36704 Commits

Author SHA1 Message Date
Admiral H. Curtiss
d189c70d4d Merge pull request #11230 from AdmiralCurtiss/gci-filenames
GCMemcardDirectory: GCI filename cleanup and fixes.
2022-11-26 03:52:43 +01:00
JoshuaMK
dd2282324b Debugger BreakpointWidget: Allow editing breakpoints 2022-11-26 03:38:25 +01:00
TellowKrinkle
72eadc6520 InputCommon:SDL: Add SDL 2.26 left and right motion inputs 2022-11-24 15:12:07 -06:00
Mai
7be4c90f67 Merge pull request #11166 from AdmiralCurtiss/mmio-system
HW: Pass System to MMIO handlers.
2022-11-24 00:58:45 +00:00
Mai
d6437b7e46 Merge pull request #11123 from Pokechu22/fmt-9.1.0
Externals: Update fmt to 9.1.0
2022-11-23 22:40:03 +00:00
Pokechu22
f5d11c1e38 VideoBackends/D3D11: Simplify vertex attribute code 2022-11-23 13:45:43 -08:00
Pokechu22
cc5640245c Fix build errors related to formatting non-scoped enums 2022-11-23 13:45:43 -08:00
JosJuice
ddf63bacb9 Merge pull request #11296 from t895/tv-game-details-fix
Android: Fix GameDetailsDialog on leanback
2022-11-23 22:06:49 +01:00
Admiral H. Curtiss
545fee9c94 Core/CommandProcessor: Reformat single/dual core dependent MMIO handlers. 2022-11-23 21:58:18 +01:00
Admiral H. Curtiss
0a6fdb9c13 HW: Pass System to MMIO handlers. 2022-11-23 05:52:21 +01:00
Mai
0ef6d30a0d Merge pull request #11165 from AdmiralCurtiss/audiocommon-pass-system
AudioCommon: Pass Core::System to AudioCommon functions.
2022-11-23 04:49:31 +00:00
Mai
a47ed2124f Merge pull request #11253 from AdmiralCurtiss/core-timing-events-pass-system
CoreTiming: Pass Core::System to Events.
2022-11-23 04:46:11 +00:00
Mai
677121bdbc Merge pull request #11292 from JosJuice/jit64-imm-ra-update
Jit64: Use MOV instead of ADD for updating imm Ra
2022-11-23 04:42:46 +00:00
Mai
e573a0bbc2 Merge pull request #11294 from JosJuice/jitarm64-movpage2r
Arm64Emitter: Add MOVPage2R utility function
2022-11-23 04:41:31 +00:00
Mai
cb232155d9 Merge pull request #11298 from Pokechu22/vertexloader-no-DataReader
VertexLoader: Eliminate use of DataReader
2022-11-23 04:40:53 +00:00
Pokechu22
e13094766d Fix VertexLoader.cpp using the wrong size for texture matrix indices without a corresponding texture
This regressed in 0a906f553f, I think (though I haven't confirmed it). Mario Tennis and Luigi's Mansion both use these for some reason (as far as I can tell, the data isn't actually used; it's just extra data included for no reason)
2022-11-22 17:49:54 -08:00
Pokechu22
0bcd3c79bb VertexLoader: Eliminate use of DataReader
DataReader is generally jank - it has a start and end pointer, but the end pointer is generally not used, and all of the vertex loaders mostly bypassed it anyways.

