degasus
ae46a2f102
also remove cg from windows install scripts
2013-02-27 11:06:04 +01:00
degasus
1b8d044543
clear cg from project files
2013-02-27 10:55:25 +01:00
degasus
ae481068cd
cleanup ogl extension osd
2013-02-26 23:36:22 +01:00
degasus
a650ae8c7b
workaround for base vertex. damn old nvidia driver
2013-02-26 23:15:55 +01:00
degasus
025f8d342f
remove flag GL_SYNC_FLUSH_COMMANDS_BIT on syncing
2013-02-26 21:48:35 +01:00
degasus
9bc8d6e02b
make samplercache global and call constructor/destructor
2013-02-26 18:30:13 +01:00
degasus
4883fa268f
Split VideoBackend::Cleanup from Shutdown.
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First is called from ogl/d3d thread, second is called from emulation thread (x11...)
2013-02-26 16:42:32 +01:00
degasus
90ff648d00
shader cache based by git revision
2013-02-26 10:48:19 +01:00
degasus
8b7141d3de
Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer."
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This reverts commit 380f22ca0eeab998d4c73cb3a4116bd98d62e1ea.
Yeah, reverting a revert.
2013-02-26 08:57:35 +01:00
Jordan Woyak
380f22ca0e
Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer.
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This reverts commit 52dacaa3e3ca5cfd6ca0e524a5e5e3ff843cba02.
2013-02-25 20:52:30 -06:00
degasus
c86b892f95
Revert "remove numTexGens=7 hack. only cg wasn't able to handle more then 8 texcoords"
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This reverts commit 4653adecf16d9aa0cf3003386999f3d46f3c38f4.
Also dx9 isn't able to hanlde more than 11 varying registers.
More frustrating is the lightning issue by this commit. I don't know why it happens...
2013-02-24 20:51:44 +01:00
Jordan Woyak
52dacaa3e3
Make the posmtx vertex attribute an int instead of converting to and from a float.
2013-02-23 20:54:30 -06:00
degasus
0a05fcade4
fix glsl compilation error on intel
2013-02-22 12:19:52 +01:00
degasus
d9adc26332
real Star Fox fix
2013-02-22 12:14:39 +01:00
degasus
242d960781
increase buffer size
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32M UBO, 16M Vertex, 2M Index
2013-02-22 10:25:38 +01:00
degasus
e270c8b153
fix Star Fox
2013-02-22 09:54:19 +01:00
degasus
9332775b68
default upload method for nvidia is buffersubdata
2013-02-21 21:59:40 +01:00
degasus
bed29f843f
fix spelling
2013-02-21 18:29:17 +01:00
degasus
40e17b4cb8
add option for hacked upload and disable it by default
2013-02-21 18:18:44 +01:00
degasus
d0e8217714
remove intel pixel shader hack
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did not work correctly and made warnings on dx11
2013-02-21 17:44:56 +01:00
Jordan Woyak
e7c93b8ac3
Minor sampler cache cleanup.
2013-02-20 17:15:10 -06:00
Jordan Woyak
eae20b77a8
Remove some unneeded sampler-related calls in BPStructs.
2013-02-20 02:01:54 -06:00
Jordan Woyak
55c2a01744
Check for sampler object support, just to be nice.
2013-02-19 21:24:08 -06:00
Jordan Woyak
f2647a1216
Implement OGL sampler cache. Allows binding a texture multiple times with different parameters. Also possibly gives a very small speed improvement.
2013-02-19 21:18:53 -06:00
degasus
d93e57ff22
revert b5fe39b8c721 "fix texture parameters"
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these parameters are really floats. I was just wrong
2013-02-19 22:20:39 +01:00
degasus
b5fe39b8c7
fix texture parameters
2013-02-19 17:28:46 +01:00
degasus
50f4bf114e
Revert "map_orphan_and_risk - next try for upload method"
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This reverts commit 17747fcfb8a4f076ea97d8d5781539735ab32f72.
On orphaning, some gl drivers do heurisitics where to store the buffer.
As the hack may only work on pinned memory, it would be much less deteministic.
