28400 Commits

Author SHA1 Message Date
Bram Speeckaert
ae6ce1df48 Arm64Emitter: Add ArithOption with ExtendSpecifier
ARM64 can do perform various types of sign and zero extension on a
register value before using it. The Arm64Emitter already had support for
this, but it was kinda hidden away.

This commit exposes the functionality by making the ExtendSpecifier enum
available everywhere and adding a new ArithOption constructor.
2022-11-01 12:15:56 +01:00
Bram Speeckaert
82f22cdfa1 JitArm64: cmp - Optimize a == -1 case
By explicitly handling this, we can avoid materializing -1 in a
register and generate more efficient code by taking advantage of -x ==
~x + 1.

Before:
0x12800015   mov    w21, #-0x1
0x93407eb9   sxtw   x25, w21
0x93407ef8   sxtw   x24, w23
0xcb180338   sub    x24, x25, x24

After:
0x2a3703f8   mvn    w24, w23
0x93407f18   sxtw   x24, w24
2022-11-01 12:00:32 +01:00
Bram Speeckaert
592ba31e22 JitArm64: cmp - Optimize a == 0 case
By explicitly handling this, we can avoid materializing zero in a
register and generate more efficient code altogether.

Before:
0x52800016   mov    w22, #0x0
0xb94093b5   ldr    w21, [x29, #0x90]
0x93407ed7   sxtw   x23, w22
0x93407eb9   sxtw   x25, w21
0xcb1902f9   sub    x25, x23, x25

After:
0xb94093b7   ldr    w23, [x29, #0x90]
0x4b1703f9   neg    w25, w23
0x93407f39   sxtw   x25, w25
2022-11-01 11:52:00 +01:00
Bram Speeckaert
f5e7e70cc5 JitArm64: cmp - Refactor 2022-11-01 11:47:17 +01:00
Bram Speeckaert
dbb8f588c7 JitArm64: cmpl - Optimize a == 0 case
By explicitly handling this, we can avoid materializing zero in a
register.

Before:
0x52800019   mov    w25, #0x0
0xb94087b6   ldr    w22, [x29, #0x84]
0xcb16033b   sub    x27, x25, x22

After:
0xb94087b9   ldr    w25, [x29, #0x84]
0xcb1903fb   neg    x27, x25
2022-11-01 11:27:45 +01:00
Dentomologist
7cd08fde75 Updater: Add/clarify error messages 2022-10-31 23:36:07 -07:00
Dentomologist
2808db7f2f FileUtil: Return success bool from CopyDir 2022-10-31 23:33:02 -07:00
shuffle2
111e965c7e
Revert "MacUpdater: test that os version check is working" 2022-10-31 18:53:22 -07:00
Tilka
b182abe0ae
Merge pull request #11234 from shuffle2/updater
MacUpdater: test that os version check is working
2022-11-01 01:28:20 +00:00
Tillmann Karras
22eb7e6645 OGL: use already known object label lengths
Passing -1 means the driver has to call strlen().
2022-11-01 01:10:03 +00:00
Tillmann Karras
4b8fe959d4 OGL: fix compute shader labels
This fixes GL_INVALID_VALUE errors when using GPU texture decoding.
2022-11-01 01:04:46 +00:00
Robin Kertels
f5fecaf964
VideoBackends:Vulkan: Fix 0 size descriptor pools
[ VUID-VkDescriptorPoolCreateInfo-maxSets-00301 ] Object 0:
handle = 0x7f1,b8d,3cd,e70, type = VK_OBJECT_TYPE_DEVICE; |
MessageID = 0xa1,70e,236 | vkCreateDescriptorPool():
pCreateInfo->maxSets is not greater than 0.
The Vulkan spec states: maxSets must be greater than 0
2022-10-31 22:41:16 +01:00
Shawn Hoffman
7cc8e37aee MacUpdater: test that os version check is working
Adds a key to Info.plist with default value to test
Updater - this commit is intended to be reverted
2022-10-30 13:19:43 -07:00
JMC47
969309c457
Merge pull request #11220 from shuffle2/macversion
MacUpdater: check os version
2022-10-30 15:19:55 -04:00
Shawn Hoffman
089886a6f8 MacUpdater: check os version 2022-10-30 12:04:57 -07:00
JMC47
f277a921a9
Merge pull request #11231 from shuffle2/updater
windows: Rename: use std::filesystem::rename for posix behavior
2022-10-30 13:32:10 -04:00
JMC47
950e1f94dc
Merge pull request #11185 from TryTwo/PR_MemoryWidget_Address_Input_History
MemoryWidget: Make search address a combobox that holds address history.
2022-10-30 04:21:14 -04:00
TryTwo
053320b7cf MemoryWidget: Make search address a combobox that holds address history.
Always update the combobox when a new target address is sent.
2022-10-29 22:41:30 -07:00
Shawn Hoffman
68875dc06b MacUpdater: add version info to Updater.app too 2022-10-29 20:32:59 -07:00
Shawn Hoffman
836bc74b2d windows: Rename: use std::filesystem::rename for posix behavior 2022-10-29 19:57:26 -07:00
Pokechu22
fe559f3ed3 VideoCommon/Statistics: Require semicolons after statistics macros
This is clearer and reduces IntelliSense problems.
2022-10-29 15:39:41 -07:00
Admiral H. Curtiss
0628794cb6
Merge pull request #11226 from K0bin/d3d12-fix
VideoBackends:D3D12: Fix hang in Twilight Princess
2022-10-30 00:24:16 +02:00
Robin Kertels
a07ee729e5
VideoBackends:D3D12: Defer binding framebuffer in SetAndDiscardFramebuffer
BindFramebuffer depends on the pipeline which might not be set yet.
That's why the framebuffer dirty flag exists in the first place.
I assume BindFramebuffer was called directly here, in order to handle
the texture state transitions necessary for DiscardResource.
The state is tracked anyway, so we can just issue those transitions there
too and defer binding the actual framebuffer.

