Stenzek 06daf58032 FramebufferManager: Correctly handle read back D24S8 textures
Needed for the Adreno/Vulkan workaround, and if we ever switch to a D24
texture for the depth buffer w/ unrestricted depth range.
2019-07-31 15:33:28 +10:00
..
2017-03-26 23:08:33 -04:00
2018-04-12 21:28:39 +02:00
2017-06-15 21:34:04 +02:00
2018-04-12 21:28:39 +02:00