c64486075d
PostProcessing: Add layered stereoscopy support.
2014-11-23 14:23:41 +01:00
b005f61a2e
Add geometry shader generator for stereo 3D.
2014-11-23 14:22:55 +01:00
6670cacddc
use GL_TEXTURE_2D_ARRAY for most of our textures
2014-11-23 14:22:22 +01:00
2fdeefb65b
Adds support for OpenGL ES draw_elements_base_vertex.
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This is the same extension that we all know and love but under a different name with some different requirements.
In regular OpenGL fashion, you can't just move a desktop OpenGL extension to OpenGL ES without ratifying a new extension, which is why this falls
under a EXT extension, which in turn causes it to have suffixes attached to their function names.
This is the first step in our way towards conquering all mobile GPUs that don't support desktop OpenGL, hopefully we also can add support for
buffer_storage to OpenGL ES as well so we can make full use of this extension.
2014-11-21 18:57:32 -06:00
c211450b99
OGL: implement bounding box support with ssbo
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This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
2014-11-17 21:20:32 +01:00
59c673aec6
Merge pull request #1161 from rohit-n/ogl-vector
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OGL: Use unique_ptr instead of pointer when taking screenshot.
2014-11-02 14:19:00 +11:00
2a878d7726
OGL: Use unique_ptr instead of pointer when taking screenshot.
2014-10-29 20:59:34 -05:00
daabcfd6fc
Removes Qualcomm's rotated framebuffer bug from DriverDetails.
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Due to changes in how we render to the final framebuffer we no longer encounter this bug.
With the change to post processing being enabled at all times and no longer using glBlitFramebuffer, Qualcomm no longer has the chance to rotate our
framebuffer underneath of us.
2014-10-29 19:57:51 -05:00
073cce959a
Create userdir/Dump/Frames as needed.
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This is used for framedump.raw in non-Windows builds without libav
support.
2014-10-28 17:24:07 -04:00
49b94e5285
OGL: Get rid of error macros
2014-10-26 04:54:58 -04:00
bc26cb1b19
Merge pull request #1322 from degasus/ogl-pp
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OGL: force enable postprocessing
2014-10-25 13:48:27 +11:00
a2c8783417
Enables EarlyZ support in OpenGL ES 3.1.
2014-10-23 07:34:07 -05:00
7292ea6a04
OGL: force enable postprocessing
2014-10-23 00:21:52 +02:00
467ab1a629
Moved Input Display to Movie Menu
2014-10-17 21:08:34 -04:00
8ef21bc5e2
Merge pull request #1272 from RisingFog/sconfig-dump-frames
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Move bDumpFrames to SConfig (and it's references)
2014-10-15 13:42:37 +11:00
5b8722b6f2
Don't pass u64 (which may be long long) to %lu.
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A type-safe StringFromFormat sure would be nice...
2014-10-14 01:10:35 -04:00
8d424b114a
Move bDumpFrames to SConfig (and it's references)
2014-10-12 23:56:16 -04:00
215685a6fe
Merge pull request #1214 from rohit-n/format-warning
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OGL: Silence string format warnings.
2014-10-06 16:12:40 +11:00
871d308b88
Merge pull request #1206 from comex/amperspocalypse
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Change a bunch of reference function arguments to pointers.
2014-10-05 12:14:04 +11:00
12c6f97d80
OGL: Silence string format warnings.
2014-10-03 12:07:10 -04:00
7f6284c2fc
Change a bunch of reference function arguments to pointers.
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Per the coding style and sanity.
2014-10-02 03:00:33 -04:00
f6c6f03cce
Add on screen frame counter.
2014-09-30 18:49:44 -04:00
4fe1119e52
Cleanup Renderer::CalculateTargetSize(), and allow IRs higher than 4x to be set via ini.
2014-09-25 19:50:25 -04:00
32e5043b29
WIP XFB scaling.
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Still an ugly mess.
2014-09-19 12:33:15 -05:00
0576046fdd
Merge pull request #972 from Sonicadvance1/fix-intel-windows
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Work around Intel's failings with buffer_storage
2014-09-05 11:06:49 -07:00
e32b2e1771
Work around Intel's failings with with buffer_storage
2014-09-04 19:03:49 -05:00
b48e059173
Don't switch to a vertex array object of 0.