Fixes an issue in Zelda Twilight Princess with EFB depth peeks.
Dolphin would bind a frame buffer which doesn't have an integer format
descriptor for the color target before binding the new pipeline.
So it would accidentally use the 0 descriptor.

Debug layer error:
D3D12 ERROR: ID3D12CommandList::OMSetRenderTargets:
Specified CPU descriptor handle ptr=0x0000000000000000 does not refer to
a location in a descriptor heap. pRenderTargetDescriptors[0] is the issue.
[ EXECUTION ERROR #646: INVALID_DESCRIPTOR_HANDLE]
2022-10-29 23:41:32 +02:00
Robin Kertels
a6aa651291
VideoBackends:D3D12: Use COMMON as initial state for default heap buffer
Fixes the following error in the D3D12 debug layer:

D3D12 WARNING: ID3D12Device::CreateCommittedResource:
Ignoring InitialState D3D12_RESOURCE_STATE_UNORDERED_ACCESS.
Buffers are effectively created in state D3D12_RESOURCE_STATE_COMMON.
[ STATE_CREATION WARNING #1328: CREATERESOURCE_STATE_IGNORED]
2022-10-29 23:39:32 +02:00
Robin Kertels
22fecb41fc
VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap
Fixes the following error in the D3D12 debug layer:

D3D12 ERROR: ID3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart:
GetGPUDescriptorHandleForHeapStart is invalid to call on a descriptor
heap that does not have DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE set.
If the heap is not supposed to be shader visible, then
GetCPUDescriptorHandleForHeapStart would be the appropriate method
to call. That call is valid both for shader visible and non shader
visible descriptor heaps.
[ STATE_GETTING ERROR #1315: DESCRIPTOR_HEAP_NOT_SHADER_VISIBLE]
2022-10-29 23:39:27 +02:00
Tillmann Karras
cacdd18ca0 VolumeVerifier: fix bogus "serial/version missing" error
When searching for a disc where the revision doesn't match any disc in
the datfile, the loop would never get to the part where serials_exist is
set to true, leading to a bogus error message.
2022-10-29 21:32:57 +01:00
Pokechu22
6dcf8a6fc9
Merge pull request #11201 from JoshuaMKW/fix-instruction-patches
MemoryPatches: Fix instruction patches
2022-10-29 12:34:00 -07:00
JosJuice
431ee1c48a JitArm64: Improve register handling for MMIO loadstores
Because of the previous commit, `regs_in_use` must not include `dest_reg`
when calling MMIOLoadToReg. There are also some other registers we can
skip including in regs_in_use just for efficiency's sake.

