22734 Commits

Author SHA1 Message Date
iwubcode
7f0834c919 Add 'immediate xfb' which reduces xfb latency at the cost of graphical errors 2017-11-17 22:11:30 -06:00
iwubcode
a71bc9ebbf Move XFB UI option to be under XFB group 2017-11-17 22:11:30 -06:00
iwubcode
e33ab4117d Video Common: Make auto IR work with HybridXFB 2017-11-17 22:11:30 -06:00
iwubcode
76b775d5be Video Common: Add XFB decoding via the GPU 2017-11-17 22:11:30 -06:00
iwubcode
4d13f69dc1 Remove TODOs 2017-11-17 22:11:29 -06:00
iwubcode
33bc286baa Remove old XFB logic 2017-11-17 22:11:29 -06:00
iwubcode
081b92b8a7 Video Common: Only update FPS when frame is renderered which yields more
accurate results
2017-11-17 22:11:29 -06:00
iwubcode
b285188de1 Video Backends: Implement vertical scaling for xfb copies. This fixes the
display of PAL games that run in 50hz mode.
2017-11-17 22:11:29 -06:00
iwubcode
5a372020ea FifoPlayer: Generate fake VideoInterface updates 2017-11-17 22:11:29 -06:00
iwubcode
2cd9565b18 Add an additional flag fo 'XFB Copy' 2017-11-17 22:11:29 -06:00
iwubcode
65cd085f9b Add new GUI option to skip XFBToRam and remove old XFB options 2017-11-17 22:11:28 -06:00
iwubcode
198d3b69b4 Add ability to dump xfb copies to texture for debugging purposes 2017-11-17 22:11:28 -06:00
iwubcode
a9f0d1783b Support frame and video dumping from VideoCommon 2017-11-17 22:11:23 -06:00
iwubcode
79387dddb2 Add support for hybrid XFB 2017-11-17 19:47:56 -06:00
Anthony
aa4088a494 [UI] Remove fullscreen resolution UI. 2017-11-17 13:05:50 -08:00
MerryMage
37419b9a57 Config/Layer: Allow all keys of a section to be iterated over 2017-11-15 18:04:40 +00:00
MerryMage
4c24629b95 Config: Flatten structures
Originally, Layer contained a std::map of Sections, which containted a std::map
containing the (key, value) pairs. Here we flattern this structure so that only
one std::map is required, reducing the number of indirections required and
vastly simplifying the code.
2017-11-15 18:04:40 +00:00
MerryMage
f3b52c07d7 CommandLineParser: Use ConfigLocation 2017-11-15 18:04:40 +00:00
MerryMage
e331a76176 ConfigInfo: Switch to doing case-insensitive comparison 2017-11-15 18:04:40 +00:00
MerryMage
ec7b84c5f2 Config: Extract ConfigInfo into own header 2017-11-15 18:04:40 +00:00
MerryMage
c8f970e2b0 Config: Remove recursive layer 2017-11-15 18:04:40 +00:00
Pierre Bourdon
169028e8f5 IOS: Warn on blocking IPC handlers.
This should help us identify them and figure out which ones need to be
fixed.
2017-11-15 15:34:10 +01:00
Tom Boshoven
1fc7cf3cb4 Off-by-one in SDHC detection
Also update name and description of SDHC constant.
2017-11-14 18:46:41 +01:00
Lioncash
2a782b8f16 D3D/main: Remove unused variable in InitBackendInfo() 2017-11-12 13:24:02 -05:00
Lioncash
3dbd6a53cc D3DUtil: Remove unused file-scope variables
These used to be used when the drawShadedTexSubQuad() function existed,
but since it's been removed they now have no use.
2017-11-11 18:56:44 -05:00
JosJuice
2c10ba9be1 Simplify StringUtil::UTF16ToUTF8 2017-11-11 20:30:06 +01:00
JosJuice
65c1df094f Remove unneeded check in StringUtil::UTF16ToUTF8
No code is relying on this unexplained null byte check, since
the only code that calls UTF16ToUTF8 on non-Windows systems
is UTF16BEToUTF8, which explicitly strips null bytes.
2017-11-11 20:30:06 +01:00
Leo Lam
1e24a5f309
Merge pull request #6167 from ligfx/encapsulatedefaultdevice
EmulatedController: encapsulate default device behind getters/setters
2017-11-11 17:11:56 +01:00
Leo Lam
338bffd1e7
Merge pull request #6168 from ligfx/movegccwiiu
Qt: make GCPadWiiU a standalone dialog
2017-11-11 12:14:55 +01:00
Leo Lam
41c2618b10
Merge pull request #6175 from ligfx/qtinputupdateclear
Qt Mapping*: make logic around setting/loading settings more consistent
2017-11-11 12:11:26 +01:00
Scott Pleb
0bede93daa evdev: Correctly calculate axis range for min values greater than 0.
Axis range was previously calculated as max + abs(min), which relies on the assumption that
min will not exceed 0. For (min, max) values like (0, 255) or (-128, 127), which I assume to
be the most common cases, the range is correctly calculated as 255. However, given (20,
235), the range is erroneously calculated as 255, leading to axis values being normalized
incorrectly.