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This causes glDrawArrays to fail in core profile, and thus on OS X, see:
http://renderingpipeline.com/2012/03/attribute-less-rendering/
There must be something bound, even though it is not used.
Fixes #7599 . I'm not sure this is actually the best way to fix it,
since AFAICT it makes a nonobvious assumption that *something* will be
bound before the first attributeless rendering in
TextureConverter::DecodeToTexture, but it's what degasus suggested and
seems to work.
2014-09-03 00:10:45 -04:00
5471c71819
msvc: resolve all warnings in VideoBackends/OGL.
2014-08-19 22:33:47 -07:00
15a3b30e27
Merge pull request #790 from lioncash/ogl-cleanup
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Small OGL cleanup
2014-08-17 15:17:04 -04:00
f0743e2571
OGL: Removed some unnecessary preprocessor directives from Render.cpp.
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scrshotThread was also unused so that is removed as well.
Also added the algorithm header, since we use min and max here.
2014-08-16 23:57:06 -04:00
960b54670c
OGL: Fix brace and body placements
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Also got rid of void argument specifiers. These are a carryover from C.
2014-08-15 14:12:29 -04:00
cced3b4a18
Change OpenGL's post processing to use the new VideoCommon PP object.
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Let's OpenGL's PostProcessing namespace be changed to a class inheriting from VideoCommon's PostProcessing class.
2014-08-13 01:05:15 -05:00
226a9c2392
Move GLInterface around to remove VideoBackends dependency on DolphinWX
2014-08-02 09:34:39 -07:00
b9dc69105d
Merge pull request #595 from Armada651/pref_log
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FPSCounter: Flush the logs every second and close them when the renderer is shut down.
2014-07-18 12:59:04 +02:00
3b978f7c27
Turn the FPSCounter namespace into a class.
2014-07-16 20:40:40 +02:00
0ccee6c87b
Fix warnings unearthed by #579
2014-07-13 02:16:51 +02:00
6d3f249dcc
mark all local variables as static
2014-07-11 16:10:20 +02:00
22e1aa5bb4
mark all local functions as static
2014-07-11 16:07:23 +02:00
1754cbda9d
Move FPSCounter calls to RenderBase.
2014-07-10 23:11:09 +02:00
00efaedb02
FPS counter cleanup
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- Isolate it into it's own namespace
- Shorten function names, the namespace self-documents.
- Just use the std I/O, we can just write directly to the stream for
logging.
2014-07-02 20:23:09 -04:00
f2759ffe65
Remove EmuWindow.
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All it did was raise complexity.
2014-06-15 00:49:49 +02:00
d2e4c2fc50
Fix OpenGL ES version detection.
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Mesa report GLES version as "3.0" not "3.00"
Spec mandates X.Y versioning scheme, doesn't say how long the decimal place must be.
2014-06-06 21:21:35 -05:00
9566dcf0da
OGL: speed up the EFB cache
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gcc doesn't optimize this loops with -O2, so using memset now.
A flag to skip the clear funktion was added as the cache is already cleared most of the time.
2014-06-05 14:53:09 +02:00
1583ce9363
Use strings instead of arbitrary buffers for video statistics
2014-05-25 21:11:29 -04:00
e150d307a6
ogl: use ARB_texture_multisample for msaa
2014-05-19 09:21:44 +02:00
afea848e3b
ogl: drop csaa support
2014-05-19 09:21:44 +02:00
1357277f40
Video backends: mass-replace "xfregs" with "xfmem".
2014-05-16 18:58:07 -07:00
92ec49ac9f
Change to ARM's naming convention in DriverDetails.
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This matches how ARM handles their naming in their drivers for different models.
Really it's that way because both Mali-T6xx and Mali-T7xx fall under Midgard.
While everything else (except Mali-55) fall under Utgard.
2014-04-18 21:06:32 -05:00
4e0b7260b6
Merge pull request #263 from Sonicadvance1/DetermineMaliVersion
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Add Mali driver version check and support of checking for Mali-T7xx
2014-04-14 19:20:04 +12:00
812ff4686b
OpenGL backend: remove useless header Globals.h.
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The header has no content, so it can can just be deleted.
2014-04-12 19:25:37 -07:00