TellowKrinkle
b567f3afcf
VideoCommon: Move repeated point/line expansion code to ShaderGenCommon
2022-10-22 20:13:24 -05:00
TellowKrinkle
0a42c534c3
VideoCommon: Add configuration to prefer VS for line/point expansion
2022-10-22 20:13:24 -05:00
TellowKrinkle
68f49df0f8
VideoCommon: Add vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
JMC47
9222956acd
Merge pull request #10859 from tellowkrinkle/UniformBufferSize
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VideoCommon: Increase uniform stream buffer size to 64mb
2022-10-20 17:13:31 -04:00
JMC47
9aece1810c
Merge pull request #10836 from iwubcode/d3d_uint_fix
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VideoCommon: fix uint shader compiler error when using d3d
2022-10-18 12:12:08 -04:00
Pokechu22
ffed23c059
Simplify saving CP state
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Rather than makring some parts of VertexLoaderManager dirty in some places and some in others, do it all in VideoState. Also, since CPState no longer contains pointers/non-CP data after d039b1bc0dfaba2a88036468b6d971bb1d7e463d, we can just use p.Do on it instead of manually saving each field.
2022-10-09 19:32:59 -07:00
Pokechu22
05f3bbfa4d
Include tangent/binormal cache in savestates
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This theoretically matters for RS2/RS3, although in practice these games reconfigure it each frame so it shouldn't matter for savestates.
2022-10-09 16:21:49 -07:00
iwubcode
bc360584a3
VideoCommon: add structures to graphics mods to allow for future adding or removing parameters with less code overhead
2022-10-09 00:00:01 -05:00
Admiral H. Curtiss
da27a3e6bc
Merge pull request #11095 from K0bin/misc-vulkan
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Remove special treatment for Android in video settings
2022-10-08 22:24:30 +02:00
TellowKrinkle
a13f09433c
VideoBackends:Metal: Add config option to use presentDrawable
2022-10-08 04:46:07 -05:00
TellowKrinkle
c08de82e90
VideoBackends:Metal: Bring back unified memory config
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Turns out it was helpful. (Most improvement in ubershaders.) This time with much better auto mode.
2022-10-08 04:46:05 -05:00
TellowKrinkle
274d4679ca
VideoBackends:Multiple: More GPUs with broken subgroup ops
2022-10-08 04:44:48 -05:00
Pokechu22
e8221d7948
Common/PointerWrap: Remove DoPOD
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This was added in 385d8e2b15c8accce3b4e4b4f3dc90f63e3fbee4, but became somewhat redundant with Do in 4c7bbd96e435a7516b05d3e8c791ab41505e2e0f, and completely redundant now that std::is_trivially_copyable_v is well-supported.
2022-10-06 11:25:36 -07:00
Robin Kertels
4e204a9a1a
VideoCommon: Remove special treatment for Android in video settings
2022-10-01 20:53:02 +02:00
Robin Kertels
779fe13e62
VideoCommon: Update EFB peek cache on draw done and tokens
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Massively improves performance in Mario Galaxy on Android.
2022-10-01 18:08:38 +02:00
JMC47
68eda7f887
Merge pull request #11084 from K0bin/qcom-workaround
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Vulkan: Workaround slow vkCmdCopyImageToBuffer on QCom
2022-09-30 15:33:00 -04:00
Robin Kertels
81c817c54d
VideoBackends:Vulkan: Workaround slow vkCmdCopyImageToBuffer on QCom driver
2022-09-30 21:13:42 +02:00
Mai
0c19a1d87c
Merge pull request #11100 from Pokechu22/software-settings-merge
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Use the same settings for the software renderer as other backends
2022-09-29 09:05:51 -04:00
Pokechu22
56fce3ba8a
Software: Remove dedicated texture/frame dumping infrastructure
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Texture dumping can already be done using VideoCommon's system (and in fact the same setting already enabled *both* of these). Dumping objects/TEV stages/texture fetches doesn't currently have an equivalent, but could be added to the FIFO player instead.
2022-09-26 18:25:54 -07:00
Pokechu22
39569392bd
VideoCommon: Add statistics for draw done and token commands
2022-09-26 16:19:54 -07:00
Admiral H. Curtiss
b7855a3a56
Merge pull request #11073 from Hibyehello/Fix-Metal-init
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Add Metal as backend option with Vulkan Disabled
2022-09-23 04:21:23 +02:00
JMC47
22197c09a3
Merge pull request #10781 from tellowkrinkle/UberVertexLoader
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VideoCommon: Add dynamic vertex loader for ubershaders to reduce pipeline count
2022-09-20 17:14:07 -04:00
TellowKrinkle
1eb3aaa548
VideoCommon: Use std::array in PortableVertexDeclaration
2022-09-19 16:28:24 -05:00
TellowKrinkle
dae56a24b8
VideoBackends:D3D12: Dynamic vertex loader support
2022-09-19 16:28:24 -05:00
TellowKrinkle
99533d2840
VideoCommon: Add separate pipeline usage for UberShaders
2022-09-19 16:28:24 -05:00
TellowKrinkle
d289e9c51c
VideoCommon: Compile a few extra pipelines
2022-09-19 16:28:24 -05:00
TellowKrinkle
4c629c2bee
VideoCommon: Add dynamic vertex loader to ubershaders
2022-09-19 16:28:23 -05:00
Josh
ef13a54b0a
VideoBackends - Enable Metal without Vulkan
2022-09-19 11:28:34 -05:00
Pokechu22
d80201a57f
VertexLoaderARM64: Fix direct normal+tangent+binormal with index3 set
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Fixes https://bugs.dolphin-emu.org/issues/12952
2022-09-18 23:33:24 -07:00
Pokechu22
f148de161f
VertexLoaderARM64: Specify the register to use as a parameter to ReadVertex
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This also means that both a register and a vertex are always specified, though right now if the register is scratch1_reg the offset is always 0.
