dolphin/Source/Core/Core/WiiUtils.h
Léo Lam dedb61e5bf Boot: Install WADs temporarily
Because the Wii NAND size is finite, mark titles that were installed
only for booting as temporary, and remove them whenever we need to
install another title (to make room). This is exactly what the
System Menu does for temporary SD card title data.
2017-10-24 11:41:55 +02:00

83 lines
2.0 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <functional>
#include <string>
#include <unordered_set>
#include "Common/CommonTypes.h"
// Small utility functions for common Wii related tasks.
namespace DiscIO
{
class WiiWAD;
}
namespace IOS
{
namespace HLE
{
class Kernel;
}
}
namespace WiiUtils
{
enum class InstallType
{
Permanent,
Temporary,
};
bool InstallWAD(IOS::HLE::Kernel& ios, const DiscIO::WiiWAD& wad, InstallType type);
// Same as the above, but constructs a temporary IOS and WiiWAD instance for importing
// and does a permanent install.
bool InstallWAD(const std::string& wad_path);
enum class UpdateResult
{
Succeeded,
AlreadyUpToDate,
// Current region does not match disc region.
RegionMismatch,
// Missing update partition on disc.
MissingUpdatePartition,
// Missing or invalid files on disc.
DiscReadFailed,
// NUS errors and failures.
ServerFailed,
// General download failures.
DownloadFailed,
// Import failures.
ImportFailed,
// Update was cancelled.
Cancelled,
};
// Return false to cancel the update as soon as the current title has finished updating.
using UpdateCallback = std::function<bool(size_t processed, size_t total, u64 title_id)>;
// Download and install the latest version of all titles (if missing) from NUS.
// If no region is specified, the region of the installed System Menu will be used.
// If no region is specified and no system menu is installed, the update will fail.
UpdateResult DoOnlineUpdate(UpdateCallback update_callback, const std::string& region);
// Perform a disc update with behaviour similar to the System Menu.
UpdateResult DoDiscUpdate(UpdateCallback update_callback, const std::string& image_path);
// Check the emulated NAND for common issues.
struct NANDCheckResult
{
bool bad = false;
std::unordered_set<u64> titles_to_remove;
};
NANDCheckResult CheckNAND(IOS::HLE::Kernel& ios);
bool RepairNAND(IOS::HLE::Kernel& ios);
}