Admiral H. Curtiss
b10808d815
Merge pull request #8763 from JosJuice/panic-alert-deadlock-gpu
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DolphinQt: Fix the panic alert deadlock, dual core edition
2022-05-16 02:21:14 +02:00
Pokechu22
50d9349926
Fix integer sign difference comparison warnings
2022-02-13 14:38:59 -08:00
Léo Lam
83c5446d85
Fix static initialisation order fiasco issue for Version variables
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Fixes a crash that could occur if the static constructor function for
the MainSettings.cpp TU happened to run before the variables in
Common/Version.cpp are initialised. (This is known as the static
initialisation order fiasco.)
By using wrapper functions, those variables are now guaranteed to be
constructed on first use.
2022-01-14 00:04:22 +01:00
JosJuice
3367e5e026
DolphinQt: Fix the panic alert deadlock, GPU thread edition
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The fix in ef77872 worked for panic alerts from
the CPU thread, but there were still problems with
panic alerts from the GPU thread in dual core mode.
This change attempts to fix those.
2022-01-13 22:19:54 +01:00
Admiral H. Curtiss
d8825f5635
Config: Port dual core setting to new config system.
2022-01-09 21:29:11 +01:00
Admiral H. Curtiss
dc7e7d08ad
Config: Port Fastmem setting to new config system.
2022-01-06 16:13:56 +01:00
Admiral H. Curtiss
032f0da35e
Config: Remove CompareServer and CompareClient settings.
2022-01-05 21:26:17 +01:00
Admiral H. Curtiss
e08171fa24
Config: Port remaining Core settings to new config system (partial).
2022-01-05 00:54:15 +01:00
Admiral H. Curtiss
d590aa88a4
Config: Port remaining General settings to new config system.
2022-01-01 19:02:45 +01:00
Admiral H. Curtiss
d6331c1e71
Config: Port remaining Interface settings to new config system.
2021-12-31 17:40:04 +01:00
Admiral H. Curtiss
526887899e
Config: Port BluetoothPassthrough settings to new config system.
2021-12-30 23:17:19 +01:00
Admiral H. Curtiss
894773f607
Core/Boot: Add Wii FS sync data (for temp NAND/netplay) to BootSessionData and handle it in the boot and shutdown logic.
2021-11-22 01:33:45 +01:00
Admiral H. Curtiss
83ad84061e
Core/Boot: Refactor storage of boot-to-savestate data into a separate class.
2021-11-22 00:35:35 +01:00
Mai M
6c72e6814d
Merge pull request #10169 from leoetlino/fmt-localtime
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Use fmt::localtime instead of thread-unsafe std::localtime
2021-11-07 00:08:14 -04:00
Admiral H. Curtiss
fe242f79ee
Core: Implement Wii NAND path redirects for Riivolution savegame patches.
2021-10-24 00:09:07 +02:00
Scott Mansell
b997048cfe
Merge pull request #10142 from aldelaro5/gdb-stub-rework
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Rework the entire logic of the GDB stub
2021-10-24 01:51:29 +13:00
aldelaro5
1b92f81379
GDBStub: Refactor the whole code
2021-10-21 08:26:50 -04:00
aldelaro5
94a0f416eb
GDBStub: remove the cmake option and the ifdefs
2021-10-21 08:26:42 -04:00
aldelaro5
657bb00c01
GDBStub: Cleanly shut down on stop
2021-10-21 08:26:42 -04:00
aldelaro5
e3b978cf20
GDBStub: boot to pause
2021-10-21 08:26:16 -04:00
sowens99
8ea6bef98f
Port Main.DSP to MainSettings
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While trying to work on adding audiodump support for CLI, I was alerted that it was important to first try moving the DSP configs to the new config before continuing, as that makes it substantially easier to write clean code to add such a feature.
This commit aims to allow for Dolphin to only rely on the new config for DSP-related settings.
2021-10-15 23:24:46 -04:00
Léo Lam
fd7df2ccae
Use fmt::localtime instead of thread-unsafe std::localtime
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fmt::localtime is also less awkward to use compared to std::localtime.
2021-10-15 22:49:13 +02:00
sowens99
ffaa149b96
Core: UpdateTitle with total framecount on recording playback
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Previously, only the number of total input polls would be shown in the window title when playing back a movie. This simply adds the VI / frame count total as well, which is a much more relevant number to look at while TASing.
2021-09-28 21:51:24 -04:00
JosJuice
e5ed9ee920
Core: Remove s_request_refresh_info
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It's only used for frame stepping. We can use s_frame_step instead.
2021-09-18 13:39:38 +02:00
Bonta
8ee21acf34
Pad: GBA config
2021-07-13 16:42:35 +02:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Léo Lam
ee58f1c188
Merge pull request #9775 from dbrookman/fix-gameini-gfxbackend
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GameINI: Fix GFXBackend crash
2021-06-15 12:47:55 +02:00
Daniel Brookman
b214e0e71f
GameINI: Fix GFXBackend crash
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Fixes a regression from 5.0-12066, where setting the GFXBackend variable
to one other than the current global backend would crash Dolphin upon
launching the game.
2021-06-13 20:42:36 -04:00
JosJuice
9db0ebd4b6
PowerPC: Set host CPU rounding mode on init and savestate
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Not doing this can cause desyncs when TASing. (I don't know
how common such desyncs would be, though. For games that
don't change rounding modes, they shouldn't be a problem.)
