16346 Commits

Author SHA1 Message Date
degasus
c404e87226 ShaderGen: Fix pixel offset correction
We want to move the vertex by 1/12 pixel, but the old code
did miss the perspective division. So by multiplying with pos.w,
the position is moved correctly after the perspective division.
2015-02-11 20:54:15 +01:00
magumagu
d9988ee9b5 Merge pull request #1987 from magumagu/thread-safety
Cleanup usage of atomic/threadsafe functions
2015-02-10 13:48:12 -08:00
magumagu
0f96a0104e Merge pull request #1752 from Buddybenj/clean-up
Clean Up
2015-02-10 11:39:14 -08:00
magumagu
1acd80f23f Merge pull request #1779 from riking/pr-rename-boot-from-dvd
Reword "Boot from DVD Drive" -> "DVD Backup" menu option
2015-02-10 11:07:44 -08:00
Lioncash
0ff6220f4e Merge pull request #2028 from lioncash/define
WiimoteEmu: Change define into a variable and move it to where it's used.
2015-02-10 12:16:56 -05:00
Lioncash
07556b4849 WiimoteEmu: Change define into a variable and move it to where it's used. 2015-02-10 11:46:04 -05:00
Markus Wick
2aef84d80c Merge pull request #2025 from phire/be-neobrain
Remove VBeam Speed Hack.
2015-02-09 12:55:58 +01:00
Scott Mansell
4cb01673a0 Remove now useless NumFields Function which always returned 1. 2015-02-10 00:48:06 +13:00
Scott Mansell
8f416821ad Remove VBeam Speedhack. 2015-02-09 23:10:30 +13:00
Markus Wick
b79015186e Merge pull request #2023 from mrgreywater/d3d-efb-ms-crash-fix
D3D: Fixed crash rendering EFB textures with MSAA
2015-02-08 22:11:15 +01:00
mr.greywater
2434b531f3 D3D: Fixed crash rendering EFB textures with MSAA
Rendering EFB textures currently crashes with the D3D backend when MSAA is enabled, because the depth texture wasn't correctly resolved. An example for a crash would be starting Pokemon Snap with D3D and MSAA enabled.
2015-02-08 21:03:15 +01:00
Fiora
451c4f3c4b Merge pull request #1969 from JosJuice/dvd-decryption-optimization
VolumeWiiCrypted: Decryption optimization
2015-02-08 11:57:55 -08:00
Fiora
93c9eab8e5 Merge pull request #2008 from mrgreywater/master
Add COUNTRY_GERMANY to load german disks without warning
2015-02-08 11:55:45 -08:00
mr.greywater
a1f8c232b2 Fix warning message when loading german discs
Added COUNTRY_GERMANY as EUR_DIR so it will not show the warning message that the GCM/ISO is invalid. Also refactors the code to remove duplicate code.
2015-02-08 16:38:35 +01:00
JosJuice
28b441ebea VolumeWiiCrypted: Replace some hardcoded values with constants 2015-02-08 10:31:17 +01:00
Lioncash
537b9e507b Merge pull request #1998 from FL-dolphinemu/align_g_HKData_struct
Vertical aligned all members of g_HKData struct.
2015-02-07 21:31:45 -05:00
Lioncash
3767ddcacf Merge pull request #2019 from Buddybenj/website
Web Site -> Website
2015-02-07 17:06:23 -05:00
Fiora
73d65f3ad3 Merge pull request #1874 from magumagu/remove-unchecked-reads
JIT: cleanup instrction merging for idle loop and dcbst.
2015-02-07 13:48:22 -08:00
Benjamin Przybocki
e75b5165c2 Web Site -> Website 2015-02-06 16:13:35 -06:00
skidau
8f4bcf3ec3 Merge pull request #2012 from lioncash/memswitch
Memmap: Fix switch fallthroughs
2015-02-06 21:47:24 +11:00
skidau
66d80b75e2 Merge pull request #1939 from Sintendo/dspjit_ccnits
Minor DSP JIT optimizations
2015-02-06 13:53:09 +11:00
Markus Wick
550dc273f3 Merge pull request #2014 from degasus/master
HotKey: fix warnings
2015-02-05 13:32:07 +01:00
Sintendo
46df8a5358 Correct clobber comments 2015-02-04 22:26:40 +01:00
Sintendo
ca0790e9c9 Merge Update_SR_Register64_Carry functions 2015-02-04 22:26:40 +01:00
Sintendo
34afe08de9 Minor DSP JIT optimizations 2015-02-04 22:26:39 +01:00
degasus
68c70be960 HotKey: fix warnings 2015-02-04 20:19:16 +01:00
Markus Wick
235fa05171 Merge pull request #2013 from lioncash/emplace
Use emplace_* functions where in-place construction is preferable
2015-02-04 17:46:07 +01:00
Lioncash
e07679114b Use emplace_* functions where in-place construction is preferable 2015-02-04 11:39:08 -05:00
Lioncash
d7c6a7522d Memmap: Fix switch fallthroughs
Fixes a bug where out of range MEM2 accesses would hit the locked cache.
