5822 Commits

Author SHA1 Message Date
skidau
9eecfca71d Corrected the buffer that is used by the GCAdapter thread. 2014-12-20 09:44:35 +11:00
degasus
5f322cc9e8 Jit: move constants out of class
This fixes a linking issues on debug builds.
2014-12-17 23:42:10 +01:00
skidau
5313dd1b8c Merge pull request #1702 from CarlKenner/DebugSymbols
Fix many bugs with the Symbols menu (when run with -d argument).
2014-12-17 22:04:56 +11:00
CarlKenner
6e7eb52211 Rename menu items, stop using PanicAlertT, remove -d when running from visual studio.
I accidentally committed my addition of the -d option that I used for testing, now it's fixed.
2014-12-17 01:12:33 +10:30
CarlKenner
84ae817c18 Remove white space at ends of lines. 2014-12-17 01:12:08 +10:30
CarlKenner
cd5d354acc Load 4 column map files like in American Mensa Academy.
Unfortunately the map files in American Mensa Academy don't correspond to the release version.
But at least now if other games use those map files we will be able to load them.
2014-12-17 01:12:03 +10:30
CarlKenner
dfd915eb53 Merge bad map file loading into the original function. 2014-12-17 01:11:58 +10:30
CarlKenner
e246aaf419 Add "Load bad map file" option for map files on disc that don't quite match.
Currently it is very simple and naive, but filters out most of the bad matches.
2014-12-17 01:11:41 +10:30
CarlKenner
f54d9e33c2 Fix many bugs with the Symbols menu (when run with -d argument).
The Symbols menu is now fully useable.
2014-12-17 01:11:36 +10:30
skidau
ce8b3d83a8 Merge pull request #1693 from magumagu/memcheck-fastmem
JIT: use fastmem loads in MMU mode.
2014-12-16 13:07:53 +11:00
Scott Mansell
950ca267bb De-memsetify Wii_SSL and fix segfault.
Fixes #7917
The first memset was clearing the delicate bits of the std::string
in the struct, causing segfaults.

I also removed the rest of the memsets because they were paranoid,
unneeded and waseful. We shouldn't be managing the ssl libraries
structs for it.
I checked and the ssl library's functions were already memsetting
those structs as needed.
2014-12-15 18:17:00 +13:00
Fiora
76ca42b758 JIT: free up a register by eliminating RCODE_POINTERS
Also use shorter code in the dispatcher if we can get away with it (e.g. on
Windows where the relevant memory is in the low 2GB).
2014-12-14 18:19:37 -08:00
skidau
d02eb3ca59 Merge pull request #1640 from rohit-n/switch-default
Silence some -Wswitch-default warnings.
2014-12-13 19:47:06 +11:00
magumagu
e479606b07 JIT: simplify code using MOVTwo. 2014-12-12 22:29:49 -08:00
magumagu
43d56febc4 JIT: use fastmem loads in MMU mode.
Even in games that require MMU mode, loads outside the area specified by
the BAT are rare, so fastmem is a substantial improvement.

All of the interesting changes are in the backpatch handler, to make it
generate DSI exceptions correctly.
2014-12-12 22:08:46 -08:00
skidau
6fb89e3b77 Fixed the Y button (typo) on the GC adapter. 2014-12-13 16:14:18 +11:00
skidau
1f41c3c2d5 Fixed the non-responsive d-pad on the GC Adapter.
Fixed -Wmissing-declarations and -Wshadow warning (thanks rohit-n).
2014-12-13 15:04:03 +11:00
Pierre Bourdon
4747cc7a15 Fix DSP CMPAR disassembly
Previously the two operand register selection bits were inverted, causing "CMPAR AC1, AX0.H" to be disassembled as "CMPAR AC0, AX1.H".

DSP RE is always fun: on the one hand Nintendo does a lot of stupid shit, so anything weird could be a legitimate bug of the UCode that is not supposed to make any sense. On the other hand, Dolphin *also* does a lot of stupid shit, so there's always that doubt.

Note: completely untested change - done with the GH text editor, just to show you how much I care :) . These operand descriptions are only used for disassembly, so no real behavior change is expected.
2014-12-13 04:14:51 +01:00
skidau
297ef16745 Merge pull request #1678 from skidau/GC-Adapter
Added GameCube Adapter support
2014-12-13 12:06:17 +11:00
Rohit Nirmal
b030d29067 Silence some -Wswitch-default warnings. 2014-12-11 22:23:05 -06:00
skidau
aaa2dca554 Merge pull request #1684 from skidau/mmu-blocklink
Enable block-linking with MMU
2014-12-12 13:51:39 +11:00
skidau
110d079c1e Enable block-linking with MMU. Blocks that cause an ISI exception are not linked. 2014-12-12 13:25:51 +11:00
Lioncash
815c29f6f4 Merge pull request #1682 from JosJuice/volumehandler-return
VolumeHandler: Return success value
2014-12-11 20:38:43 -05:00
skidau
fe67230663 Merge pull request #1670 from lioncash/array
FifoRecorder: Use std::vector for m_Ram and m_ExRam
2014-12-11 14:26:09 +11:00
skidau
30b34f3b2e Moved the GC Adapter processing under "Standard Controller" as it appears the adapter does not work with controllers other than the standard controller (pads, bongos, some dance mats). 2014-12-11 14:06:35 +11:00
skidau
8fdd04e647 Fixed wireless GC controller detection.
Made the controller update thread-safe.
Added pad origin to wired and wireless pads only.
2014-12-11 11:15:36 +11:00
JosJuice
16f3970c79 VolumeHandler: Return success value 2014-12-10 22:25:02 +01:00
skidau
344c43cc74 Retrieved the endpoint addresses of the GC Adapter via the descriptor. 2014-12-10 21:35:30 +11:00
skidau
8d4a47d40c Added GameCube Adapter support.
The libusb driver must be installed on the adapter (e.g. zadig can be used to install the driver in Windows).  GameCube pad controllers are supported and will override the current input device assigned to the port.  GameCube controller buttons are auto-configured and cannot be re-assigned.  Rumble is supported.  Hotplug is supported while playing a game.  If a controller is unplugged from the adapter, Dolphin will fallback to using the host input device on that port.  If a port on the adapter is unused, Dolphin will use the host input device for that port, allowing a mixture of host input devices and controllers connected to the adapter.

