Dentomologist fb3a727fcc WiiTASInputWindow: Update controls when attachment changes
Change the displayed controls in the TAS Input window when the
controller's extension (including MotionPlus) is changed.

This previously required restarting Dolphin after the attachment was
changed, as the controls were never updated after the WiiTASInputWindow
was created at Dolphin startup.
2025-01-18 14:15:20 -08:00

289 lines
8.0 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <algorithm>
#include <atomic>
#include <functional>
#include <mutex>
#include <string>
#include <utility>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/IniFile.h"
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerInterface/CoreDevice.h"
namespace ControllerEmu
{
enum class SettingType
{
Int,
Double,
Bool,
};
enum class SettingVisibility
{
Normal,
Advanced,
};
struct NumericSettingDetails
{
NumericSettingDetails(const char* const _ini_name, const char* const _ui_suffix = nullptr,
const char* const _ui_description = nullptr,
const char* const _ui_name = nullptr,
SettingVisibility _visibility = SettingVisibility::Normal)
: ini_name(_ini_name), ui_suffix(_ui_suffix), ui_description(_ui_description),
ui_name(_ui_name ? _ui_name : _ini_name), visibility(_visibility)
{
}
// The name used in ini files.
const char* const ini_name;
// A string applied to the number in the UI (unit of measure).
const char* const ui_suffix;
// Detailed description of the setting.
const char* const ui_description;
// The name used in the UI (if different from ini file).
const char* const ui_name;
// Advanced settings should be harder to change in the UI. They might confuse users.
const SettingVisibility visibility;
};
class NumericSettingBase
{
public:
NumericSettingBase(const NumericSettingDetails& details);
virtual ~NumericSettingBase() = default;
virtual void LoadFromIni(const Common::IniFile::Section& section,
const std::string& group_name) = 0;
virtual void SaveToIni(Common::IniFile::Section& section,
const std::string& group_name) const = 0;
virtual InputReference& GetInputReference() = 0;
virtual const InputReference& GetInputReference() const = 0;
virtual bool IsSimpleValue() const = 0;
// Convert a literal expression e.g. "7.0" to a regular value. (disables expression parsing)
virtual void SimplifyIfPossible() = 0;
// Convert a regular value to an expression. (used before expression editing)
virtual void SetExpressionFromValue() = 0;
virtual SettingType GetType() const = 0;
virtual void SetToDefault() = 0;
const char* GetININame() const;
const char* GetUIName() const;
const char* GetUISuffix() const;
const char* GetUIDescription() const;
SettingVisibility GetVisibility() const;
protected:
NumericSettingDetails m_details;
};
template <typename T>
class SettingValue;
template <typename T>
class NumericSetting final : public NumericSettingBase
{
public:
using ValueType = T;
static_assert(std::is_same<ValueType, int>() || std::is_same<ValueType, double>() ||
std::is_same<ValueType, bool>(),
"NumericSetting is only implemented for int, double, and bool.");
NumericSetting(SettingValue<ValueType>* value, const NumericSettingDetails& details,
ValueType default_value, ValueType min_value, ValueType max_value)
: NumericSettingBase(details), m_value(*value), m_default_value(default_value),
m_min_value(min_value), m_max_value(max_value)
{
SetToDefault();
}
void SetToDefault() override { m_value.SetValue(m_default_value); }
void LoadFromIni(const Common::IniFile::Section& section, const std::string& group_name) override
{
std::string str_value;
if (section.Get(group_name + m_details.ini_name, &str_value))
{
m_value.m_input.SetExpression(std::move(str_value));
SimplifyIfPossible();
}
else
{
SetValue(m_default_value);
}
}
void SaveToIni(Common::IniFile::Section& section, const std::string& group_name) const override
{
if (IsSimpleValue())
{
section.Set(group_name + m_details.ini_name, GetValue(), m_default_value);
}
else
{
// We can't save line breaks in a single line config. Restoring them is too complicated.
