1302 Commits

Author SHA1 Message Date
NeoBrainX
876eee5e60 PixelShaderGen: Don't disable depth texture emulation if z writing is disabled (this is what VideoSoftware is doing). 2013-01-08 18:16:48 +01:00
Matthew Parlane
e8624cc0f2 Merge branch 'gdbstub' into wii-network
Conflicts:
	Source/Core/Core/Src/ConfigManager.cpp
2013-01-08 21:21:05 +13:00
Matthew Parlane
5b96fb766f Merge branch 'master' into wii-network 2013-01-08 21:18:48 +13:00
Matthew Parlane
0ec7ef4b99 Merge branch 'master' into gdbstub 2013-01-08 20:27:34 +13:00
Ryan Houdek
d0301ca89d Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae 2013-01-07 13:47:34 -06:00
skidau
6df1dacca8 OpenAL for Windows initial commit 2013-01-07 12:16:04 +11:00
Matthew Parlane
b7fd1225ba Started gdb stub support. 2013-01-06 23:28:27 +13:00
Matthew Parlane
67d0e66af4 Add generate id support.
Add hollywood id to config file.
SSL and WC24 have their own logs now.
2013-01-04 22:36:44 +13:00
Glenn Rice
9b51c99c6b Make sure the null character is not included in the string. 2013-01-03 19:49:19 -06:00
Glenn Rice
12a606501c Fix the name and description truncation issue in a cleaner way. 2013-01-03 19:21:20 -06:00
Glenn Rice
3da05af30a Fix truncated names and descriptions in the game list on linux. 2013-01-03 10:35:07 -06:00
Matthew Parlane
e0c9a1fd09 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Common/Src/CommonPaths.h
	Source/Core/Core/CMakeLists.txt
	Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_net.cpp
2013-01-01 23:28:46 +13:00
Matthew Parlane
d3f199273b Fix warning level... someone let me commit this to master ;D 2013-01-01 19:23:45 +13:00
Matthew Parlane
86acde92e0 Merge branch 'master' into wii-usb 2012-12-30 17:09:35 +13:00
Matthew Parlane
539bf405f2 In memory of calc84.
http://dolphin-emu.org
2012-12-30 16:31:38 +13:00
Matthew Parlane
13bd235c11 Merge branch 'master' into wii-usb 2012-12-29 17:47:52 +13:00
Ryan Houdek
225d29f3f6 Fix this annoying warning in ChunkFile.h 2012-12-27 23:43:59 -06:00
rog
94116bf89c Always use the right user dir on windows. 2012-12-26 19:55:45 -05:00
Ryan Houdek
67c1c6b062 Merge branch 'GLES-software' 2012-12-26 12:54:58 -06:00
Ryan Houdek
01953ff64a Rename the interface files and hopefully fix OSX building. 2012-12-25 19:08:24 -06:00
degasus
bff0faea2d Merge branch 'immediate-removal'
Conflicts:
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
2012-12-25 12:39:00 +01:00
NeoBrainX
e3e14af0dd Revert "VertexShaderGen: Fix a shader compilation error.". I'm an idiot :p
This reverts commit 4d868705fd312adda1649aebe65c6f82adb21c04.
2012-12-24 21:29:24 +01:00
NeoBrainX
4d868705fd VertexShaderGen: Fix a shader compilation error. 2012-12-24 19:50:16 +01:00
degasus
78ff8a769c Merge branch 'osx-savegame-fix' 2012-12-24 13:30:59 +01:00
Matthew Parlane
f6418bd093 Merge branch 'master' into wii-usb 2012-12-24 12:58:15 +13:00
Matthew Parlane
59ec1fe180 Fix some random warnings. 2012-12-24 07:37:50 +13:00
degasus
bd0abb3d2f revert last commit, add CheckInvalidState to VideoBackend 2012-12-23 13:32:23 +01:00
Matthew Parlane
a8ddc3e069 Function definition was not updated. 2012-12-24 00:00:25 +13:00
Ryan Houdek
2db4549174 Fix a memory leak based on Lioncash's patches. 2012-12-18 23:35:28 -06:00
Ryan Houdek
b78f5debe6 Initial push of GLES and GLUtil file breakup. 2012-12-17 14:54:20 -06:00
LPFaint99
351979795c revert changes to banner background color 2012-12-16 15:29:25 -08:00
Ryan Houdek
3b559d89ec If the HOME environment variable isn't set, fall back on to PWD. Closes 5584. 2012-12-14 11:47:12 -06:00
Ryan Houdek
532fdada96 Adds the Wii Korean settings file. It was handled in the wii-network branch in rev c42a6f156e2c. Master handles the settings files differently. Until wii-network merges in to master, this closes issue 5642. 2012-12-14 11:37:26 -06:00
degasus
d0c4332d99 don't update vbo, if there are no changes in Renderer::Swap
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:13 -06:00
Glenn Rice
e85438cba0 Clean up gcc/g++ compiler warnings that have accumulated. 2012-12-10 00:40:28 -06:00
rog
3d9712a99e Remove more unused code. 2012-11-26 03:48:04 -05:00
rog
97f5b1665f what is this even... 2012-11-26 02:11:52 -05:00
Matthew Parlane
d8b879a4ee Movd back to libusb for full support on windows 2012-11-15 01:09:25 +13:00
Matthew Parlane
0caf693d1c Merge branch 'master' into wii-usb 2012-11-12 19:19:05 +13:00
sulokuTDCmago
d032c40a58 - Added a new wilcard for importing savegames, which basically shows all saves (gci, gcs and sav). This is set as default (I really got frustrated of having to change the type every single time when making tests for GCMM, and I think it makes more sense at user level to just show all saves regardless the format)
- In icon retrieving I removed the "format check" as it shouldn't really matter to have mixed icon formats. Also removed the "Time splitters hack" as there's no reason for it since we are only checking the last 3 bits and I'm pretty sure having bits 1 and 2 set is the same as having them unset.
- Icon retrieving uses AnimSpeed as stop signal (every icon must have an speed set, the first speed that is 0 means there are no more icons)
- Also, in icon retrieving I added support for "blank frames"(Luigi's Mansion and Pikmin that I know of). With this the base for icon animation is complete.
- Fixed PSOIII savegame patch which was wrong before.

Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-10-29 21:02:59 -07:00
Sonicadvance1
5dd49edaec Badaboom. Add in Memory include to CDUtils.cpp 2012-10-30 02:45:42 +00:00
Sonicadvance1
8fed3b76c8 If setting videobackend back to null strings, Just set it to the front of the list. Fixes loading game specific INI files that don't load back the "default" video backend which is nothing. 2012-09-25 00:47:37 +00:00
Ryan Houdek
b4ae200d0d This changes a mmap in MemArena so you don't need 786MB of memory free to actually allocate the 1GB memory space in Linux 32bit. I was also running in to this issue in my development. Kudos to plbl4ster to actually taking the time to research this. Closes issue 5625. 2012-09-23 10:08:13 -05:00
Pierre Bourdon
90af798d3d Partially revert be200074e9ed for OS X systems
/dev/shm is not a tmpfs mountpoint on that operating system. Use /tmp but keep
the unlinking to avoid useless disk IO.
2012-08-25 03:30:37 +02:00
Ryan Houdek
be200074e9 [Linux] Change from using /tmp to /dev/shm in MemArena so we don't cause any disk IO, also unlink file while it is open to allow multiple instances running. This was discussed months ago, but was never implemented for whatever reason. 2012-08-22 23:39:50 -05:00
Pierre Bourdon
54fc4029dd Use do { ... } while (0) for the *_LOG macros
Without this patch, such code would not compile:

if (cond)
    WARN_LOG(FOO, "msg");
else
    WARN_LOG(FOO, "msg2");
2012-08-20 13:12:49 +02:00
NeoBrainX
08a9c66037 Revert the recent zcomploc changes including the Graphic_Fixes merge.
Reason:
- It's wrong, zcomploc can't be emulated perfectly in HW backends without severely impacting performance.
- It provides virtually no advantages over the previous hack while introducing lots of code.
- There is a better alternative: If people insist on having some sort of valid zcomploc emulation, I suggest rendering each primitive separately while using a _clean_ dual-pass approach to emulate zcomploc.

This reverts commit 0efd4e5c29766ba5f5d22204339637ade9ccec83.
This reverts commit b4ec836aca4392a86b864dc58b1030ca616fe0d5.
This reverts commit bb4c9e2205d4117f48fd4ca50774ee56c28c92e4.
This reverts commit 146b02615c07dd52dddaa18b7e23d09bc23b549e.
2012-08-10 20:12:02 +02:00
sktsqrl
8dd11bd1c0 fixes issue 5507 2012-07-11 20:54:50 -07:00
Pierre Bourdon
e550623b11 Added a button to dump the FakeVMEM from the memory debugger if the game uses it 2012-06-19 13:51:29 +02:00
Pierre Bourdon
988bd53b5f Support ANSI color codes in the console logger for Linux/Mac 2012-06-19 12:11:15 +02:00