degasus 562b9d4a9f VideoCommon: Abort texture prefetching on low RAM
There is no nice way to correctly "detect" the "used" memory, so we just say
we're fine to use 50% of the physical memory for custom textures.

This will fix out-of-memory crashes, but we still might run into swapping issues.
2015-05-16 15:39:36 +02:00
..
2015-01-03 13:17:57 +01:00
2015-03-01 17:17:09 +01:00
2015-03-18 12:09:06 +01:00
2014-05-26 21:28:59 -07:00