The `addr_reg_set = false` statements that I've added in this commit are
technically redundant – if `mmio_address` is non-zero then `addr_reg_set`
is already false – but it's just a coincidence that that's the case.
2022-10-29 14:16:53 +02:00
JosJuice
0660f12da4 JitArm64: Move MMIO handler result before popping stack
Otherwise we might throw the result away.
Fixes https://bugs.dolphin-emu.org/issues/13083.
2022-10-29 14:16:43 +02:00
iwubcode
ea3e133200 VideoCommon: call texture load graphics mod hook when Dolphin loads a texture 2022-10-28 19:24:43 -05:00
iwubcode
0e1ffe009a VideoBackends: fix d3d12 subresource calculation 2022-10-28 19:07:08 -05:00
Admiral H. Curtiss
8efd7833e5
Merge pull request #11150 from jordan-woyak/all-devices-less-confusing
DolphinQt: Make "All Devices" mapping hopefully less confusing.
2022-10-29 00:53:19 +02:00
Admiral H. Curtiss
8001535d12
Merge pull request #11211 from jordan-woyak/fix-focus-resume-after-manual-pause
DolphinQt: Fix window focus from unpausing after a manual pause.
2022-10-29 00:35:50 +02:00
JoshuaMK
e2f4400f49 Make SetPatch responsible for overwriting old patches 2022-10-26 22:46:49 -05:00
Pokechu22
2f3805e1b4 GraphicsSettings: Remove unused FreelookControlType enum forward declaration 2022-10-26 16:23:13 -07:00
Jordan Woyak
4fc05dd025 DolphinQt: Fix window focus from unpausing after a manual pause. 2022-10-25 19:39:41 -05:00
Pokechu22
581a575042 VertexLoader: Remove "too many initializer values" workaround functions
I originally added these in 2b1d1038a6acf0acf75b03ca93c85de6fe6cdf18, for both the TPipelineFunction and the size. The size was moved into the header in fdcd2b7d009cece6ad090143ce954aed713bb11c (making the size functions obsolete), but it seems that the functions themselves are no longer needed now.

I think I didn't use this approach before because it would have required ComponentFormatTable and ComponentCountRow to be templated, which would end up resulting in lines that were too long and thus wrapped in awkward places. (I *think* they didn't get inferred properly.) Now that we only need TPipelineFunction, the templating is not needed, and this ends up being a more readable version of the version with the wrapper functions.
2022-10-25 15:29:09 -07:00
JMC47
027e10460a
Merge pull request #10977 from tellowkrinkle/FixBackendMultithreading
VideoBackends:Vulkan: Improve backend multithreading
2022-10-25 04:14:01 -04:00
JMC47
9ef7a3b44c
Merge pull request #11207 from Pokechu22/invalid-normal-count
VideoCommon: Treat invalid normal count as NormalTangentBinormal
2022-10-25 03:17:19 -04:00
Pokechu22
574939b683 VideoCommon: Treat invalid normal count as NormalTangentBinormal
See https://bugs.dolphin-emu.org/issues/13070.
2022-10-24 22:36:43 -07:00
JMC47
b66793194e
Merge pull request #11028 from tellowkrinkle/MetalFixes
Various Metal renderer improvements
2022-10-24 15:22:37 -04:00
JMC47
4787b25a7f
Merge pull request #10741 from Pokechu22/audio-dma-one-block-at-a-time
DSP: Copy audio dma samples one block at a time
2022-10-24 01:43:22 -04:00
JoshuaMK
2594447c25 Have UnsetPatch only unset the argument address 2022-10-23 18:42:34 -05:00
JoshuaMK
e10b3308c2 Fix patch corruption using find_if instead of remove_if 2022-10-23 18:41:15 -05:00
JMC47
33733ff81c
Merge pull request #11199 from JosJuice/translation-fixes
WiimoteEmu: Change Shinkansen Start/Select to START/SELECT
2022-10-23 16:07:11 -04:00
JosJuice
7437d2d9ad WiimoteEmu: Change Shinkansen Start/Select to START/SELECT
For consistency with GameCube controllers and GBAs. I missed this
when reviewing the PR.

Also adding some i18n comments while I'm at it.
2022-10-23 21:50:54 +02:00
JosJuice
063c2739b3
Merge pull request #11135 from AdmiralCurtiss/ppcanalyst-unused-stats
PPCAnalyst: Remove unused variables and methods in BlockStats and BlockRegStats.
2022-10-23 21:22:54 +02:00
TryTwo
e2df81b0c1 Add logging and error reporting to Breakpoint Conditionals. 2022-10-23 08:22:35 -07:00
Shawn Hoffman
4705fb7588 Updater: clarify a string 2022-10-23 01:47:02 -07:00
Shawn Hoffman
08c019608d WinUpdater: fix renaming of Updater 2022-10-23 01:34:04 -07:00