4c2dd093a3
fix d3d error
2013-01-14 19:17:07 +01:00
b18c0a5d1b
remove ubo for efb2ram
2013-01-14 12:37:31 +01:00
f7b0c8684b
BPMemory: Expose more register descriptions for FifoPlayer
2013-01-12 15:25:50 +01:00
2cd415dd83
Fix the signed/unsigned comparison warnings created by a recent commit.
2013-01-11 22:00:36 -06:00
dfc0c4b08d
Fix two signed/unsigned mismatch warnings.
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Also tidied up SDCardUtil - made the variables make more sense (typewise)
2013-01-11 19:38:04 -05:00
ad05d568b9
PixelShaderGen: Change error strings to be unique so that we can identify unexpected behavior more easily.
2013-01-11 15:49:20 +01:00
60b8e4fb1c
vertex shader for texture converter
2013-01-11 11:59:42 +01:00
f21f097e7a
Redundant line of code in VertexShaderManager::Dirty()
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Also cleaned it up.
2013-01-10 21:44:12 -05:00
e7c883d6be
VideoCommon: Implement proper RGBA8 texture loading from tmem.
2013-01-10 18:30:22 +01:00
304814e7cc
Video_Software: Implement proper RGBA8 texture loading from tmem.
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For RGBA8 textures, AR and GB tiles are stored in separate tmem banks. TextureDecoder did not support that previously.
2013-01-10 18:30:16 +01:00
bff02b3b73
Merge branch 'arb_framebuffer' into GLSL-master
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Conflicts:
Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2013-01-09 11:00:26 +01:00
d9ea718559
Fix an issue where an iterator would become invalidated in TextureCache::ClearRenderTargets()
2013-01-08 23:46:30 -05:00
d3882771aa
Fix an assert that had been wrong for ages, apparently.
2013-01-08 18:56:01 +01:00
4925a28f94
PixelShaderGen: Shader uid maintainance
2013-01-08 18:56:01 +01:00
be706a3977
Disable color writing when alpha test always fails.
2013-01-08 18:56:01 +01:00
d26bcb0847
Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
2013-01-08 18:56:01 +01:00
c80f6e8b84
Reword a comment about early_ztest a bit.
2013-01-08 18:55:45 +01:00
b06f30f845
Remove the per pixel depth option.
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Depth calculations are always done in the pixel shader now.
Due to the unpredictability of our zcomploc hacks this commit probably changes the behavior of some games which use zcomploc.
2013-01-08 18:16:48 +01:00
876eee5e60
PixelShaderGen: Don't disable depth texture emulation if z writing is disabled (this is what VideoSoftware is doing).
2013-01-08 18:16:48 +01:00
09197e0ffc
X11: Disable OSD hotkeys when the corresponding option is disabled.
2013-01-08 18:16:47 +01:00
446d9279b1
Fix clearing of render targets. We were skipping every other one.
2013-01-08 11:14:53 -06:00
d0301ca89d
Revert 30dd9c2
e9d00bf
db5f4c8
and bff0fae
2013-01-07 13:47:34 -06:00
b38b62afc6
remove glsl binding support. convert every shader to version 130
2013-01-02 16:56:08 +01:00
ff3b22e1ff
Clear up some warnings that crop up from -Wextra
2012-12-30 03:28:50 -06:00
e5d5365bac
Fix the last few warnings in Dolphin on my system.
2012-12-30 02:34:14 -06:00
ba6564b0b5
Missed a write to depth before discard in PreAlphaTest
2012-12-28 14:48:04 -06:00
9e76a457ff
Beautify the generate pixel shader code
2012-12-28 14:18:39 -06:00
76fc1fe95a
This discard was missing in the alpha pretest area.
2012-12-28 12:18:34 -06:00
3eeebcae45
Another small bit of cleanup as I'm reading it
2012-12-28 12:05:43 -06:00
a25a00640e
Very small cleanup in PixelShaderGen
2012-12-28 11:49:21 -06:00
48ede4dd30
switch to glsl 130, more than OpenGL 3.1 isn't needed
2012-12-28 16:05:14 +01:00
7d93834cd8
Bit more cleanup from removing Nvidia CG
2012-12-27 22:53:07 -06:00
316a33d1e6
Merge branch 'master' into GLSL-master
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Conflicts:
Source/Core/DolphinWX/Src/VideoConfigDiag.h
Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2012-12-27 10:36:54 +01:00
bff0faea2d
Merge branch 'immediate-removal'
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Conflicts:
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
2012-12-25 12:39:00 +01:00
e3e14af0dd
Revert "VertexShaderGen: Fix a shader compilation error.". I'm an idiot :p
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This reverts commit 4d868705fd
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2012-12-24 21:29:24 +01:00
4d868705fd
VertexShaderGen: Fix a shader compilation error.
2012-12-24 19:50:16 +01:00
5a78351033
TextureCacheBase: Fix a potential bug when using custom textures.
2012-12-24 19:50:16 +01:00
9209253e0d
Initial removal of Nvidia CG. Still some more cleanup to go
2012-12-24 11:09:52 -06:00
bd0abb3d2f
revert last commit, add CheckInvalidState to VideoBackend
2012-12-23 13:32:23 +01:00
ffddfd8662
do only invalid hashes instead of all textures on loading
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this is a hack, but only the gpu thread is allowed to call ogl commands
suggestion: create an unused texture cache, so we can move all textures there
2012-12-22 17:30:13 +01:00
2df0c31d13
add invalid flag for BPStructs (fix issue 5790)
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this flag will be set on loading a state and checked before every rendering.
2012-12-21 21:04:53 +01:00
cf8f936abb
fix efb2ram decoder
2012-12-19 23:43:05 +01:00
85ac76e8e2
fix gcc compilation
2012-12-19 23:42:22 +01:00
0811311604
TextureCacheBase: Delete textures completely instead of just invalidating them in ClearRenderTargets.
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That's what would've been done in the next TCB::Load() call, anyway.
Fixes issue 5742.
Additionally, change efb copies to specify 1 as the number of mipmaps because that makes more sense than anything else.
2012-12-17 19:36:31 +01:00
8b62be2025
fix ShowEFBCopyRegions
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those fancy colors were the result of the usage of non-allocated heap
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:27:49 -06:00
c82136abdc
PixelShaderGen: Drop some useless and potentially buggy code.
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Thanks to glennrics for noticing.
2012-12-10 16:13:22 +01:00
f6df3d1513
OSX build fix for the unordered_map/hash_map issue.
2012-12-10 08:40:27 -06:00
e85438cba0
Clean up gcc/g++ compiler warnings that have accumulated.
2012-12-10 00:40:28 -06:00
bed260aa14
VertexShaderManager: Fix redundant shader constant updates.
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Thanks to konpie for spotting this.
Might give a fairly perceivable speedup in the D3D11 backend.
2012-12-01 14:23:24 +01:00
db458a234a
Merge branch 'desync-fixes' into movie-fixes
2012-11-26 12:40:56 -05:00