Jordan Woyak
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bf58c70e9b
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Move copy-pasted code into function.
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2013-03-04 15:35:29 -06:00 |
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Jordan Woyak
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6b80e6f83c
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Tweak Vertex/Index buffer handling a bit.
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2013-02-27 01:57:02 -06:00 |
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Jordan Woyak
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bd14ad5300
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Merge branch 'master' into vertex-loader-cleanup
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2013-02-25 17:55:44 -06:00 |
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Jordan Woyak
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46adbfa9ed
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Merge branch 'real-wiimote-scanning'
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2013-02-25 17:33:34 -06:00 |
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Rachel Bryk
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e5c53e371f
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Make error message for loading save state with wrong dsp engine shorter.
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2013-02-25 18:12:48 -05:00 |
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Rachel Bryk
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a450ba4420
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Abort load state if it uses a different dsp engine, instead of crashing.
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2013-02-25 15:58:12 -05:00 |
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kostamarino@hotmail.com
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0e4b07ddf9
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Update the gameini of F-zero. Efb to Ram is no longer the default choice.
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2013-02-25 19:14:36 +02:00 |
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degasus
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d173d646de
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fix last commit by neobrain
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2013-02-25 16:11:24 +01:00 |
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NeoBrainX
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73a0bdd379
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Build fixing.
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2013-02-25 12:42:52 +00:00 |
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NeoBrainX
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1141af64f6
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TextureCacheBase: Do not assume EFB copies can safely be deleted when we think they're "unused".
Fixes issue 6040.
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2013-02-25 12:36:50 +00:00 |
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Jordan Woyak
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6b2804e296
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Possible crashfix for OSX.
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2013-02-24 22:29:33 -06:00 |
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Ryan Houdek
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0554ce927e
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Merge branch 'CLGL-Interop'
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2013-02-24 20:06:17 -05:00 |
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skidau
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dc98ce5922
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Added the addeo instruction to the JIT tables. Fixes Inkub (WiiWare).
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2013-02-24 23:05:12 +11:00 |
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Ryan Houdek
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0bd218ea8e
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Update CLRun to have OCL 1.2
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2013-02-23 01:47:37 -05:00 |
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Jordan Woyak
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4aeaf3477e
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Eliminate artifacts in nobanner.png.
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2013-02-22 22:17:32 -06:00 |
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Jonathan Jones
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ba979582e2
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Makes the "No banner" banner image theme-able. Current "sexy X" banner included as part of "Boomy" theme.
Fixes issue 6023.
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2013-02-22 15:30:07 -05:00 |
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Jordan Woyak
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86935ab4fd
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forceinline IndexGenerator::WriteTriangle
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2013-02-22 03:22:20 -06:00 |
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Jordan Woyak
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d3f1bb93f2
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Use DataWrite in a few more places.
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2013-02-22 02:19:59 -06:00 |
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Jordan Woyak
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db1be085c2
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VertexManager cleanup
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2013-02-22 01:41:52 -06:00 |
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Jordan Woyak
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21bd5be753
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Buffer size changes.
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2013-02-21 23:12:53 -06:00 |
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skidau
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d76ca57837
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Fixed a JIT timing bug that prevented Eternal Darkness from booting in Single Core mode.
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2013-02-22 15:13:49 +11:00 |
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Jordan Woyak
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f16dcfe6f6
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Remove logic from IndexGenerator which does not seem to match that of Video Software.
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2013-02-21 21:02:49 -06:00 |
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Jordan Woyak
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368c78dd5c
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IndexGenerator cleanup.
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2013-02-21 19:11:07 -06:00 |
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Jordan Woyak
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677c6229ad
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Experimental VertexLoader cleanup!
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2013-02-21 14:41:06 -06:00 |
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Jordan Woyak
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a92c93f870
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Automate some calculations, with templates!
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2013-02-21 13:29:05 -06:00 |
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Jordan Woyak
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7987d6babb
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Use templates for 8+16 bit indexed versions of SSSE3/SSE4 TextCoord reading.
