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96a77f9feb
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[Android] Fix the ability to stop the game and start another.
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2013-09-23 01:43:18 -05:00 |
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2897619ddb
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Removal of my terrible idea.
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2013-09-02 05:31:48 -05:00 |
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831963616f
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[Android] Make texture loading/deleting/drawing backend non-specific by making them happen in the backend instead of somewhere else. Just a clean up commit really.
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2013-09-02 01:40:05 -05:00 |
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7223778520
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[Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly
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2013-06-18 07:09:38 -05:00 |
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7772f0d071
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Merge branch 'Android-trash' since it is no longer quite so trashy.
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2013-04-14 23:36:00 -05:00 |
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44bbb54a62
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Add a Androind ControllerInterface class for allowing input in a non-hacky way. Add a default GCPad.ini file so it actually works.
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2013-04-14 23:02:53 -05:00 |
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bde7ea00ef
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Removes the Java ButtonManager for one in the C++ source so the OSD class can call in to it each frame for drawing the buttons. Copy our assets to the dolphin-emu directory for now. Remove NativeRenderer, ButtonManager, and Button Java classes since they aren't used anymore. Buttons A, B, and Start all work and are drawn on screen now. Button input on Android is still a bit hacky, needs a proper controller interface still. Android specific button drawing code is still hanging out in SWRenderer.cpp
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2013-04-14 20:39:56 -05:00 |
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