mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-25 15:31:17 +01:00
3f102ea8c2
This takes care of making the image clearer in some edge cases where the game was already running at near perfect 4:3 with no stretching, and the VI aspect ratio didn't match the XFB by one pixel, making the image stretched and blurry. -Video: Fix `FindClosestIntegerResolution() using the window aspect ratio and not the draw aspect ratio, causing it to prefer stretching over black bars in cases when it wasn't desirable.