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https://github.com/dolphin-emu/dolphin.git
synced 2025-05-04 04:01:22 +02:00

Now it actually does what it says on the name, instead of creating a breapoint and doing nothing else (not even updating the widget). Also, it now can't be selected if emulation isn't running. Closes https://bugs.dolphin-emu.org/issues/13532
111 lines
4.3 KiB
C++
111 lines
4.3 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <cstddef>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/Debug/Threads.h"
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namespace Common::Debug
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{
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struct MemoryPatch;
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struct Watch;
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} // namespace Common::Debug
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namespace Core
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{
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class CPUThreadGuard;
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class DebugInterface
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{
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protected:
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virtual ~DebugInterface() = default;
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public:
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// Watches
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virtual std::size_t SetWatch(u32 address, std::string name = "") = 0;
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virtual const Common::Debug::Watch& GetWatch(std::size_t index) const = 0;
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virtual const std::vector<Common::Debug::Watch>& GetWatches() const = 0;
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virtual void UnsetWatch(u32 address) = 0;
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virtual void UpdateWatch(std::size_t index, u32 address, std::string name) = 0;
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virtual void UpdateWatchAddress(std::size_t index, u32 address) = 0;
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virtual void UpdateWatchName(std::size_t index, std::string name) = 0;
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virtual void UpdateWatchLockedState(std::size_t index, bool locked) = 0;
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virtual void EnableWatch(std::size_t index) = 0;
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virtual void DisableWatch(std::size_t index) = 0;
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virtual bool HasEnabledWatch(u32 address) const = 0;
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virtual void RemoveWatch(std::size_t index) = 0;
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virtual void LoadWatchesFromStrings(const std::vector<std::string>& watches) = 0;
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virtual std::vector<std::string> SaveWatchesToStrings() const = 0;
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virtual void ClearWatches() = 0;
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// Memory Patches
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virtual void SetPatch(const CPUThreadGuard& guard, u32 address, u32 value) = 0;
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virtual void SetPatch(const CPUThreadGuard& guard, u32 address, std::vector<u8> value) = 0;
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virtual void SetFramePatch(const CPUThreadGuard& guard, u32 address, u32 value) = 0;
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virtual void SetFramePatch(const CPUThreadGuard& guard, u32 address, std::vector<u8> value) = 0;
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virtual const std::vector<Common::Debug::MemoryPatch>& GetPatches() const = 0;
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virtual void UnsetPatch(const CPUThreadGuard& guard, u32 address) = 0;
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virtual void EnablePatch(const CPUThreadGuard& guard, std::size_t index) = 0;
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virtual void DisablePatch(const CPUThreadGuard& guard, std::size_t index) = 0;
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virtual bool HasEnabledPatch(u32 address) const = 0;
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virtual void RemovePatch(const CPUThreadGuard& guard, std::size_t index) = 0;
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virtual void ClearPatches(const CPUThreadGuard& guard) = 0;
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virtual void ApplyExistingPatch(const CPUThreadGuard& guard, std::size_t index) = 0;
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// Threads
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virtual Common::Debug::Threads GetThreads(const CPUThreadGuard& guard) const = 0;
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virtual std::string Disassemble(const CPUThreadGuard* /*guard*/, u32 /*address*/) const
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{
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return "NODEBUGGER";
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}
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virtual std::string GetRawMemoryString(const CPUThreadGuard& /*guard*/, int /*memory*/,
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u32 /*address*/) const
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{
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return "NODEBUGGER";
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}
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virtual bool IsAlive() const { return true; }
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virtual bool IsBreakpoint(u32 /*address*/) const { return false; }
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virtual void AddBreakpoint(u32 /*address*/) {}
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virtual void RemoveBreakpoint(u32 /*address*/) {}
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virtual void ClearAllBreakpoints() {}
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virtual void ToggleBreakpoint(u32 /*address*/) {}
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virtual void ClearAllMemChecks() {}
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virtual bool IsMemCheck(u32 /*address*/, size_t /*size*/) const { return false; }
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virtual void ToggleMemCheck(u32 /*address*/, bool /*read*/, bool /*write*/, bool /*log*/) {}
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virtual u32 ReadMemory(const CPUThreadGuard& /*guard*/, u32 /*address*/) const { return 0; }
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virtual void WriteExtraMemory(const CPUThreadGuard& /*guard*/, int /*memory*/, u32 /*value*/,
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u32 /*address*/)
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{
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}
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virtual u32 ReadExtraMemory(const CPUThreadGuard& /*guard*/, int /*memory*/,
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u32 /*address*/) const
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{
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return 0;
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}
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virtual u32 ReadInstruction(const CPUThreadGuard& /*guard*/, u32 /*address*/) const { return 0; }
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virtual std::optional<u32>
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GetMemoryAddressFromInstruction(const std::string& /*instruction*/) const
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{
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return std::nullopt;
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}
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virtual u32 GetPC() const { return 0; }
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virtual void SetPC(u32 /*address*/) {}
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virtual void Step() {}
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virtual void RunTo(u32 /*address*/) {}
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virtual u32 GetColor(const CPUThreadGuard* /*guard*/, u32 /*address*/) const
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{
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return 0xFFFFFFFF;
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}
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virtual std::string_view GetDescription(u32 /*address*/) const = 0;
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virtual void Clear(const CPUThreadGuard& guard) = 0;
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};
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} // namespace Core
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