SDL already handles this case correctly. After changing the range calculation to max - min,
the axis values received from the evdev backend are practically identical to the values
received from the SDL backend.
2017-11-11 02:07:04 -05:00
Lioncash
8e654528fc VideoConfig: Add const specifier to IsVSync() member function
This member function doesn't alter VideoConfig's state.
2017-11-10 22:23:15 -05:00
Mike
74ae2522fe Android: Handle a database downgrade.
This has no effect now, as we've never bumped the database version.
Instead, it adds future proofing, and makes moving between a future
version with a bump and master clean.
2017-11-09 18:54:04 -08:00
Anthony
4dc425b9c9
Merge pull request #6158 from Tomcc/master
Improved arbitrary mipmap detection (Mario Sunshine water fix)
2017-11-09 18:06:58 -08:00
Anthony
356896d8bc
Merge pull request #6179 from JosJuice/extract-forbidden-characters
Avoid forbidden characters when extracting disc partitions
2017-11-08 15:32:35 -08:00
Anthony
965b5b6b0a
Merge pull request #6156 from hackbar/input-fix-trigger
Android: Handle duplicate axis, and ignore known bad axis.
2017-11-08 15:31:30 -08:00
JosJuice
b28e5fa347 Avoid forbidden characters when extracting disc partitions
We shouldn't try to create folder names that contain characters
such as : or / since they are forbidden or have special meanings.
(No officially released disc uses such characters, though.)
2017-11-08 12:04:59 +01:00
Markus Wick
7e7b5af4c7
Merge pull request #6173 from JosJuice/dtk-savestate
Fix DTK audio not working after loading a savestate
2017-11-08 12:03:05 +01:00
Mike
1f81e13d81 Android: Ignore joystick axis movements in the flat area.
Now that all inputs are corrected to zero-centered, we can use getFlat()
to ignore movements that are just noise.

This eliminates a lot of drift when the controller is at rest, notably
on the character select screen in Melee.
2017-11-07 17:39:56 -08:00
Mike
6787fcb712 Android: Handle duplicate axis, and fix known bad axis.
Android reports the same physical axis multiple times for analog
triggers, and this handles this case.

There are also some controllers with broken mappings (eg the analog
triggers on a PS4 DualShock 4). These axis don't center correctly.

There are also some controllers (again, the PS4) that send both a button
press and an axis movement. This ignores the buttons so we can use the
analog axis. Otherwise, since the button comes before the axis moves
far we would always take the button.
2017-11-07 17:39:56 -08:00
LAGonauta
9e63c65c36 Also hide latency control on Qt GUI 2017-11-07 14:59:23 -02:00
LAGonauta
e7f0279ffc The latency setting now appears only if there is at least one backend
that supports it.
2017-11-07 14:56:43 -02:00
Greg Wicks
c2dcb97d06 Android: Fix NDK r16b2 build 2017-11-07 11:02:27 -05:00
Anthony
835eff15a1
Merge pull request #6162 from JosJuice/nand-check-save-game-name
When NAND is damaged, show title names from save files
2017-11-06 23:11:34 -08:00
Anthony
d378811271
Merge pull request #6165 from JosJuice/auto-ir-handling
Fix incorrect handling of auto IR
2017-11-06 23:10:53 -08:00
Anthony
66ad40074d
Merge pull request #6172 from JosJuice/remove-force-ntsc-j
Remove "Force Console as NTSC-J"
2017-11-06 23:01:27 -08:00
Anthony
98ffaf9661
Merge pull request #6151 from MayImilae/adjust-cpu-override-text
Adjust CPU Override Text
2017-11-06 22:55:36 -08:00
MaJoR
4112936bae Adjust CPU Override Text
There has been a lot of confusion about what the CPU clock override
section does among users, and looking at it… I’m not surprised! It
doesn’t directly state which CPU clock rate is being overridden!

This small change adjusts the language to clarify that the emulated CPU
is being adjusted.
2017-11-06 22:39:12 -08:00
Tommaso Checchi
aa23684d66 Improved detection: it doesn't desaturate the input anymore (woops) also it makes its own whole chain! This way it "notices" much better gradual divergences. Fixes Mario Sunshine, moss on the window in Zelda TP 2017-11-06 21:49:48 -08:00
JosJuice
b00ef39c1c Fix DTK audio not working after loading a savestate
The main problem was that the volume of the mixer wasn't savestated.
The volume is typically 0 at the beginning of a game, so loading a
savestate at the beginning of a game would lead to silent DTK audio.

I also added savestating to StreamADPCM.cpp.
2017-11-06 09:15:14 +01:00