1099 Commits

Author SHA1 Message Date
nakeee
d3bf69a154 Commit framelimiter patch from issue 1025
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3537 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 12:02:58 +00:00
LinesPrower
c14548c8db Fixed JIT IL crashing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3534 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 09:36:25 +00:00
Sonicadvance1
e91ab24bce Linux compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3519 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 09:35:31 +00:00
hrydgard
aecaf271f1 New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin...  also extracted the symboldb code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 08:39:21 +00:00
John Peterson
c66c54814c MusicMod: Fixed the build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3507 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 11:05:52 +00:00
death2droid
5d590d5934 Chance m_InterfaceFramelimit to m_Framelimit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3490 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-18 11:23:37 +00:00
Shawn Hoffman
b6bdc29935 fix booting with a disc inserted
make disc changing a scheduled affair
fix some breakage from removal of mappedfile
cleanup

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3488 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-18 08:22:02 +00:00
Sonicadvance1
51c51c0fda Just helps BBA in Linux a bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3486 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-18 01:15:48 +00:00
nakeee
697ce7b1ab createtest fixes and compile fixes for linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3482 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 21:44:03 +00:00
hrydgard
51cbdea782 MemoryView can now view ARAM (rightclick -> toggle memory). Add "search for instruction" capability to debugger. Code cleanup, log zelda pb type (9 all the time in Zelda Four Swords)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3479 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 19:50:59 +00:00
hrydgard
9d9ce4274b WII IPC HLE: error logging instead of panicalerts for unknown DVD operations.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3478 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 19:03:30 +00:00
Shawn Hoffman
a852b6228d add some regs to PixelEngine.cpp: not sure, but probably no behavioral differences.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3476 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 07:08:57 +00:00
itsnotmailmail
232217c1cd Added the ability to install WADs (such as DLC WADs). Currently it just installs a WAD when booting it fails (when it's not bootable), I'm not sure whether there should be a menu option specially for installing WADS...
note: If you previously manually installed WADS by creating a *file* called "CONTENT", trying to reinstall that WAD automatically will fail unless you delete the file.

Added some empty log files that some games require for DLC to be recognized.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3474 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 02:50:54 +00:00
Sonicadvance1
c468d1e36a Woops, forgot to switch back a line I changed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3473 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 00:17:31 +00:00
sl1nk3.s
635a1a3a37 Trying to fix MK:Wii save corruption (see r3344) while not breaking everything using wb mode...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3466 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 19:10:37 +00:00
Sonicadvance1
5b9f26c660 Work being done. Had to change MAC address to my current one, Was being lazy to get MAC address from the device. One hack I was working with to get commercial games to work is removed, only one hack left. Socket Test responds to the DHCP packets every few tries, kind of a fail still. Haven't tested in Windows yet. If only commercial games worked, and socket test didn't fail still
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3465 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 15:16:09 +00:00
Shawn Hoffman
09f1c98785 windows buildfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3461 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 02:26:17 +00:00
itsnotmailmail
d6c40f65ff Emulate ES's GetStoredTmd and GetStoredTmdSize commands (patch from issue 1016)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3460 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 22:27:46 +00:00
hrydgard
4dba267775 Improve accuracy of FPU emulation slightly - still no F-Zero improvements :(
Generic code cleanup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3458 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 21:10:11 +00:00
omegadox
05a8c0115b Just log the bcctrx error instead and a small comment about it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3456 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 20:22:08 +00:00
hrydgard
f2a26f550e Revert much of the last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3455 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 20:07:09 +00:00
omegadox
a83a4fbc0a bcctrx opcode will fall back to the interpreter, and a minor compile and warning fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3454 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 19:06:59 +00:00
Sonicadvance1
ae463c4ac4 Forgot the waiting part so we don't have multiple threads reading from the net device. some other stuff. PSO when set to static addresses fails to send the correct DNS server IP in the packet, is always 0.0.0.0 for some reason.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3449 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 12:47:41 +00:00
nakeee
75045807a7 linux compile fix, I'm not sure it was right of me to remove the mmsystem include (was it used?) but if it's
for the timer function please put it in Timer.h and not in each seperate file.
(And yes, I have a script that does that).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3448 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 06:39:26 +00:00
John Peterson
5c04af50a4 Attempt to calculate actual refresh rate (i.e. a CPU-GPU synced Mhz), no real success. Anybody have any ideas?
Is there no indication from the game when the screen refresh should occur? No, not what I could find, we currently calculate the refresh rate and m_VBeamPos from the CPU ticks progress. That works perfectly if the CPU and GPU is perfectly synced as in the single core and no-idle skipping mode. So I guess it's possible that the game doesn't indicate when the screen should be refreshed, but rather that the hardware calculate that from the CPU ticks progress. That leaves us with a problem in the dual core and idle skipping modes to calculate a CPU-GPU synced CPU ticks progress.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3447 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 04:30:02 +00:00
Sonicadvance1
3295ec38eb Have to create a thread in Linux to receive packets. Socket Test does DMA reads, but still fails to get IP address from DHCP. PSO doesn't ever call startRecv function to start up the socket reading, Which is why PSO doesn't receive sockets in Windows either. Will have to look in to this more
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3446 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 04:14:34 +00:00
Sonicadvance1
4b5ab642cd Finally got my subversion working again. Fixed a swap issue that I recently found, still not sure why I'm not receiving the packets, even though Wireshark shows the OS is returning DHCP packets
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3445 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-14 20:54:26 +00:00
hrydgard
0bee242493 Unbreak the build (sorry, forgot a few includes), move FP classification to MathUtil, add some more unittests.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3442 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-14 11:30:33 +00:00
hrydgard
f67660cbfe Remove the last use of MappedFile and kill the code. (less code is good!) (we've found that file mapping in the context of Dolphin only causes problems and give no speed gain - Dolphin gobbles address space ferociously on its own without mapping in huge disk images). Add some math util functions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3441 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-14 10:59:06 +00:00
hrydgard
a517d054e3 deactivate some debugging code I left in..
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3437 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-14 08:50:06 +00:00
XTra.KrazzY
8a5c382dad Linux build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3436 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-14 08:37:27 +00:00
Nolan Check
7812b2a231 Fix null-dereferencing error in EXI_DeviceMemoryCard.cpp;
Make wx projects build for 64-bit JITIL configuration

