Sonicadvance1 
							
						 
					 
					
						
						
							
						
						2df982a503 
					 
					
						
						
							
							Yay, comments  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@818  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-09 21:26:21 +00:00 
						 
				 
			
				
					
						
							
							
								fires.gc 
							
						 
					 
					
						
						
							
						
						bb7cae4c18 
					 
					
						
						
							
							bug fix  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@817  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-09 21:21:39 +00:00 
						 
				 
			
				
					
						
							
							
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						f7fa972a50 
					 
					
						
						
							
							Changed to checking for 32bit linux and I also missed a texture  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@816  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-09 21:18:27 +00:00 
						 
				 
			
				
					
						
							
							
								fires.gc 
							
						 
					 
					
						
						
							
						
						7c4be7a975 
					 
					
						
						
							
							missing commit  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@814  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-09 20:19:43 +00:00 
						 
				 
			
				
					
						
							
							
								fires.gc 
							
						 
					 
					
						
						
							
						
						12d3810203 
					 
					
						
						
							
							changed exception behavior a little bit  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@813  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-09 20:17:10 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						d4f8f0d3ae 
					 
					
						
						
							
							Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration.  
						
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						I also added a wx debugging window for the OpenGL plugin. I connected it to the old console window that was in the plugin. Other than that it doesn't do anything at the moment but it could be useful to show all the current important information and parameter statuses and so on.
Again there's a problem with wx windows collisions.  Show() can't be used because then DLL_PROCESS_DETACH is called immediately after the window is opened, and if we open it with ShowModal() before we have loaded a game the main video window will be blocked. And we can't pass on any variables from a DllDebugger() that is called when Dolphin is started because the dll is reloaded and lose all variables sometime before a game is loaded. So we can't auto open the window that way. So I made the debugging window open as a game is loaded if it is enabled in the ini, the downside is that the ini setting will open the window even if we are not opening Dolphin with the -d flag. However, this will only affect people that have used the debugger at least once so in my opinion this is the most convenient solution. But feel free to come up with a better solution. Preferably some solution to how to use Show() and preventing DLL_PROCESS_DETACH to be called.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@812  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-09 18:47:53 +00:00 
						 
				 
			
				
					
						
							
							
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						e1eb51a010 
					 
					
						
						
							
							Fix Building in Linux, removed the define for _T() in Common.h so now we can have wx headers after including Common.h. Also, InterlockedExchange isn't in Linux so I just made it assign the variable  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@809  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-09 08:51:57 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						c343b8b8bb 
					 
					
						
						
							
							Fixed the chipmunks-like sound in Soul Calibur 2 movies and perhaps RE4 movies. This problem originated from the Baten fix in rev 609. Apparently all pb.src_type = 2 sounds don’t need this fix.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@808  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-09 05:41:02 +00:00 
						 
				 
			
				
					
						
							
							
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						eb65601f90 
					 
					
						
						
							
							updated the filesystemviewer. maybe someone can help and explain why the treectrl doesn't work for me in non-debug builds?  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@807  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-09 05:33:24 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						4001e11116 
					 
					
						
						
							
							Notice: This version is for testing only. It may cause unwanted side effects for the sound in many games. It adds preliminary support for volume control. I think high delta values (often close to 0x10000) mean that volume should be lowered, and vice versa. But I'm unsure how big the volume steps should be, and where the volume should go to. The current guess is that pb.mixer_control also tell us what the new volume level should be, but I'm not sure about that. The current settings seems to work okay in games like Paper Mario and Fire Emblem when sounds are faded in to begin or faded out to stop. But it worked less well for the sequenced music in Skies of Arcadia where some blocks would get a to high volume.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@806  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-09 04:00:47 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						77899058e9 
					 
					
						
						
							
							Fix some project settings (set SECURE_SCL=0 more consistently). Should prevent crash when playing with symbols in Win32 Release build, and maybe others.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@800  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-08 20:15:05 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						71193449d4 
					 
					
						
						
							
							oops, forgot to submit vcproj.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@799  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-08 19:31:59 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						bdab2ad126 
					 
					
						
						
							
							wave loggin for LLE plugin too.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@798  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-08 19:02:52 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						49534ca586 
					 
					
						
						
							
							Added AI FIFO wave logging to HLE plugin. Same for LLE plugin is coming soon. Plus some extra critical section locks in LLE plugin.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@797  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-08 18:57:33 +00:00 
						 
				 
			
				
					
						
							
							
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						5c53460817 
					 
					
						
						
							
							Made the SSE work with GCC 4.3 and above, may also work with 4.2 and above  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@793  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-08 16:43:40 +00:00 
						 
