Previously the logging was a in a little bit of a disarray. Some things
were in namespaces, and other things were not.
Given this code will feature a bit of restructuring during the
transition over to fmt, this is a good time to unify it under a single
namespace and also remove functions and types from the global namespace.
Now, all functions and types are under the Common::Log namespace. The
only outliers being, of course, the preprocessor macros.
The setting is exposed as a check box in the QGroupBox instance that visualises the ControlGroup instance.
The setting is saved under "[control group name]/Enabled", but only when it is "false". The default value is "true".
This is done by:
1) Implementing said protocol in a new controller input class CemuHookUDPServer.
2) Adding functionality in the WiimoteEmu class for pushing that motion input to the emulated Wiimote and MotionPlus.
3) Suitably modifying the UI for configuring an Emulated Wii Remote.
These were marked as translatable in DolphinWX but not DolphinQt,
yet both DolphinWX and DolphinQt tried to fetch translations for them.
This meant that translations worked in both DolphinWX and DolphinQt
back when DolphinWX existed, but that translations stopped working
in DolphinQt once DolphinWX was removed (because the removal of
DolphinWX triggered the removal of the strings from the .po files).
The case body is empty because VolumeVerifier doesn't actually report
problems with severity of None.
Fixes "warning: enumeration value ‘None’ not handled in switch [-Wswitch]"
warning reported by gcc.
This feature was originally exclusive to the previous iteration of
DolphinQt (the one that was the reason for the current iteration
being named DolphinQt2 initially).
https://bugs.dolphin-emu.org/issues/8949
Messages buffer is intended to be of a fixed capacity (MAX_LOG_LINES),
which cannot be achieved by std::queue unless we manually pop() extra elements.
std::queue uses std::deque internally which most likely results in allocations performed continuously.
FixedSizeQueue keeps a single buffer during its entire lifetime, avoiding any allocations except the ones
performed by stored objects.