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3435 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-14 03:29:58 +00:00
hrydgard
31f7020b2d Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3432 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 22:08:01 +00:00
nakeee
df7b29da32 compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3431 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 20:55:25 +00:00
hrydgard
10442c8faa PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3426 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 14:10:10 +00:00
XTra.KrazzY
f8a221dea2 small thread fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3416 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 00:21:47 +00:00
XTra.KrazzY
2f0c872cd2 Flushing the memory card data to the hard-drive is now being done in a separate thread. Eliminates emulation delay/hang during memory card flush.
I made this because for some reason my HD is probably failing and saving hangs the emulation for a couple of seconds (at least in SA2:B). Now everything runs smoothly.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3415 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 00:01:51 +00:00
hrydgard
e8767497b5 JITIL 64 - fix stupid bug in IR.cpp. Almost there... loadstorepaired left. fix disasm in 32-bit mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3414 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-12 23:56:31 +00:00
hrydgard
087fe68d6d apply itsnotmailmail's DLC fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3413 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-12 20:29:50 +00:00
sl1nk3.s
04db7f5260 I need glasses
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3412 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-12 16:07:07 +00:00
sl1nk3.s
d99deae17d Fix for tatsunoko vs capcom and those wii games getting corrupted memory error
+ a couple of (serious...) fixes for some of my mistakes, and some warning fixes

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3411 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-12 15:47:41 +00:00
death2droid
b8d3cae6e3 Dolphin now saves frame limiter setting.
Info Window now also gets the frame limiter setting :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3408 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-12 13:21:54 +00:00
hrydgard
759263351a JITIL: Disable all load/store instructions in 64-bit mode. This actually makes a lot of games work - but slowly. Investigation needed. Reindent a bunch of code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3405 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-10 19:43:47 +00:00
sl1nk3.s
ca7e4bd179 One char fix for the Wii menu and the cdb.vff issue as well as issue 1011, also fixed the Post build event, now copies files and directory if they're more recent without asking...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3401 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-10 01:15:41 +00:00
hrydgard
6f845b8bb0 Patch in Iulius' framelimiter, since it has advantages over "Other Audio" in many games (more speed).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3397 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 21:27:45 +00:00
John Peterson
33a0f0838b Debugging: Added 'insert nop' to menu, added 'show history' code for interpreter mode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3388 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 05:26:39 +00:00
death2droid
960bc97971 Just a small fix to sound in Wii games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3384 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 01:03:03 +00:00
sl1nk3.s
e384c91313 Fix error #002 for Wad games, also fix the Wii menu black screen, this is still a bit hacky as we don't know where to read the IOS rev, but hey it works :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3378 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 18:07:45 +00:00
Shawn Hoffman
ad4ffaf0b6 fix wii menu booting: fix if you know a better way :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3376 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 12:58:09 +00:00
sl1nk3.s
97691461ca Fix savestate name for wad games, crashfix for some wad files without MakerID (thanks lpfaint99), fix for US games using SJIS string (Megaman 9 is one of them) can't do the same for PAL games as it would break special chars = we do need an unicode build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3368 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 02:25:21 +00:00