Commit Graph

908 Commits

Author SHA1 Message Date
d9cd819a76 Merge pull request #11086 from smurf3tte/dtr_patch
GameSettings: Add patch for Dead to Rights audio
2022-09-27 13:27:50 -04:00
ea7db4bb0a Goldeneye 007 (Wii) - Disable Defer EFB Copies
Defer EFB Copies causes visual issues in this game, so let's disable it.
2022-09-27 02:56:28 -04:00
dd81d731e4 GameSettings: Add patch for Dead to Rights audio
This game follows the anti-pattern of calling memset on a buffer in the
midst of being DMA copied to ARAM, then calling a DVD read function that
effectively cancels the memset with dcbi instructions. Dolphin does not
emulate dcache for performance reasons, so this patch removes the
offending memset call.

Patches are included for two regions and are enabled by default.

https://bugs.dolphin-emu.org/issues/12759
2022-09-23 21:44:08 -07:00
fec6f1bd5a Revert "windows: distribute vcredist loose files"
This reverts commit 0837af4344.
2022-09-16 10:33:39 +02:00
0837af4344 windows: distribute vcredist loose files 2022-09-14 13:15:45 -07:00
8316c7af99 GameSettings: Add patch for black screens in Gormiti: The Lords of Nature!
This patch only targets the US release, and is not enabled by default.
2022-08-03 11:38:22 -07:00
e353f8ba0d GameSettings: Use Safe Texture Cache for Gormiti: The Lords of Nature! 2022-08-03 11:38:22 -07:00
3465b2af27 GameSettings: Set MissingColorValue for Lego Indiana Jones 1
See https://bugs.dolphin-emu.org/issues/12987
2022-08-02 15:18:25 -07:00
e5aa5214ed Add bloom definitions for Sonic Colors
Adds definitions to add or remove bloom to Sonic Colors.
2022-07-11 22:46:07 -05:00
e6cbc8f631 Add Bloom Definitions for Sin and Punishment 2
Adds bloom definitions for Sin and Punishment: Star Successor for use with bloom removal and native resolution bloom.
2022-07-09 01:13:09 -05:00
f50e7e6e6d Merge pull request #10287 from OatmealDome/re0-xfb
GameINI: Disable XFB to Texture Only with Resident Evil 0
2022-07-08 18:43:36 -04:00
7cc89f5642 Merge pull request #10816 from iwubcode/super_mario_galaxy_bloom_def
Data: add Super Mario Galaxy bloom definition graphics mod
2022-07-07 19:57:52 -04:00
32a5b8bfd2 Merge pull request #10805 from iwubcode/runefactory_frontier_bloom_definition
Data: Add Rune Factory Frontier bloom definition graphics mod
2022-07-07 19:49:26 -04:00
6104ee09a9 Data: Add Super Mario Sunshine goop map graphics mod 2022-07-07 15:02:51 -04:00
958354e285 Data: add Super Mario Galaxy bloom definition graphics mod 2022-07-06 21:51:39 -05:00
3227244372 Data: Add Rune Factory Frontier bloom definition 2022-07-02 15:14:21 -05:00
1970a27b57 Data: add Wii Play and Skyward Sword bloom definitions 2022-07-02 11:49:21 -05:00
eda3fd8bf1 Data: add Monster Hunter Tri full game and rename folder to reflect that. It has the same bloom ids as the demo disc. 2022-07-02 11:49:21 -05:00
ba007a0244 Data: rename Battalion Wars 2, Mario Strikers Charged, The House of the Dead: Overkill, and The Last Story to properly reflect their game name / spelling 2022-07-02 11:49:21 -05:00
d0540f19ac Data: add built in mods for bloom and HUD 2022-07-02 11:49:21 -05:00
3eb3e1c83a Data: add default data for hud and bloom on some games 2022-06-27 18:22:08 -05:00
05160d8d2e Merge pull request #10734 from JMC47/fzerocheatsini
Add F-Zero AX Approximation Gecko Codes to F-Zero GX
2022-06-11 13:46:24 -04:00
ef384ca6d3 Merge pull request #10739 from JMC47/monsterhouseini
Disable icache emulation for Monster House
2022-06-11 13:41:04 -04:00
1db46fbd8b Disable icache emulation for Monster House
This game has stale icache values in the logs during certain
loadscreens, and after disabling them I was able to play through the
entire game, with one crash that may have been related to savestates and
memory cards since during that loadscreen it said the memory card did
not match.

