:00
Jordan Woyak
5efb717873 InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor. 2019-04-07 09:32:49 -05:00
Techjar
c90df946ba NetPlay: Add cancel button for chunked data transfers 2019-04-07 06:22:33 -04:00
Techjar
7870704087 NetPlay: Fix hosting being stuck if player leaves during pending start
The logic didn't account for the case where a player leaves, so the
host would be left in a dangling state where the UI is disabled but the
game won't start, requiring a full restart of Dolphin to fix.
2019-04-07 06:22:31 -04:00
spycrab
23986d48f7
Merge pull request #7945 from spycrab/np_browser
Qt/NetPlay: Implement session/server browser
2019-04-06 12:36:29 +02:00
spycrab
094bf0d2ff Qt/NetPlay: Integrate NetPlayIndex 2019-04-06 12:27:30 +02:00
Techjar
6c393f9ff4 Add imgui golf mode overlay 2019-04-05 07:01:03 -04:00
Techjar
1a12876330 NetPlay: Implement golf mode
This is an extension of host input authority that allows switching the
host (who has zero latency) on the fly, at the further expense of
everyone else's latency. This is useful for turn-based games where the
latency of players not on their turn doesn't matter.

To become the so-called golfer, the player simply presses a hotkey.
When the host is the golfer, latency is identical to normal host input
authority.
2019-04-05 07:01:03 -04:00
Craftyawesome
20cc4508f0 Re-order cpu emulation options from fastest to slowest
Based on https://bugs.dolphin-emu.org/issues/11658

Update arrays.xml
2019-04-04 10:51:12 -04:00
CrystalGamma
b00a7045aa PowerPC: Thread state through float helpers 2019-04-02 19:59:29 +02:00
CrystalGamma
95b06d183e PowerPC: Thread state through the address helpers 2019-04-02 19:52:59 +02:00
Techjar
e2f1da5210 NetPlay: Move host input authority logic to client
This is a prerequisite for golf mode, as the client needs to be in
control of sending pad states.
2019-04-02 08:17:13 -04:00
Techjar
980c076c67 Disable BBA in NetPlay 2019-04-01 09:14:28 -04:00
Stenzek
113bd60fe7 Implement D3D12 backend 2019-04-01 11:24:55 +10:00
iwubcode
840afc2ad4 Config: Move the 'Display' settings from ConfigManager to the layered config system 2019-03-30 18:43:02 -05:00
spycrab
0279d12055 Core/NetPlayServer: Integrate NetPlayIndex 2019-03-30 17:13:57 +01:00
spycrab
622ba68595 Core/Config: Add index entries to NetPlaySettings 2019-03-30 17:13:57 +01:00
JMC47
0bce1c509d
Merge pull request #7942 from jordan-woyak/gc-adapter-calib-fix
HW/SI: GCAdapter calibration fix.
2019-03-30 06:37:23 -04:00
Jordan Woyak
a015851b02 HW/SI: GCAdapter calibration fix. 2019-03-29 06:15:58 -05:00
Techjar
6e5d92e3c3 NetPlay: Synchronize EFB access cache options 2019-03-28 00:53:07 -04:00
spycrab
e222b91953
Merge pull request #7929 from spycrab/np_chat_toggle
NetPlayChatUI: Add activate chat hotkey
2019-03-26 22:35:26 +01:00
spycrab
f7897778ff NetPlayChatUI: Add activate chat hotkey 2019-03-26 18:13:32 +01:00
JMC47
e636b3e712
Merge pull request #7871 from jordan-woyak/wm-real-cleanup
WiimoteReal: Improve state changes and code cleanups.
2019-03-25 19:28:22 -04:00
Mat M
20999db93c
Merge pull request #7928 from JosJuice/ipl-hashes
Remove invalid IPL hashes (NTSC-U and NTSC-J use same IPL)
2019-03-24 14:12:17 -04:00
JosJuice
d42fa8f80e Remove invalid IPL hashes (NTSC-U and NTSC-J use same IPL)
See https://bugs.dolphin-emu.org/issues/11467. We now only have
the hashes that have been confirmed on Redump.

For the reference, MAME's list of bad GameCube IPL dumps:
80b2ca6088/src/mame/drivers/gamecube.cpp (L152-L158)
2019-03-24 14:19:23 +01:00
spycrab
61350b3d98 Core/Host: Allow frontends to block inputs 2019-03-21 13:16:21 +01:00
Tilka
7b354fa7ac
Merge pull request #7637 from CrystalGamma/pr-crhelpers
PowerPC: Factor out CR helpers into POD class
2019-03-13 18:12:52 +00:00
JosJuice
d879283e2d Fix title database not working when running games with 4-char game IDs
Regression from 8842a0f.
2019-03-12 08:42:05 +01:00
JMC47
22e7419747
Merge pull request #7838 from stenzek/efb-tile-cache
FramebufferManager: Implement EFB tile cache
2019-03-12 03:10:20 -04:00
Jordan Woyak
49218c32ed WiimoteReal: Improve state changes and minor code cleanups. 2019-03-11 15:46:04 -05:00
JMC47
9e4ab87a34
Merge pull request #7765 from AdmiralCurtiss/fzero-save-file-out-of-bounds
GCMemcard: Fix out of bounds access in F-Zero GX checksum calculation.
2019-03-11 12:40:03 -04:00
Jordan Woyak
224e678cf8 WiimoteEmu: Fix a config change callback causing a crash on exit. 2019-03-09 06:51:37 -06:00
Stenzek
a218a794cb FramebufferManager: Implement deferred EFB cache invalidation 2019-03-09 12:24:04 +10:00
Stenzek
6bc4bfd26a FramebufferManager: Implement EFB tile cache
The new tile cache is dynamic in size and can be turned on/off.
2019-03-09 12:23:33 +10:00
CrystalGamma
e3075f3834 PowerPC: Factor out CR helpers into POD class 2019-03-08 20:42:09 +01:00
Tillmann Karras
1790497789 Work around GCC 8.2 ICE 2019-03-08 09:47:06 +00:00