Wrapper code (the vertex loaer test, as well as Fifo.cpp and OpcodeDecoding.cpp) still uses it, as does the software vertex loader (which is not a subclass of VertexLoader). These can probably be eliminated later.
2022-11-22 17:17:11 -08:00
Sam Belliveau
edb2c90b38 Improve FPS/VPS Counting and Revamp Appearance 2022-11-23 00:11:47 +01:00
Admiral H. Curtiss
5e442f6ffa Merge pull request #11281 from AdmiralCurtiss/updater-admin-check
Updater: Check for write permissions in directory of Updater.exe.
2022-11-22 23:50:13 +01:00
Admiral H. Curtiss
19b6251a3c Merge pull request #11291 from JosJuice/gba-tas-input
DolphinQt: Add GBA TAS input window
2022-11-22 23:49:43 +01:00
Admiral H. Curtiss
132bf6550f Merge pull request #11236 from AdmiralCurtiss/gci-path-config
Add config setting for base GCI folder path.
2022-11-22 23:48:46 +01:00
Charles Lombardo
6e5f546d4e Android: Fix GameDetailsDialog on leanback
Previously the app would crash because Material Dividers inherit from AppCompat and the leanback activity does not. This creates a new layout file with leanback-specific accommodations and code is duplicated in GameDetailsDialog to prevent inflation crashes.
2022-11-22 15:56:15 -05:00
Charles Lombardo
e67788571a Android: Fix condition where we set grid span too early 2022-11-22 15:19:15 -05:00
Admiral H. Curtiss
81557f611a Qt/GameCubePane: Display a warning if a GCI folder override is set. 2022-11-22 17:53:20 +01:00
Admiral H. Curtiss
c18d6c3deb Config: Use JPN for custom GCI folder paths. 2022-11-22 17:53:20 +01:00
Admiral H. Curtiss
86d01c3399 Config: Add option to use JPN as the Japanese region directory in GetDirectoryForRegion().
See https://bugs.dolphin-emu.org/issues/13076 for motivation for this.
2022-11-22 17:53:19 +01:00
Admiral H. Curtiss
1089d3cab6 GCMemcardDirectory: Compare GCI files in GetFileNamesForGameID() by their identity instead of their default filename. 2022-11-22 10:54:11 +01:00
Admiral H. Curtiss
4b0312ecf8 GCMemcardDirectory: Decode and strip strings for GCI filenames. 2022-11-22 10:54:11 +01:00
Admiral H. Curtiss
c517e92719 GCMemcardDirectory: Use HasSameIdentity() in LoadGCI().
This is cheaper and more accurate than comparing default GCI filenames.
2022-11-22 10:54:11 +01:00
Admiral H. Curtiss
b31b2db5fa GCMemcard: Remove unused methods. 2022-11-22 10:54:10 +01:00
Admiral H. Curtiss
2132e005c3 Core: Add config setting for base GCI folder path. 2022-11-22 10:48:37 +01:00
Admiral H. Curtiss
5ebb894685 Updater: Delete the file we check for write rights with on Windows. 2022-11-22 02:38:42 +01:00
Admiral H. Curtiss
f0fb8c22b0 Updater: Check for write permissions in directory of Updater.exe. 2022-11-22 01:28:02 +01:00
Pokechu22
8f5a58f8be Merge pull request #11285 from K0bin/cp-checks
VideoCommon:VertexLoaderManager: Reduce CPConfig checks
2022-11-21 15:35:06 -08:00
JosJuice
d64c3dc267 Arm64Emitter: Add MOVPage2R utility function
This new function is like MOVP2R, except it masks out the lower 12 bits,
returning them instead of writing them to the register. These lower
12 bits can then be used as an offset for LDR/STR. This lets us turn
ADRP+ADD+LDR sequences with a zero offset into ADRP+LDR sequences with
a non-zero offset, saving one instruction.
2022-11-21 23:24:06 +01:00
JosJuice
40571cf13c DolphinQt: Add GBA TAS input window
When emulated GBAs were added to Dolphin, it was possible to control them
using the GC TAS input window. (Z was mapped to Select.) Unaware of this,
I broke the functionality in b296248.

To make it possible to control emulated GBAs using TAS input again,
I'm adding a proper TAS input window for GBAs, with a real Select button
and no analog controls.
2022-11-21 19:16:30 +01:00
JMC47
22bcf134bf Merge pull request #11139 from JosJuice/jit64-nans-no-freg
Jit64: Don't use fregsIn in HandleNaNs
2022-11-20 13:47:02 -05:00
JosJuice
4b6bad2f9e Jit64: Use MOV instead of ADD for updating imm Ra
The old code would first MOV the old imm into Ra and then do an ADD.
We can skip the ADD and just MOV the new imm.
2022-11-20 10:50:25 +01:00
Admiral H. Curtiss
5d03577189 Memmap: Fix initialization of PhysicalMemoryRegion. 2022-11-18 06:57:54 +01:00
Robin Kertels
f179fd9c33 VideoCommon:VertexLoaderManager: Reduce CPConfig checks
A bit of a micro optimization:
CheckCPConfiguration is called 350 times instead of 35k times.
2022-11-18 01:42:30 +01:00
Léo Lam
f1c9774159 Merge pull request #11240 from noahpistilli/es_v1_ticket
IOS/ES: Add support for V1Ticket
2022-11-18 00:25:47 +01:00
Sketch
2fd9852ca8 IOS/ES: Add support for V1Ticket 2022-11-17 17:54:06 -05:00
Charles Lombardo
275e9e3a58 Android: Adjust card_width 2022-11-16 15:33:38 -05:00
JosJuice
9766238649 Merge pull request #11267 from t895/smooth-keyboard
Android: Use smooth keyboard animation in cheats activity
2022-11-16 20:48:20 +01:00
JosJuice
cecd4d15fe Merge pull request #11254 from t895/adaptive-grid
Android: Dynamically adapt grid span to card_game size
2022-11-16 20:47:59 +01:00
JosJuice
7ce2be9386 Merge pull request #11256 from t895/animate-focus-change
Android: Animate covers on focus change
2022-11-16 20:47:16 +01:00
Admiral H. Curtiss
f0b0fcbb95 Netplay: Add more logging to save syncing. 2022-11-16 04:00:43 +01:00
Admiral H. Curtiss
99a918d884 Merge pull request #11280 from Pokechu22/efb-cache-cleanup
VideoCommon/FramebufferManager: Further EFB cache cleanup
2022-11-16 02:22:53 +01:00
Admiral H. Curtiss
43e90ca023 Merge pull request #11105 from vpelletier/si_ignore_setGameId
SI: Ignore non-standard setGameID command
2022-11-16 02:08:39 +01:00
Pokechu22
1fdf15a1be VideoCommon/FramebufferManager: Rename m_efb_cache_tiles_wide to m_efb_cache_tile_row_stride
This also initializes it in the non-tiled case just for consistency, although it's not actually read in that case.
2022-11-15 16:04:41 -08:00