This does cause invalid reads to be spit out during parts of the game,
but you can safely skip them.  Enabling MMU seems to surpress the
invalid reads without side-effects, but the aforementioned
memcard/savestate crash was with MMU on.
2022-06-10 21:05:29 -04:00
e4f7994cf9 Add Medium Texture Cache to RKA INI
Ultimate Shooting Collection needs Medium Texture Cache for some text to
render correctly.
2022-06-09 16:30:13 -04:00
a59a3631c8 Add F-Zero AX Gecko Codes to F-Zero GX 2022-06-09 01:01:11 -04:00
de3b817767 GameDB: Enabled Single Core Mode for PSO EP1&2 and EP3 improving online stability 2022-05-24 12:04:24 +02:00
ffe0bcbb84 Merge pull request #10681 from JMC47/orderupini
INI: add RealWiiRemoteRepeatReports False to Order Up!
2022-05-22 04:07:52 +02:00
c06f81b1ff GameSettings: Adjusted graphic settings for PSO EP1&2 and PSO EP3, fixes missing texts. 2022-05-21 16:56:09 +02:00
b396afd1a3 INI: add RealWiiRemoteRepeatReports False to Order Up! 2022-05-20 02:19:22 -04:00
235f729181 GameSettings: Add missing space in comment. 2022-04-23 20:35:29 +02:00
c925f10892 Minor text capitalization
Changed "$Swords/Shields/boots/tunics" to "$Swords/Shields/Boots/Tunics" for consistent capitalization in the line.
2022-04-20 02:07:31 -07:00
0bd2b4023b Rename GYRE41.ini to GRYE41.ini
This was a typo that I missed for some reason.
2022-03-20 20:25:43 -04:00
6619bfef50 GameINI: Rayman Arena - Add Disable Culling Patch
For unknown reasons, a Gecko Code on the Wiki for Rayman Arena that was
meant to help with widescreen patches.  This doesn't actually change
anything about the game unless you enable Dolphin's built-in widescreen
hack, where it will cause enemies and whatnot to render on the edges of
the screen.  This is because it patches out the culling function in the
game, which coincidentally is also the cause of the hang in Dolphin.
2022-03-19 21:39:09 -04:00
d95f6faa55 Create REX.ini file for Excite Truck visual issues
With "Store EFB Copies to Texture Only" set to True (the default setting), areas of Excite Truck appear darker than on console. For example, in Sylvan Glen under the Bronze cup, all of the trees appear very dark, nearly black. On console, this does not occur.

Start of the race on Dolphin: https://youtu.be/KjJ-55lwFkE?t=817
Start of the race on Console: https://youtu.be/0W9blwA8AG4?t=699

Setting EFBToTextureEnable = False fixes this issue and does not appear to introduce any performance impacts, so I am recommending that this be disabled by default for this game.
2022-03-03 15:34:58 -08:00
97ca7b56cb Update GMPE01.ini 2022-02-25 20:51:42 -05:00
b641dc3d34 Add files via upload 2022-02-24 21:00:16 -05:00
bb7475ee2a Merge pull request #10429 from Zopolis4/mapurge
Remove the Maps folder from the Sys directory
2022-02-18 21:40:09 +01:00
5e4d1f732d Remove the Maps folder from the Sys directory
It only had two out of date and game-specific maps from decades ago
2022-02-16 12:32:25 +11:00
bb097c0576 Merge pull request #10421 from UnicorNora/master
GameINI: Update Cheats for GP5E01, GP6E01, GP7E01, RM8E01
2022-02-15 16:41:55 -05:00
e38918565b GameINI: Update Cheats for GMPE01, GP5E01, GP6E01, GP7E01, RM8E01 2022-02-15 16:21:34 -05:00
da888c8b49 Remove MMU Default in Disney Trio of Destruction
Apparently MMU is no longer needed in these titles.  All 3 booted and
played into gameplay in the latest builds without issues, and disabling
MMU results in a very slight, but noticeable performance boost.
2022-02-04 02:58:36 -05:00
0ffb077725 Game INI update for Tron Evolution Battle Grids (all editions) 2022-01-31 02:18:06 +04:00
e4372a317d Merge pull request #10247 from mbc07/GameINI
Game INI updates
2022-01-11 19:15:41 -05:00
e3cf6e8aea GameINI: Disable XFB to Texture Only with Resident Evil 0 2022-01-03 12:36:44 -05:00
8dd803bf2b Merge pull request #10297 from AdmiralCurtiss/pbr-screen-border-patches
GameSettings: Patches for black screen effect for remaining versions of Pokémon Battle Revolution.
2022-01-01 17:03:49 +01:00
88f89ea305 Merge pull request #10312 from JosJuice/gameini-no-syncgpu
GameINI: Replace all uses of SyncGPU with single core
2021-12-31 06:02:10 -05:00
1db86e8477 GameSettings: Japanese version of Pokémon Battle Revolution does not support widescreen. 2021-12-27 20:04:34 +01:00
0805bae5d8 GameSettings: Patch for black screen effect for remaining versions of Pokémon Battle Revolution. 2021-12-27 17:27:18 +01:00
869edd5a66 GameINI: Replace all uses of SyncGPU with single core
At least on Android, SyncGPU has really bad performance compared to
single core. It's less stable too - I get fatal GPU desyncs in
Pokémon XD using the default settings.
2021-12-27 16:22:20 +01:00