39039 Commits

Author SHA1 Message Date
Scott Mansell
e2de281897 Make sure pixel shaders pick up Initial EFB Scale 2023-02-09 18:36:20 +13:00
Scott Mansell
cf9a6f8477 Lint fixes 2023-02-09 18:36:20 +13:00
Scott Mansell
f7ad825736 fix fbdev 2023-02-09 18:36:20 +13:00
Scott Mansell
628af9d564 Fix builds with FFMPEG disabled 2023-02-09 18:36:20 +13:00
Scott Mansell
4422af1272 Cleanup headers 2023-02-09 18:36:20 +13:00
Scott Mansell
5803786beb Move UseVertexDepthRange() out of Renderer
There wasn't really a good place for it, but this will do
2023-02-09 18:36:20 +13:00
Scott Mansell
2cfc02a116 Move m_prev_efb_format into FramebufferManager 2023-02-09 18:36:20 +13:00
Scott Mansell
9b5397abdb Move WidescreenHeuristic to it's own class
It's about the only thing left in renderer
2023-02-09 18:36:20 +13:00
Scott Mansell
31cfe8250d Lint fixes 2023-02-09 18:36:20 +13:00
Scott Mansell
11de923dcb Move xfb tracking and IR scaling out of RenderBase 2023-02-09 18:36:20 +13:00
Scott Mansell
e009002411 Refactor ClearRegion
And fix bug where opengl was getting the wrong coordinates
2023-02-09 18:36:20 +13:00
Jordi Mallach
4d164fcb77 Allow building against system libspng 2023-02-06 13:30:46 +01:00
Scott Mansell
72b22ef0a5
Merge pull request #11543 from deReeperJosh/skylanderslistfixes
Skylanders Portal: Remove Imaginators Skylanders from list
2023-02-06 15:32:41 +13:00
Joshua de Reeper
e0b3dd0dcf Remove Imaginators Skylanders from list
Add Vicarious Visions variant
2023-02-06 15:16:06 +13:00
Admiral H. Curtiss
ca0b61be91
Merge pull request #11459 from OatmealDome/steam-user-dir
CommonPaths: Add Steam-specific user directory and clean up
2023-02-05 23:52:41 +01:00
Scott Mansell
2ff155f742 Optimise cond_var predicate order
m_items.empty() is by far the most likely reason for a notification.
2023-02-05 17:20:00 +13:00
Scott Mansell
271ffde71d Prevent WaitForCompletion shutdown deadlock.
Adjust shutdown order to prevent potential deadlocks
when one thread calls Shutdown, and another calls WaitForCompletion.
2023-02-05 17:17:16 +13:00
Scott Mansell
9c012b09b3 Address review feedback 2023-02-05 16:52:53 +13:00
Pokechu22
a244cb868b DSPTool: Fix missing error when redefining labels
The logging was broken in 958cbf38a44d4092934e51266b5aa88d224df6e6 (DSPTool doesn't use dolphin's logging system, so it just produced nothing; the same thing affected comparing before 693a29f8ceeb1166658d9c0752b6e84660077374).

