3bcd7aced9
Merge pull request #8467 from CookiePLMonster/interruptable-shader-precompile
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Make shader precompilation interruptable
2022-07-02 13:08:37 +02:00
07a15a3228
Merge pull request #10624 from Minty-Meeo/resolve-gcc-warnings
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Resolve Linux GCC Warnings
2022-07-02 09:17:44 +02:00
69e32dea52
Resolve GCC Warnings
2022-06-30 15:26:48 -05:00
4788a05c76
VideoCommon: fix projection graphics mod affecting more than the intended draw call
2022-06-29 20:04:59 -05:00
1480b78f64
VideoCommon: dump EFB with size and texture format details and dump XFB with size details. Finally move count to front of image for XFB/EFB dumps so as to make it easier to see them in order. Change the count value prefix to 'n'
2022-06-27 18:20:52 -05:00
69839df1eb
VideoCommon: support dynamically updating game mods at runtime
2022-06-27 18:20:52 -05:00
892678648e
VideoCommon: trigger mod calls in TextureCacheBase (efb/xfb calls), VertexManagerBase (draw calls), and VertexShaderManager (projection calls)
2022-06-27 18:20:52 -05:00
62c186e14b
VideoCommon: add UninitializeEFBMemory to mirror XFB function
2022-06-27 18:20:52 -05:00
0f88155729
Core / DolphinQt / VideoCommon: add setting for enabling graphic mods
2022-06-27 18:20:52 -05:00
f416b71925
VideoCommon: add logic to handle a GraphicsMod while Dolphin is running
2022-06-27 18:20:52 -05:00
254246b814
VideoCommon: add logic to read a GraphicsMod from configuration
2022-06-27 18:20:52 -05:00
f92beb611f
VideoCommon: add game mod constants
2022-06-26 21:53:21 -05:00
4fbbd85ef4
VideoCommon: create variables for EFB/XFB copy prefix. Reword prefix to 'efb1' and 'xfb1' to match textures
2022-06-26 21:53:21 -05:00
b9995b04a0
VideoCommon: add a way to get have a graphics directory count for all games by using a special 'all.txt' instead of a 'gameid.txt' file
2022-06-26 00:45:13 -05:00
7854afe512
VideoCommon: add support for setting and getting the stage from the texture info
2022-06-26 00:45:13 -05:00
a1892a9c68
VideoCommon: add function to check whether TextureFormat is a valid value
2022-06-26 00:45:13 -05:00
1faca4bfc7
Merge pull request #10752 from tellowkrinkle/BetterShaderNames
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VideoCommon: Better shader names
2022-06-24 15:50:48 -07:00
ffa3bf86fb
Merge pull request #10760 from tellowkrinkle/std430
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VideoCommon: Fix SSBO layout and remove associated "bug"
2022-06-24 18:40:47 -04:00
6ddff87d42
Merge pull request #10755 from tellowkrinkle/DebugUID
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VideoCommon: Don't add garbage to shader uids in debug builds
2022-06-22 14:33:23 +02:00
2b2b8e932d
Rename FPS_REFRESH_INTERVAL in VideoCommon/FPSCounter
2022-06-17 20:11:53 -06:00
f79ac768d8
VideoCommon:ShaderCache: Add const to some local variables
2022-06-17 20:14:32 -05:00
26529a31ab
VideoCommon: Fix SSBO layout and remove associated "bug"
2022-06-16 20:26:11 -05:00
c7892d7371
VideoCommon: Name ubershaders
2022-06-16 02:08:45 -05:00
23c1721fbd
VideoCommon: Reduce duplicates of non-palette-requiring texture decode shaders
2022-06-16 02:08:45 -05:00
3fe1a1a3d7
VideoCommon: Don't add garbage to shader uids in debug builds
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There wasn't anything stopping compilers from doing it in release builds either, but most optimizations would make the padding zero
2022-06-14 21:51:58 -05:00
7faf5ea170
Clear the UI after async shader compilation
2022-06-10 17:19:59 +02:00
dcad3ec892
Allow to interrupt shader precompilation by stopping emulation
2022-06-10 17:11:32 +02:00
6e2febd404
VideoBackendBase: Remove __builtin_available for macOS 10.14
2022-06-01 22:57:51 -04:00
f6b9acccfc
Common: Refactor PointerWrap
2022-05-25 13:06:41 -07:00
580c721c82
cmake: Don't use PCH with Qt6.