				 
			
				
					
						
							
							
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						6e4673d5e7 
					 
					
						
						
							
							most lame update ever, falcon4ever really wanted this to be changed, blame him  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@792  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-07 22:45:48 +00:00 
						 
				 
			
				
					
						
							
							
								memberTwo.mb2 
							
						 
					 
					
						
						
							
						
						0464cba75e 
					 
					
						
						
							
							Bunch of fix for DC mode (Metroid starts now,etc.). Look stable now but need to be seriously tested. CriticalSection shouldn't be needed anymore. TODO: linux and fix that High/LowWaterMark problem (CPU waste is time waiting for an empty fifo for now)  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@791  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-07 21:39:50 +00:00 
						 
				 
			
				
					
						
							
							
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						26552968b7 
					 
					
						
						
							
							updated njoy so it now shows it's beautiful aboutbox too.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@790  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-07 19:29:30 +00:00 
						 
				 
			
				
					
						
							
							
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						d11f42c329 
					 
					
						
						
							
							improved the new way of doing aboutboxes  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@789  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-07 19:17:15 +00:00 
						 
				 
			
				
					
						
							
							
								daco65 
							
						 
					 
					
						
						
							
						
						5cacbf97b7 
					 
					
						
						
							
							forgot to remove this little header :P  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@788  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-07 18:12:19 +00:00 
						 
				 
			
				
					
						
							
							
								daco65 
							
						 
					 
					
						
						
							
						
						22b2b36711 
					 
					
						
						
							
							Removed the about from all the plugins and dolphin config screen. then added the about on some plugins config screens and renamed the wiimote_test.cpp  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@787  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-07 18:05:56 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						c0af02df49 
					 
					
						
						
							
							Tried another SSBM fix. Please test if "SSBM remedy 2" is still needed in SSBM by turning it off from the debugger. I didn't need it but perhaps someone else does.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@786  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-07 00:59:12 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						f4b9a22324 
					 
					
						
						
							
							Attempt to fix a sound problem that could appear in SSBM, Battle Stadium DON and perhaps other games. Please report any side effects.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@785  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-06 18:40:34 +00:00 
						 
				 
			
				
					
						
							
							
								memberTwo.mb2 
							
						 
					 
					
						
						
							
						
						037e3d0442 
					 
					
						
						
							
							reverted r782 for linux only due to sse misalignment with gcc  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@784  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-06 13:31:19 +00:00 
						 
				 
			
				
					
						
							
							
								Laurence Muller 
							
						 
					 
					
						
						
							
						
						54719af08c 
					 
					
						
						
							
							removed win32 gui from the plugin.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@783  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-05 23:04:35 +00:00 
						 
				 
			
				
					
						
							
							
								memberTwo.mb2 
							
						 
					 
					
						
						
							
						
						2cc477b7d5 
					 
					
						
						
							
							"as is" sse in some cases in TextureDecoder.cpp  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@782  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-05 21:38:06 +00:00 
						 
				 
			
				
					
						
							
							
								nakeee 
							
						 
					 
					
						
						
							
						
						1fb3779ed6 
					 
					
						
						
							
							Found another SVN_STR  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@781  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-05 19:31:51 +00:00 
						 
				 
			
				
					
						
							
							
								nakeee 
							
						 
					 
					
						
						
							
						
						6336af92a1 
					 
					
						
						
							
							add svnrev.h to linux  
						
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						solves issue 93
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@780  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-05 18:49:55 +00:00 
						 
				 
			
				
					
						
							
							
								memberTwo.mb2 
							
						 
					 
					
						
						
							
						
						407bd39d8b 
					 
					
						
						
							
							fix savestates in SC mode at least  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@779  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-05 11:52:44 +00:00 
						 
				 
			
				
					
						
							
							
								memberTwo.mb2 
							
						 
					 
					
						
						
							
						
						adb549254e 
					 
					
						
						
							
							reverted r777 (bad sunday morning quick commit) but the general id is there :p  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@778  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-05 08:12:27 +00:00 
						 
				 
			
				
					
						
							
							
								memberTwo.mb2 
							
						 
					 
					
						
						
							
						
						7a6c46d8a6 
					 
					
						
						
							
							oops savestate in SC mode should be fixed now (bug from 760).  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@777  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-05 07:56:16 +00:00 
						 
				 
			
				
					
						
							
							
								nakeee 
							
						 
					 
					
						
						
							
						
						4782f893d7 
					 
					
						
						
							
							Use GL_TEXTURE_RECTANGLE_ARB instead GL_TEXTURE_RECTANGLE_NV hoping for better ati support  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@776  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-05 05:39:59 +00:00 
						 