std::string expression = m_value.m_input.GetExpression();
ReplaceBreaksWithSpaces(expression);
section.Set(group_name + m_details.ini_name, expression, "");
}
}
bool IsSimpleValue() const override { return m_value.IsSimpleValue(); }
void SimplifyIfPossible() override;
void SetExpressionFromValue() override;
InputReference& GetInputReference() override { return m_value.m_input; }
const InputReference& GetInputReference() const override { return m_value.m_input; }
ValueType GetValue() const { return m_value.GetValue(); }
void SetValue(ValueType value) { m_value.SetValue(value); }
ValueType GetDefaultValue() const { return m_default_value; }
ValueType GetMinValue() const { return m_min_value; }
ValueType GetMaxValue() const { return m_max_value; }
SettingType GetType() const override;
private:
SettingValue<ValueType>& m_value;
const ValueType m_default_value;
const ValueType m_min_value;
const ValueType m_max_value;
};
template <typename T>
class SettingValue
{
using ValueType = T;
friend class NumericSetting<T>;
public:
virtual ~SettingValue() = default;
virtual ValueType GetValue() const
{
// Only update dynamic values when the input gate is enabled.
// Otherwise settings will all change to 0 when window focus is lost.
// This is very undesirable for things like battery level or attached extension.
if (!IsSimpleValue() && ControlReference::GetInputGate())
m_value = m_input.GetState<ValueType>();
return m_value;
}
ValueType GetCachedValue() const { return m_value; }
bool IsSimpleValue() const { return m_input.GetExpression().empty(); }
virtual void SetValue(const ValueType value)
{
m_value = value;
// Clear the expression to use our new "simple" value.
m_input.SetExpression("");
}
private:
// Values are R/W by both UI and CPU threads.
mutable std::atomic<ValueType> m_value = {};
// Unfortunately InputReference's state grabbing is non-const requiring mutable here.
mutable InputReference m_input;
};
template <typename ValueType>
class SubscribableSettingValue final : public SettingValue<ValueType>
{
public:
using Base = SettingValue<ValueType>;
ValueType GetValue() const override
{
const ValueType cached_value = GetCachedValue();
if (IsSimpleValue())
return cached_value;
const ValueType updated_value = Base::GetValue();
if (updated_value != cached_value)
TriggerCallbacks();
return updated_value;
}
void SetValue(const ValueType value) override
{
if (value != GetCachedValue())
{
Base::SetValue(value);
TriggerCallbacks();
}
else if (!IsSimpleValue())
{
// The setting has an expression with a cached value equal to the one currently being set.
// Don't trigger the callbacks (since the value didn't change), but clear the expression and
// make the setting a simple value instead.
Base::SetValue(value);
}
}
ValueType GetCachedValue() const { return Base::GetCachedValue(); }
bool IsSimpleValue() const { return Base::IsSimpleValue(); }
using SettingChangedCallback = std::function<void(ValueType)>;
int AddCallback(const SettingChangedCallback& callback)
{
std::lock_guard lock(m_mutex);
const int callback_id = m_next_callback_id;
++m_next_callback_id;
m_callback_pairs.emplace_back(callback_id, callback);
return callback_id;
}
void RemoveCallback(const int id)
{
std::lock_guard lock(m_mutex);
const auto iter = std::ranges::find(m_callback_pairs, id, &IDCallbackPair::first);
if (iter != m_callback_pairs.end())
m_callback_pairs.erase(iter);
}
private:
void TriggerCallbacks() const
{
std::lock_guard lock(m_mutex);
const ValueType value = Base::GetValue();
for (const auto& pair : m_callback_pairs)
pair.second(value);
}
using IDCallbackPair = std::pair<int, SettingChangedCallback>;
std::vector<IDCallbackPair> m_callback_pairs;
int m_next_callback_id = 0;
mutable std::mutex m_mutex;
};
} // namespace ControllerEmu