2013-02-19 15:51:48 +01:00
degasus
0f2ee45d96
remove ati workaroung for mipmap creation
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isn't needed any more by merging mapmap_fixes
2013-02-19 15:40:34 +01:00
degasus
17747fcfb8
map_orphan_and_risk - next try for upload method
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should work around nvidia600 driver issue which will flush gpu on syncing
also increase buffer size by orphaning
2013-02-19 13:18:48 +01:00
degasus
fed574d08b
solve merge conflict
2013-02-18 18:55:42 +01:00
degasus
a629dea4dc
Merge branch 'master' into GLSL-master
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Conflicts:
CMakeLists.txt
Source/Core/DolphinWX/Dolphin.vcxproj
Source/Core/DolphinWX/Src/GLInterface/WX.cpp
Source/Core/DolphinWX/Src/GLInterface/WX.h
Source/Core/VideoCommon/Src/TextureCacheBase.cpp
Source/Core/VideoCommon/Src/TextureCacheBase.h
Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoDX11/Src/TextureCache.h
Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoDX9/Src/TextureCache.h
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.h
Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp
damn mipmap_fixes ...
2013-02-18 18:49:20 +01:00
degasus
4653adecf1
remove numTexGens=7 hack. only cg wasn't able to handle more then 8 texcoords
2013-02-17 22:37:00 +01:00
degasus
bef24b5c6b
new format for gl extensions
2013-02-17 21:41:00 +01:00
Jordan Woyak
d0ea94a2aa
WII_IPC_HLE_Device_FileIO: don't rebuild the filename on every operation.
2013-02-17 13:52:04 -06:00
Jordan Woyak
fa9aafeed8
Some cleanup of CWII_IPC_HLE_Device_FileIO:
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The real file was never kept open for longer than a single operation so there was no point in dealing with it in DoState.
Saving the real path in the savestate was also probably a bad idea. Savestates should be a bit more portable now.
2013-02-17 13:37:01 -06:00
Jordan Woyak
0cdd4434b9
Removing destination on rename when source isn't present doesn't make sense.
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IOCTL_RENAME_FILE still might not be totally correct.
Fixes issue 5440.
2013-02-17 12:51:12 -06:00
Jordan Woyak
bf4be1d8d1
Change some CNANDContentLoader logic to what was probably intended. Kills some warn logs when opening Dolphin.
2013-02-17 01:57:25 -06:00
Jordan Woyak
3330842505
Let's not CreateDir an empty string every time CreateFullPath is used, logging an error every time.
2013-02-17 01:33:22 -06:00
Jordan Woyak
9ac2fbb0a5
Fix a memleak. Probably/maybe improve USBGecko performance.
2013-02-17 00:19:42 -06:00
Jordan Woyak
206fdde933
Remove the core count from the cpu info OSD message. It was often wrong and not rather important.
2013-02-16 23:48:20 -06:00
Jordan Woyak
537d5ea942
Use omp_get_num_procs to set the number of OpenMP threads rather than our core count detection.
2013-02-16 23:48:20 -06:00
skidau
123035a192
Bulk send TCP data to the client with the emulated USB Gecko.
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Fixes issue 6006.
2013-02-17 15:27:15 +11:00
skidau
1792a9d27b
Added the ability to reverse the direction of the force feedback by allowing negative range values.
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Fixes issue 5981.
2013-02-17 15:03:10 +11:00
Jordan Woyak
d994e56b60
Changes/cleanup to TextureCache::Load and other mipmap related code.
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The significant change is what is now line 520 of TextureCacheBase.cpp:
((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1)
to
TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
Fixes issue 5328.
Fixes issue 5461.
2013-02-15 22:56:29 -06:00
Jordan Woyak
5a3435255b
Reduce some DI command delays. Fix DKCR hanging with DSP HLE. My other games continue to work.
2013-02-15 16:02:38 -06:00
NeoBrainX
6fd96a162f
Video_Software: Fix ZComploc option breaking stuff.
2013-02-15 17:55:16 +01:00
NeoBrainX
fb0102d441
Video_Software: Fix the ZFreeze option doing nothing.
2013-02-15 17:47:29 +01:00
NeoBrainX
183ad0c628
Video_Software: Toggable zfreeze and early_z support for testing.
2013-02-15 17:45:33 +01:00
degasus
334bd52f2c
NaNs handling in pixel shader
2013-02-15 15:46:31 +01:00
degasus
e259343275
fix efb copy shaders
2013-02-15 13:13:45 +01:00