				 
			
				
					
						
							
							
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						c69506bb46 
					 
					
						
						
							
							Chests on LoZ:WW are now texture mapped correctly (as should many other weirdnesses) in DX9.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@775  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-04 22:47:28 +00:00 
						 
				 
			
				
					
						
							
							
								nakeee 
							
						 
					 
					
						
						
							
						
						d4dafd1d5b 
					 
					
						
						
							
							exports the symbols on linux as well  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@774  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-04 22:28:11 +00:00 
						 
				 
			
				
					
						
							
							
								nakeee 
							
						 
					 
					
						
						
							
						
						f650cb19e4 
					 
					
						
						
							
							added console.cpp to HLE on linux  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@773  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-04 22:22:29 +00:00 
						 
				 
			
				
					
						
							
							
								nakeee 
							
						 
					 
					
						
						
							
						
						717a0d51e1 
					 
					
						
						
							
							added the mixer.cpp to LLE on linux  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@772  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-04 22:07:55 +00:00 
						 
				 
			
				
					
						
							
							
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						8eef6f9cd5 
					 
					
						
						
							
							Moved components' perks computation to the DecodedVArray in DX9. Performance boost. Working on OGL version  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@771  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-04 21:47:56 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						664f4dee0e 
					 
					
						
						
							
							Fixed small mistake  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@770  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-04 21:31:20 +00:00 
						 
				 
			
				
					
						
							
							
								nakeee 
							
						 
					 
					
						
						
							
						
						ff1a11bd1f 
					 
					
						
						
							
							() in the wrong place issue 209 (thanks  slink...@hotmail.com)  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@769  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-04 20:43:35 +00:00 
						 
				 
			
				
					
						
							
							
								nakeee 
							
						 
					 
					
						
						
							
						
						4789072ad9 
					 
					
						
						
							
							include games  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@768  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-04 20:15:19 +00:00 
						 
				 
			
				
					
						
							
							
								nakeee 
							
						 
					 
					
						
						
							
						
						27d3191f4d 
					 
					
						
						
							
							Small build fix  
						
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						isn't there a nicer way to make wxString into c_str?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@767  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-04 19:50:04 +00:00 
						 
				 
			
				
					
						
							
							
								fires.gc 
							
						 
					 
					
						
						
							
						
						c7ae1fd402 
					 
					
						
						
							
							Reverted r762 and r763 - i don't see any good reason to keep this revision as long as nobody fixes the windows build (btw: i don't understand why we need a non-WX build at all). if someone is going to fix it he can revert this revision.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@766  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-04 17:26:12 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						59b115d197 
					 
					
						
						
							
							Changed _SECURE_SCL from 1 to 0 in the debugger to allow me to access SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() from there.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@765  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-04 14:26:47 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						a7fa1410c2 
					 
					
						
						
							
							Moved a debugging check to the plugin from the main debugger. I still can't enable the sound plugin window in the Release build because I haven't figured out why calls to SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() crashes in a Release build.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@764  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-04 13:39:38 +00:00 
						 
				 
			
				
					
						
							
							
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						580193658a 
					 
					
						
						
							
							Linux: Woops, SConscripts were broken, fixed. I think I broke using wx..maybe. Too tired to fix right now, must sleep  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@763  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-04 08:27:56 +00:00 
						 
				 
			
				
					
						
							
							
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						9a3ebd0c3b 
					 
					
						
						
							
							Linux: Compiling with nowx=true now builds the entire project without WX, this isn't tested in Windows so it's always on via Common.h, You can test/fix it yourself that way. Also fixed Compiling again  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@762  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-04 07:57:28 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						3d475abf2b 
					 
					
						
						
							
							Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@761  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-04 00:16:19 +00:00 
						 
				 
			
				
					
						
							
							
								memberTwo.mb2 
							
						 
					 
					
						
						
							
						
						8d0f6d40f4 
					 
					
						
						
							
							DataReader inline for OGL/DX9 and moved to VideoCommon. Large clean up.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@760  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-03 22:05:28 +00:00 
						 
				 
			
				
					
						
							
							
								fires.gc 
							
						 
					 
					
						
						
							
						
						8997f9cb3e 
					 
					
						
						
							
							added support for multi selection to compress/decompress multiple files at once (btw: it sux that we have to kick the garbage with another tool:))  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@759  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-03 21:48:18 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						d162fa6ade 
					 
					
						
						
							
							Added comment that Addr__AXOutSBuffer_2 contains the destination address for mixing in RAM.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@758  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-03 18:59:57 +00:00