dolphin/Source/Core/Core/Debugger/DebugInterface.h
Martino Fontana 037de1ce92 Debugger: fix Run to Here
Now it actually does what it says on the name, instead of creating a breapoint and doing nothing else (not even updating the widget).
Also, it now can't be selected if emulation isn't running.
Closes https://bugs.dolphin-emu.org/issues/13532
2024-07-02 18:29:42 +02:00

111 lines
4.3 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <cstddef>
#include <optional>
#include <string>
#include <string_view>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/Debug/Threads.h"
namespace Common::Debug
{
struct MemoryPatch;
struct Watch;
} // namespace Common::Debug
namespace Core
{
class CPUThreadGuard;
class DebugInterface
{
protected:
virtual ~DebugInterface() = default;
public:
// Watches
virtual std::size_t SetWatch(u32 address, std::string name = "") = 0;
virtual const Common::Debug::Watch& GetWatch(std::size_t index) const = 0;
virtual const std::vector<Common::Debug::Watch>& GetWatches() const = 0;
virtual void UnsetWatch(u32 address) = 0;
virtual void UpdateWatch(std::size_t index, u32 address, std::string name) = 0;
virtual void UpdateWatchAddress(std::size_t index, u32 address) = 0;
virtual void UpdateWatchName(std::size_t index, std::string name) = 0;
virtual void UpdateWatchLockedState(std::size_t index, bool locked) = 0;
virtual void EnableWatch(std::size_t index) = 0;
virtual void DisableWatch(std::size_t index) = 0;
virtual bool HasEnabledWatch(u32 address) const = 0;
virtual void RemoveWatch(std::size_t index) = 0;
virtual void LoadWatchesFromStrings(const std::vector<std::string>& watches) = 0;
virtual std::vector<std::string> SaveWatchesToStrings() const = 0;
virtual void ClearWatches() = 0;
// Memory Patches
virtual void SetPatch(const CPUThreadGuard& guard, u32 address, u32 value) = 0;
virtual void SetPatch(const CPUThreadGuard& guard, u32 address, std::vector<u8> value) = 0;
virtual void SetFramePatch(const CPUThreadGuard& guard, u32 address, u32 value) = 0;
virtual void SetFramePatch(const CPUThreadGuard& guard, u32 address, std::vector<u8> value) = 0;
virtual const std::vector<Common::Debug::MemoryPatch>& GetPatches() const = 0;
virtual void UnsetPatch(const CPUThreadGuard& guard, u32 address) = 0;
virtual void EnablePatch(const CPUThreadGuard& guard, std::size_t index) = 0;
virtual void DisablePatch(const CPUThreadGuard& guard, std::size_t index) = 0;
virtual bool HasEnabledPatch(u32 address) const = 0;
virtual void RemovePatch(const CPUThreadGuard& guard, std::size_t index) = 0;
virtual void ClearPatches(const CPUThreadGuard& guard) = 0;
virtual void ApplyExistingPatch(const CPUThreadGuard& guard, std::size_t index) = 0;
// Threads
virtual Common::Debug::Threads GetThreads(const CPUThreadGuard& guard) const = 0;
virtual std::string Disassemble(const CPUThreadGuard* /*guard*/, u32 /*address*/) const
{
return "NODEBUGGER";
}
virtual std::string GetRawMemoryString(const CPUThreadGuard& /*guard*/, int /*memory*/,
u32 /*address*/) const
{
return "NODEBUGGER";
}
virtual bool IsAlive() const { return true; }
virtual bool IsBreakpoint(u32 /*address*/) const { return false; }
virtual void AddBreakpoint(u32 /*address*/) {}
virtual void RemoveBreakpoint(u32 /*address*/) {}
virtual void ClearAllBreakpoints() {}
virtual void ToggleBreakpoint(u32 /*address*/) {}
virtual void ClearAllMemChecks() {}
virtual bool IsMemCheck(u32 /*address*/, size_t /*size*/) const { return false; }
virtual void ToggleMemCheck(u32 /*address*/, bool /*read*/, bool /*write*/, bool /*log*/) {}
virtual u32 ReadMemory(const CPUThreadGuard& /*guard*/, u32 /*address*/) const { return 0; }
virtual void WriteExtraMemory(const CPUThreadGuard& /*guard*/, int /*memory*/, u32 /*value*/,
u32 /*address*/)
{
}
virtual u32 ReadExtraMemory(const CPUThreadGuard& /*guard*/, int /*memory*/,
u32 /*address*/) const
{
return 0;
}
virtual u32 ReadInstruction(const CPUThreadGuard& /*guard*/, u32 /*address*/) const { return 0; }
virtual std::optional<u32>
GetMemoryAddressFromInstruction(const std::string& /*instruction*/) const
{
return std::nullopt;
}
virtual u32 GetPC() const { return 0; }
virtual void SetPC(u32 /*address*/) {}
virtual void Step() {}
virtual void RunTo(u32 /*address*/) {}
virtual u32 GetColor(const CPUThreadGuard* /*guard*/, u32 /*address*/) const
{
return 0xFFFFFFFF;
}
virtual std::string_view GetDescription(u32 /*address*/) const = 0;
virtual void Clear(const CPUThreadGuard& guard) = 0;
};
} // namespace Core