AssemblerError::LabelAlreadyExists (previously ERR_LABEL_EXISTS) simply was never used.
2023-02-04 17:31:06 -08:00
Admiral H. Curtiss
23b504a952
Merge pull request #10722 from TryTwo/PR_Integer_Shader
Post-processing: Add integer scaling shader
2023-02-05 00:48:47 +01:00
Admiral H. Curtiss
c10758e9e9
Merge pull request #9860 from AdmiralCurtiss/sharp-bilinear
Add sharp bilinear postprocessing shader.
2023-02-05 00:48:28 +01:00
Admiral H. Curtiss
1e7efb2354
Add sharp bilinear postprocessing shader. 2023-02-04 20:48:01 +01:00
Scott Mansell
7c4fcc30a3 WorkQueueThread: provide name and function at same time 2023-02-04 15:56:27 +13:00
Scott Mansell
6594532f10 WorkQueueThread: rework Cancel/Shutdown workflow
- Cancel doesn't shut down anymore.
   Allowing it to be used multiple times thoughout the life of
   the WorkQueue
 - Remove Clear, so we only have Cancel semantics
 - Add IsCancelling so work items can abort early if cancelling
 - Replace m_cancelled and m_thread.joinable() guars with m_shutdown.
 - Rename Flush to WaitForCompletion (As it's ambiguous if a function
   called flush should be blocking or not)
 - Add documentation
2023-02-04 14:58:12 +13:00
Scott Mansell
acdb0c5be1 WorkQueueThread: Implement thread name
Otherwise we will end up with a dozen threads named "WorkQueueThread"
2023-02-04 14:58:12 +13:00
Robin Kertels
94a0c50bf8 WorkQueueThread: Rework without Flags/Events 2023-02-04 14:31:16 +13:00
Robin Kertels
9affbfe683 WorkQueueThread: Implement proper Flush
and rename the existing Flush to FlushOne.
2023-02-04 14:31:16 +13:00
Robin Kertels
9badcc6eb8 WorkQueueThread: Add Push 2023-02-04 14:31:16 +13:00
Scott Mansell
512273a507 WorkQueueThread: Add flush capability 2023-02-04 14:31:16 +13:00
JMC47
aece99fe41
Merge pull request #11533 from Sam-Belliveau/smoother-vi-skip
Set VI Skip Activation to Half The Audio Buffer
2023-02-03 15:09:50 -05:00
JosJuice
46b99671d9 Translation resources sync with Transifex 2023-02-03 10:03:22 +01:00
Sam Belliveau
4a97dc7c81 Let VI Skip work if variance > fallback 2023-02-02 20:59:17 -05:00
Sam Belliveau
87d5d39dfe Set VI Skip Activation to Half The Audio Buffer 2023-02-02 20:55:13 -05:00
Charles Lombardo
643726110b
Merge pull request #11490 from deReeperJosh/skylandersportalandroid
Android: Skylanders Portal UI
2023-02-02 03:27:06 -05:00
Joshua de Reeper
680db55239 Android: Add Skylanders Portal
Co-Authored-By: Charles Lombardo <clombardo169@gmail.com>
2023-02-02 21:16:14 +13:00
Pierre Bourdon
6cb8df7658
Merge pull request #11529 from phire/egrep
lint: replace egrep with grep -E
2023-02-02 05:33:35 +01:00
Scott Mansell
e38c0a1bbd lint: replace egrep with grep -E
Starting with grep 3.8, egrep throws the following warning
   egrep: warning: egrep is obsolescent; using grep -E

Whch is annoying... so we will use grep -E
2023-02-02 17:23:40 +13:00
Scott Mansell
6669d160b1
Merge pull request #11528 from delroth/clang-format-13
lint: update to clang-format-13
2023-02-02 17:13:48 +13:00
Pierre Bourdon
c92de420ef
lint: update to clang-format-13 2023-02-02 04:56:08 +01:00
Admiral H. Curtiss
69b178e95f
Merge pull request #11157 from h3xx/use-gnuinstalldirs
Use GNUInstallDirs for installation paths
2023-02-01 19:35:46 +01:00
Admiral H. Curtiss
e55a0f4fff
Merge pull request #11495 from OatmealDome/android-cmake
Android: Don't enforce a particular CMake version
2023-02-01 19:35:09 +01:00
JosJuice
9eb56551af
Merge pull request #11525 from t895/runtime-switch-fix
Android: Fix settings being editable when marked otherwise
2023-02-01 18:03:41 +01:00
Charles Lombardo
2ec7577788 Android: Fix settings being editable when marked otherwise 2023-02-01 00:51:48 -05:00
OatmealDome
234de8af09 UICommon: Don't check the registry key or use the old user directory path on Windows builds for Steam 2023-01-31 17:57:09 -05:00
OatmealDome
7240290382 CommonPaths: Add Steam-specific user directory 2023-01-31 17:57:09 -05:00
OatmealDome
59a44bea50 CommonPaths: Split platform-specific definitions for user directories into two blocks 2023-01-31 17:57:09 -05:00
OatmealDome
af33d4f13f CommonPaths: Split PORTABLE_USER_DIR into "portable" and "embedded" to accomodate macOS 2023-01-31 17:57:09 -05:00
OatmealDome
7f962a4146 UICommon: Use NORMAL_USER_DIR for Windows 2023-01-31 17:57:09 -05:00
OatmealDome
5e3d77adae CommonPaths: Rename DOLPHIN_DATA_DIR to NORMAL_USER_DIR 2023-01-31 17:57:08 -05:00
OatmealDome
846eef2a05 CommonPaths: Rename USERDATA_DIR to PORTABLE_USER_DIR 2023-01-31 17:57:08 -05:00