2022-05-22 01:19:44 +02:00
a98d0367d8
Merge pull request #10677 from Pokechu22/no-printf-log
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Remove printf-style logging
2022-05-19 17:55:17 -04:00
2aa0ae097b
Merge pull request #10672 from Pokechu22/xf-invtxspec
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Show panic alerts if the CP configuration doesn't match the XF configuration
2022-05-19 13:13:53 -07:00
0637c17b59
VideoCommon/FrameDump: printf-format messages before logging them
2022-05-19 12:41:58 -07:00
8df55b492c
Show a panic alert if the CP matrix indices don't match the XF matrix indices
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This almost certainly never happens, but if it does we want to know.
2022-05-18 14:43:14 -07:00
38a75f6a49
Show a panic alert if the CP vertex config doesn't match the XF vertex config
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This probably isn't triggered by real games, but it's possible to accidentally do it with libogc (which results in freezes on real hardware).
2022-05-18 14:43:14 -07:00
46bcdc4372
Rename CP and XF normal component count enums and update their descriptions
2022-05-18 14:43:14 -07:00
736466a5d9
XFMemory: Rename hostinfo to invtxspec
2022-05-18 14:43:14 -07:00
3949698acf
Verify graphics config validity after populating the backend info
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... and refresh the config before populating the backend info, as the config (specifically iAdapter) needs to be set to correctly populate the backend info.
Before, the list of valid antialiasing modes was always determined from the first adapter on the list on startup, regardless of the adapter the user selected.
2022-05-16 16:59:57 -07:00
56626f73bf
fmt: fix 'ambigous overload' error
2022-05-10 19:19:52 -07:00
01d4a2e9cc
TextureCacheBase: Don't log error while measuring state size.
2022-04-26 21:26:42 +02:00
c0488de482
Merge pull request #10251 from Pokechu22/negative-scissor
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Rework scissor handling
2022-04-24 15:00:42 -04:00
c42392c565
Merge pull request #10290 from OatmealDome/m1-earlyz-bug
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DriverDetails: Add broken discard with early-Z bug on Apple Silicon GPUs
2022-04-24 13:30:04 -04:00
784079853d
VideoCommon: Add comment explaining why only the first normal gets normalized
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Co-authored-by: Scott Mansell <phiren@gmail.com >
2022-04-22 16:54:38 -07:00
2a5c77f43f
VideoCommon: Handle emboss texgen with only a single normal
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Fixes a large number of effects in Rogue Squadron 2 and 3.
2022-04-22 16:54:38 -07:00
39b2854b98
VertexLoader: Convert count register to remaining register
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This more accurately represents what's going on, and also ends at 0 instead of 1, making some indexing operations easier. This also changes it so that position_matrix_index_cache actually starts from index 0 instead of index 1.
2022-04-22 16:54:38 -07:00
97d0ff58c8
Convert vertex loader position cache to std::array
2022-04-22 16:54:38 -07:00
f722bdf7f1
VertexLoaderX64: Refactor so that zfreeze is only in one place
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(Specifically, the copy for VertexLoaderManager::position_cache. The position matrix index happens elsewhere, and the float path still has special logic to copy to scratch3.)
2022-04-22 16:54:38 -07:00
6f1350ae51
VertexLoaderARM64: Fix z-freeze position matrix index
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Before, it would always write to index 0 (which is unused). Now it writes to the correct index.
2022-04-22 16:54:38 -07:00
04fdadd9d5
VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal
2022-04-22 16:54:36 -07:00
88134a6786
VertexShaderGen: Simplify normal calculation
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This is a readability change; there should be no functional or performance differences.
2022-04-22 16:51:58 -07:00