2015-02-04 08:28:52 -05:00
skidau
012a4c18ff Merge pull request #2010 from skidau/hotkey-input-fixes
Hotkey fixes
2015-02-04 19:35:46 +11:00
skidau
3709a1ce3a Fixed the crash which occurred when opening Wiimote configuration before a game was started. 2015-02-04 18:48:19 +11:00
skidau
fc8ea9c3b3 Ignore hotkeys if the game has not started. 2015-02-04 18:06:20 +11:00
skidau
b9fb6ad3e8 Initialised all controller interfaces together on CFrame construction to fix the crash that would occur if the controller config were opened before a game was started. 2015-02-04 18:05:22 +11:00
skidau
5e645732f2 Merge pull request #1949 from skidau/hotkey-input
Added the ability to map gamepad buttons to hotkeys.
2015-02-04 14:35:03 +11:00
skidau
c18c50a0e1 Merge pull request #1904 from magumagu/d3d-allow-nooutput-adapter
D3D: allow selecting adapters with no outputs.
2015-02-04 13:09:27 +11:00
Markus Wick
b2df8cb87f Merge pull request #2005 from magumagu/d3d-efb-depth
Fix regression for D3D EFB depth copies.
2015-02-03 20:50:20 +01:00
magumagu
57d94de2ad Fix regression for D3D EFB depth copies.
On D3D, we read from the depth buffer using the format
DXGI_FORMAT_R24_UNORM_X8_TYPELESS (essentially, the "r" component contains
the depth, and the other components contain nothing).
2015-02-03 11:27:27 -08:00
skidau
4e7d2ab893 Merge pull request #1985 from CarlKenner/accelerometers
Fix accelerometer wiimote/nunchuk emulation.
2015-02-02 12:15:43 +11:00
Lioncash
031422c596 Merge pull request #2000 from degasus/master
VideoBackends: set GLInterface to zero after deleting it
2015-02-01 07:59:18 -05:00
degasus
081137bd4f VideoBackends: set GLInterface to zero after deleting it
This fixes a crash on opening the gfx settings after closing a game.
2015-02-01 13:51:34 +01:00
Lioncash
db001c1733 Merge pull request #1997 from Sonicadvance1/remove_comment
Remove an old comment about stfiwx.
2015-02-01 07:51:03 -05:00
FL.dolphinemu
4f65787888 Vertical aligned all members of g_HKData struct. 2015-02-01 10:07:22 +01:00
Ryan Houdek
f9c2d73970 Remove an old comment about stfiwx.
This instruction does exactly what it is supposed to. No need for this comment.
2015-02-01 00:30:53 -06:00
Markus Wick
3c475b91ea Merge pull request #1993 from Armada651/line-perspective
GeometryShaderGen: Perspective divide the line coordinates before comparing the angle.
2015-01-31 23:45:54 +01:00
Jules Blok
8c55ec0d51 GeometryShaderGen: Perspective divide the line coordinates before comparing the angle. 2015-01-31 23:32:23 +01:00
Markus Wick
ca5e2e6f16 Merge pull request #1989 from lioncash/leak
OGL: Fix a memory leak that would occur every time a game is launched
2015-01-31 23:06:21 +01:00
Lioncash
9476756d43 OGL: Fix a memory leak that would occur every time a game is launched 2015-01-31 16:00:53 -05:00
magumagu
30d15b3a32 Clean up usage of PowerPCState::Exceptions.
Accessing any member of ppcState from a thread other than the CPU thread
is not allowed; don't pretend that there's any exception to that rule.
2015-01-31 12:02:45 -08:00
Markus Wick
22e27ffd23 Merge pull request #1990 from Tilka/getvertexsize
VertexLoaderManager: assimilate GetVertexSize()
2015-01-31 19:15:09 +01:00
Tillmann Karras
1aac65f988 VertexLoaderManager: assimilate GetVertexSize() 2015-01-31 09:23:50 +01:00