2021-06-10 20:12:15 +02:00
Filoppi
3c7c2dfaa1
Implement Cursor Locking and new input focus checks for it
2021-05-27 10:31:12 +03:00
Léo Lam
049b92b7ef
Merge pull request #9417 from Filoppi/input-1
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Fix FPS counter and Game Window speed % breaking on pause/unpause
2021-05-07 15:08:01 +02:00
Filoppi
818672b585
Fix FPS counter and Game Window speed % breaking on pause/unpause
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-Add pause state to FPSCounter.
-Add ability to have more than one "OnStateChanged" callback in core.
-Add GetActualEmulationSpeed() to Core. Returns 1 by default. It's used by my input PRs.
2021-05-06 01:10:04 +03:00
Techjar
9235a9035b
Core: Fix PauseAndLock segfaulting under certain circumstances
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This can happen if it's called before the core has fully initialized.
2021-04-03 17:52:03 -04:00
Léo Lam
da534c7d75
Merge pull request #9571 from JosJuice/netplay-sync-more-settings
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NetPlay: Sync more settings
2021-03-27 01:38:33 +01:00
Léo Lam
c915b780cf
Merge pull request #9596 from Minty-Meeo/apply-moar-RunAsCPUThread
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Apply More Core::RunAsCPUThread
2021-03-27 01:11:34 +01:00
Bonta-kun
66e39de1ab
AudioCommon: Initialize before HW
2021-03-24 14:11:49 +01:00
Minty-Meeo
db7f3f8f25
Apply More Core::RunAsCPUThread
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In places where applicable, Core::RunAsCPUThread has replaced Core::SetState workarounds to pause and resume emulation for thread-sensitive operations.
- void Core::SaveScreenShot()
- void Core::SaveScreenShot(std::string_view name)
- void JitInterface::GetProfileResults(Profiler::ProfileStats *prof_stats)
- void MainWindow::OnExportRecording()
2021-03-18 22:31:28 -05:00
JosJuice
74343b4276
Boot: Move initial UpdateWantDeterminism call earlier
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Just to make the InitializeWiiRoot call a bit neater.
2021-03-18 22:59:59 +01:00
JosJuice
46dbb455e1
Boot: Initialize Wii root before saving SYSCONF file
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Fixes netplay and movie overrides of SYSCONF settings not applying.
2021-03-07 14:22:53 +01:00
Sepalani
289637f92f
NetworkCaptureLogger: Move SSL logging
2021-01-28 21:23:18 +04:00
Shawn Hoffman
07fd02f207
rename Core/Analytics to Core/DolphinAnalytics
2021-01-27 14:29:47 -08:00
Lioncash
a8b0661fb0
Core: Make use of C++17 deduction guides with locks
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C++17 allows omitting the mutex type, which makes for both less reading
and more flexibility (e.g. The mutex type can change and all occurrences
don't need to be updated).
2020-12-29 16:06:17 -05:00
iwubcode
9ac6090c9a
Core: Add Free Look controllers that are initialized at boot
2020-12-24 13:49:25 -06:00
Lioncash
958cbf38a4
Core: Convert logging over to fmt pt. 1
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Converts up to the DSP-related files for easier reviewing, the rest will
be progressively moved over after this change gets merged.
2020-11-19 14:21:06 -05:00
JosJuice
ee52f465b1
Android: Fix rotating EmulationActivity after boot fails
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Time for yet another new iteration of working around the
"surface destruction during boot" problem...
This time, the strategy is to use a mutex in MainAndroid.cpp.
2020-11-09 10:38:49 +01:00
JosJuice
e86d713600
Android: Attach CPU thread to JVM early
2020-10-21 21:10:28 +02:00
Léo Lam
fc3b474cce
Merge pull request #8318 from iwubcode/dynamic_input_textures
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InputCommon: Dynamic Input Textures
2020-10-20 02:10:29 +02:00
iwubcode
4fff04db3c
Core: Load custom textures after inputs has been loaded and avoid sending force texture reload during startup for dynamic textures. This ensures that custom texture loading only happens once and users don't see any weird flashes on startup
2020-10-03 17:10:36 -05:00
Ryan Meredith
991eb6ae83
Android: Use DialogFragment for AlertMessage
2020-09-25 11:50:04 -04:00
JosJuice
de7ef47548
Core: Run Wiimote::Initialize before HW::Init to avoid crash
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Fixes a crash on Android (probably nogui too?) caused by PR 8985:
std::__ndk1::__throw_out_of_range(char const*) stdexcept:265
std::__ndk1::__vector_base_common<true>::__throw_out_of_range() const vector:319
InputConfig::GetController(int) InputConfig.cpp:160
WiimoteCommon::GetHIDWiimoteSource(unsigned int) Wiimote.cpp:71
IOS::HLE::WiimoteDevice::WiimoteDevice(IOS::HLE::Device::BluetoothEmu*, int, std::__ndk1::array<unsigned char, 6ul>) WiimoteDevice.cpp:71
IOS::HLE::Device::BluetoothEmu::BluetoothEmu(IOS::HLE::Kernel&, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&) BTEmu.cpp:64
IOS::HLE::Kernel::AddStaticDevices() IOS.cpp:435
IOS::HLE::Init() IOS.cpp:837
Core::EmuThread(std::__ndk1::unique_ptr<BootParameters, std::__ndk1::default_delete<BootParameters> >, WindowSystemInfo) Core.cpp:442
2020-09-15 12:19:00 +02:00