The adapter support can be disabled in the Controllers config if the OS driver is preferred (allowing the pad buttons to be reconfigured).

One adapter per system is supported.
2014-12-10 20:45:45 +11:00
Fiora
92aad1140e JIT: fix MOVD_xmm typoes in ConvertDoubleToSingle
Ordering, plus MOVQ instead of MOVD
2014-12-09 04:19:44 -08:00
skidau
1ce3696e8b Merge pull request #1623 from FioraAeterna/fixppcfp
JIT: fix PPC_FP snan/qnan handling
2014-12-09 14:25:23 +11:00
Lioncash
faf962d528 FifoRecorder: Use std::vector for m_Ram and m_ExRam
No need to delete/recreate the arrays every time a new recording happens. Just zero it out.
2014-12-07 18:13:53 -05:00
Tillmann Karras
6e928d08a0 Jit64: clean up casts in memory operands 2014-12-07 20:23:27 +01:00
Ryan Houdek
81cc177c44 Merge pull request #1477 from magcius/nunchuk-cleanup
Nunchuk cleanup
2014-12-07 01:29:59 -06:00
Ryan Houdek
d9d0e285c9 Merge pull request #1560 from magcius/pad-cleanup-1
Pad cleanup 1
2014-12-07 01:22:03 -06:00
Ryan Houdek
6d6b425061 Merge pull request #1647 from magumagu/mmu-flag-cleanup
Cleanup: remove unnecessary uses of the bMMU flag
2014-12-07 01:08:30 -06:00
Ryan Houdek
dec2f9f89b Merge pull request #1596 from Tilka/wiimote
WiimoteReal: use inheritance instead of #ifdef
2014-12-07 01:03:08 -06:00
Ryan Houdek
b9c6ee93b6 Merge pull request #1661 from FioraAeterna/fixloadstorebind
JIT: fix possible panicalert in loadstore
2014-12-07 00:54:59 -06:00
Fiora
68972da1e5 JIT: fix possible panicalert in loadstore
Didn't bind address register tcorrectly in a very rare case.
2014-12-06 16:09:13 -08:00
Fiora
3d12849967 JIT: fix snan/qnan handling in float loads/stores
Also simplify the conversion code with some suggestions by flacs; might even
be slightly faster now despite handling more cases.
2014-12-06 13:07:24 -08:00
Rohit Nirmal
fa501e9d8d Fix -Wshadow warning. 2014-12-05 20:33:24 -06:00
skidau
f7a16eca84 Merge pull request #1437 from skidau/Remove-DSP-thread-option
Removed the DSP LLE on separate thread option.
2014-12-06 10:54:53 +11:00
skidau
d485acdb51 Stored a copy of the PTE in the TLB like the real hardware does.
Updated PTE.R bit on Write and Instruction fetch.
Added code to read the PTE from MEM2 if the PTE is stored there.
Refactored the two hash functions to reduce code duplication.
Updated save state version.
2014-12-06 10:28:34 +11:00
skidau
997681b65a Removed the tag check in InvalidateTLBEntry. All four TLB entries are always cleared on each invalidate command.
Initialised the TLB cache to start from a consistent state on reset.
2014-12-05 19:56:45 +11:00
skidau
693f413364 Updated C bit on TLB cache hits.
Added TLB state to the save state file.
2014-12-05 14:29:13 +11:00
Tillmann Karras
8d9a30b370 WiimoteReal: use inheritance instead of #ifdef 2014-12-05 00:16:41 +01:00
Tillmann Karras
94197b604e WiimoteReal: inline unnecessary function 2014-12-04 17:09:12 +01:00
Tillmann Karras
d087cb95cd WiimoteReal: shuffle code around 2014-12-04 17:09:12 +01:00
Tillmann Karras
a1e974fedf WiimoteReal: add m_ prefix to member variables 2014-12-04 17:09:12 +01:00
skidau
b1b7ae9f6a Merge pull request #1644 from FioraAeterna/fixtlb
TLB: fix backwards exception check
2014-12-04 13:19:03 +11:00