e679502a5d
GLX: Guard against redefinition of PFNGLXSWAPINTERVALEXTPROC
...
This type is already declared in glxext.h in the Steam Runtime.
2022-05-29 13:50:32 -04:00
2025763420
Treewide: Adjust order of includes
2021-12-10 14:49:57 -08:00
b8f4a4ae44
GLInterface: Remove unneeded wglShareLists call
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When RenderDoc is attached, wglShareLists fails for some reason (see baldurk/renderdoc#2361 ). wglCreateContextAttribsARB has a parameter for the share context, so there's no reason to use a separate wglShareLists call.
Co-authored-by: baldurk <baldurk@baldurk.org >
2021-09-14 10:55:33 -07:00
8c728945fb
AGL: Silence OpenGL deprecation warnings
2021-07-06 14:31:01 -04:00
4d944342fc
AGL: Move more UI API calls to the main thread
2021-07-06 14:30:15 -04:00
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
2df11d3911
Rehabilitate Haiku support.
2021-01-02 16:54:24 -05:00
139d4fc76e
General: Convert PanicAlerts over to fmt equivalent
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Converts lingering panic alert calls over to the fmt-capable ones.
2020-12-02 13:38:33 -05:00
4e8df93f41
Common: Migrate logging to fmt
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Continues the migration of our code over to the fmt logger.
2020-10-23 14:58:03 -04:00
b1a6cbc3b4
MacOS: Dispatch GL calls to main thread to prevent crashes on Catalina
2020-01-01 23:06:19 -05:00
43fe02ee9b
GLContext: Get size using eglQuerySurface()
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Also no longer assumes that a nullptr display is not headless (needed for fbdev)
2019-09-01 13:35:11 +10:00
ff972e3673
Reformat repo to clang-format 7.0 rules
2019-05-06 18:48:04 +00:00
ef3306e954
GLContext: Fix shared context creation error on Mesa
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This was failing if the first version tried (4.6) didn't succeed.
2019-02-09 21:51:23 +10:00
2c6d96433c
GLContext: Try GL versions 3.2-4.6 when getting a context
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GLX previously was only creating a 4.0 context.
2018-10-20 21:11:34 +10:00
0559311f92
GLContext: Runtime selection of EGL/GLX on Linux
2018-10-20 21:11:34 +10:00
025e909773
GLContext: Use destructor instead of Shutdown() to cleanup
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Also uses the Initialize() method to make the context current.
2018-10-20 21:11:34 +10:00
4b8d1c2b42
GLContext: Combine shared context initialization and creation
2018-10-20 21:11:34 +10:00
9c57a98723
GLContext: Use host connection
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This also removes the need for a sleeping event thread.
2018-10-20 21:11:34 +10:00
134d967be2
Refactoring and cleanup of GLInterface (now GLContext)
2018-10-20 21:11:34 +10:00
74b82bab3b
GLInterface: Drop Haiku support
2018-10-20 21:11:33 +10:00
0e6d01220a
Fix change in comment meaning by autoformat.
2018-04-13 09:20:27 +12:00
40bb9974f2
Reformat all the things!
2018-04-12 21:28:39 +02:00
c82be53d5c
GLInterface: Use EXT_swap_control or MESA_swap_control over SGI
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The SGI extension does not define calling SwapInterval with a parameter
of zero as valid. It was just lucky that drivers interpreted this as
vsync off. The EXT_swap_control extension defines zero as a valid value.
Mesa does not appear to support the EXT variant, so we fall back to
MESA_swap_control here, which also supports zero.
2018-03-26 22:09:22 +10:00
45ac9b678d
Require WINDOW_BIT if we have a window handle.
2017-12-29 23:20:16 -05:00
eb59267196
Surfaceless egl rendering.
2017-12-29 19:35:43 -05:00
287859c5e1
GLInterface: Support surfaceless contexts on GLX
2017-08-02 20:12:28 +10:00
ca49de80c5
Merge pull request #5826 from JonnyH/WIP/add-option-to-prefer-GLES-when-using-EGL
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Add "PreferGLES" option to EGL GLInterface
2017-07-31 16:43:38 +08:00
447aeb8f77
EGLInterface: Create shared context with same attributes as main context
2017-07-30 12:38:50 +10:00
3e508fc0a2
GLInterface: Support shared contexts on AGL
2017-07-30 12:38:49 +10:00
01ae02482c
GLInterface: Support shared contexts in GLX
2017-07-30 12:38:49 +10:00
0fbd0cab6a
Add "PreferGLES" option to EGL GLInterface
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This makes the EGL interface select OpenGL|ES contexts over "desktop"
OpenGL ones.
Possibly not useful for anyone outside my own debugging, but you never
know
2017-07-26 19:26:36 -07:00
f3508742ac
OGL: Support Quad-Buffered stereoscopy.
2017-07-05 22:43:39 +02:00
9357cee2ef
do not assign in conditional statements
2017-06-07 20:09:44 -07:00
192fec50b9
Merge pull request #5276 from ligfx/macosheadless
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Add headless support on macOS
2017-06-05 20:49:02 -07:00
d9fd056803
Fix minor formatting issues
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These were not caught by the lint script while it was broken.
2017-06-05 02:32:19 +02:00
c63925dc21
AGL: small style fixes
2017-04-15 20:54:19 -07:00
4770e66811
AGL: refactor some functions
2017-04-15 20:53:47 -07:00
5298328cb1
Add headless support on macOS
2017-04-15 19:34:42 -07:00
85d74a506f
Merge pull request #4951 from waddlesplash/haiku-2
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Initial support for Haiku.
2017-03-28 17:19:35 +13:00
0831dad467
Initial support for Haiku.
2017-03-27 23:46:19 -04:00
3f8a471d64
EGL: Fix missing-braces warning
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Fixes warning:
```
../Source/Core/Common/GL/GLInterface/EGL.cpp:57:7: warning: suggest braces around initialization of subobject [-Wmissing-braces]
EGL_OPENGL_BIT, (1 << 6), /* EGL_OPENGL_ES3_BIT_KHR */
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
```
2017-03-25 17:09:50 -07:00
713ec5ffd5
Add includes for building on Windows without PCH
2017-01-23 01:37:41 -08:00
7353cae707
GLInterface: Implement core and shared context creation for WGL
2016-11-29 20:04:32 +10:00
c9e6b05ce9
Core: Remove double newlines at the end of *_LOG messages.
2016-11-02 02:09:33 +00:00
cd19c9fa22
Don't force compile everything as Objective-C++ on macOS
2016-09-18 17:33:51 -07:00
3570c7f03a
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
c0e21871cd
EGL: specify version first
...
allthough this is a mesa bug, this is a simple enough workaround for context
creation fails with EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR set.
Otherwise dolphin will fail to create 3.3+ core context with current mesa
version
2016-05-29 22:12:31 +02:00
c92f7ef173
Fix builds when using newest version of NDK
2016-05-25 14:23:35 -04:00
64f9941595
EGL: Also check for higher GL versions.
...
Seems like NVidia just ignores the forward compatible flag.
Additionally, they neither enable any extension which was designed later...
So either compatible profile, or a huge list of core profiles....
2016-03-01 07:55:57 +01:00
018625e54f
Rearrange GLInterface interface generation.
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This will be important when we enable headless on Android
2016-02-05 10:53:32 -06:00