2022-09-18 23:33:24 -07:00
Pokechu22
ad644d5e92
VertexLoaderARM64: Merge GetAddressImm into GetVertexAddr
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This way it more closely matches VertexLoaderX64, and is in general easier to understand.
2022-09-18 23:33:24 -07:00
Pokechu22
9a290c3d50
VertexLoaderARM64: Always use unscaled load/store instructions
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The source and destination offsets will always be less than 255, so we can get rid of a lot of the complexity by doing this.
2022-09-18 23:33:24 -07:00
Pokechu22
afe5adb74d
VertexLoaderARM64: Use EnumMap for normal scales
2022-09-18 23:33:24 -07:00
Pokechu22
200676f4e3
VertexLoaderX64: Fix direct normal+tangent+binormal with index3 set
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Fixes https://bugs.dolphin-emu.org/issues/12952
2022-09-18 23:33:23 -07:00
Pokechu22
5cc2f7729e
VertexLoaderX64: Use EnumMap for normal scales
2022-09-18 23:33:23 -07:00
Robin Kertels
2db74e7f21
OpcodeDecoding: Get vertex size from the loader
2022-09-19 01:14:53 +02:00
Robin Kertels
a6c6ec012c
VertexLoaderManager: Clean up and slightly speed up with templates
2022-09-19 01:14:49 +02:00
Robin Kertels
a31e36aeb7
VertexLoaderManager: Fix backwards preprocess check
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Spotted by Pokechu22.
2022-09-15 23:56:04 +02:00
Robin Kertels
fdcd2b7d00
VertexLoader: Inline GetSize
2022-09-15 12:50:15 +02:00
Robin Kertels
8aa214453a
VertexLoader: Optimize GetVertexSize
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GetComponentSizes was unused, so we simplify this and get rid
of the branches.
2022-09-15 02:47:23 +02:00
Admiral H. Curtiss
85bd57df0e
Merge pull request #11007 from PEmu2/enj
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Edit error message
2022-09-08 20:00:18 +02:00
Admiral H. Curtiss
45c4aa288a
Merge pull request #10881 from iwubcode/graphics-mod-draw-fb-texture-names
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VideoCommon: fix graphics target texture names for efb/xfb
2022-09-08 19:56:49 +02:00
Pokechu22
2dfe91336a
Merge pull request #10549 from Pokechu22/sw-tev-enum-map
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Refactor various bits of graphics code for readability
2022-09-08 09:42:12 -07:00
Merry
b0717607b2
TextureInfo: Reorder members in constructor
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m_stage is initialized last
2022-08-29 21:16:21 +01:00
Merry
3323375efb
GraphicsModManager: Reorder DecoratedAction members to initialization order
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m_action_impl is initialized before m_mod in constructor
2022-08-29 21:15:49 +01:00
Pokechu22
698def66ff
Fifo analyzer: Fix various XF mistakes
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* 'hangle' was a typo
* Light colors include an alpha value, so they should be 8 characters, not 6
* The XF command format adds 1 to the count internally (so 0 is one word), but we need to subtract that back to produce a valid command
* XFMEM_POSTMATRICES was calculating the row by subtracting XFMEM_POSMATRICES (POS vs POST), resulting in incorrect row numbering
2022-08-29 11:10:05 -07:00
Pokechu22
3fb09e3297
Fifo analyzer: Improve some BP descriptions
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Mainly, the improvements are passing in the current command ID so that e.g. stage numbers can be directly included, instead of saying 0/1 or even/odd.
2022-08-29 11:10:05 -07:00
Pokechu22
546f9952a2
UberShaderPixel: Fix typo
2022-08-29 11:10:05 -07:00
Pokechu22
5ef8a7973e
BPMemory: Make TevKSel more clear
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It stores both the konst selection value for alpha and color channels (for two tev stages per ksel), and half of a swap table row (there are 4 total swap tables, which can be used for swizzling the rasterized color and the texture color, and indices selecting which tables to use are stored per tev stage in the alpha combiner). Since these are indexed very differently, the old code was hard to follow.
2022-08-29 11:10:05 -07:00
Pokechu22
f21798b9b6
BPMemory: Use even/odd in TwoTevStageOrders instead of 0/1
2022-08-29 11:10:05 -07:00