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2013-02-21 12:42:09 -06:00 |
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kostamarino@hotmail.com
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29d43ef897
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Gameini database update. Update/additions of Fifa Street and Open Season (fixes issue 5438). Cleanup of DisableWiimoteSpeaker = 1 (aka Alternate wiimote timing) from the database since it is no longer used. Edit the tales of symphonia projection hack.
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2013-02-21 20:34:45 +02:00 |
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degasus
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c7f4d6b9ac
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wrapper for s_pCurBufferPointer
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2013-02-21 13:45:48 +01:00 |
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degasus
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4b4dce1bd9
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build fix
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2013-02-21 13:00:19 +01:00 |
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degasus
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76e6085e31
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consistently usage of buffer pointers
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2013-02-21 12:36:29 +01:00 |
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degasus
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a849bb5242
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Merge branch 'vertexloader_cleanup' into vertex-loader-cleanup
Conflicts:
Source/Core/VideoCommon/Src/VertexLoader_TextCoord.cpp
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2013-02-21 12:18:50 +01:00 |
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degasus
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66d0c1c301
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small cleanups of s_pCurBufferPointer
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2013-02-21 11:45:29 +01:00 |
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degasus
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0d33e20026
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bbox: replace s_pCurBufferPointer with locale buffer, so it can be read without read from the writeonly buffer
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2013-02-21 11:41:14 +01:00 |
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degasus
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7a89faf13f
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converting the last vertices again instead of copying from buffer on buffer split
for mapping, this buffer must be write only, so we cannot copy anthing.
converting again needs more cpu, but should happen rarely
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2013-02-21 11:36:10 +01:00 |
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Jordan Woyak
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dc776a19a0
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Cleanup VertexLoader's Color functions a bit.
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2013-02-21 02:49:17 -06:00 |
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Jordan Woyak
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660fc12927
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Cleanup Position loader functions.
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2013-02-21 02:19:06 -06:00 |
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Jordan Woyak
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5efdcef34a
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No longer have the signed/unsigned hack I guess.
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2013-02-21 00:49:47 -06:00 |
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Jordan Woyak
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3938d3713b
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Fix what I broke.
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2013-02-21 00:40:22 -06:00 |
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Jordan Woyak
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5b63472ad7
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Templatify Normal Loader functions.
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2013-02-21 00:10:06 -06:00 |
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Jordan Woyak
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5e78f8a176
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Templatify TextCord Loader functions.
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2013-02-20 20:43:53 -06:00 |
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Jordan Woyak
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8f256237a3
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Templatify DataReader a bit.
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2013-02-20 20:21:25 -06:00 |
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Jordan Woyak
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6a13a4e5ed
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Add template "swap" function to CommonFuncs.
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2013-02-20 20:20:53 -06:00 |
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Jordan Woyak
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e9232280c4
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Fix OSX!
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2013-02-20 17:35:41 -06:00 |
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Jordan Woyak
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f3e91bc10d
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Hopefully kill a stupid warning on Windows.
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2013-02-20 17:30:34 -06:00 |
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Jordan Woyak
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b7fae1febb
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Fix my DX11 texture-related failure..
Fixes issue 6026. (probably)
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2013-02-20 14:18:21 -06:00 |
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Jordan Woyak
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6e6d8af6dd
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Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly.
All backend TextureCaches now load level 0 in CreateTexture.
This reverts commit 294cb165ba3449cc4fd96eabb5272e2984a58eb8.
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2013-02-20 05:42:22 -06:00 |
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Jordan Woyak
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294cb165ba
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Don't load level 0 twice for 1-level textures in DX11.
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2013-02-19 22:39:28 -06:00 |
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skidau
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718a1b5ded
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Fixed a buffer overflow in the OpenAL buffer.
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2013-02-19 23:18:13 +11:00 |
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NeoBrainX
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19ab5bf50d
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TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
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2013-02-18 17:14:56 +01:00 |
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Jordan Woyak
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d0ea94a2aa
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WII_IPC_HLE_Device_FileIO: don't rebuild the filename on every operation.
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2013-02-17 13:52:04 -06:00 |
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